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| | Hyuuga is Too OP | |
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+8Shadow Eternal2 Lord King Takeda Ikki Maurice #Austic Krypto406 lRoderick 12 posters | |
Author | Message |
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lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Hyuuga is Too OP Thu Feb 06, 2014 7:51 pm | |
| The title of this Thread will not only grab your attention, but also is one of the most said thing sin ooc . With this Hyuuga has been buffed and nerfed and had its ups and downs. And ast the momment Hyuuga is at a down. Naturally I say this because I have played -every- clan in the game, and I must say Hyuuga is the -most- behind in mechanic and fairness late game of 120+. I know 70% of you are just going to comment below and disagree, truth is you don't code for the game, so I don't care about your opinion. What gives you the right to say Hyuuga uis under powered?- Click:
Unlike alot of people who have played this game, I have played -every- clan to a great extent (except sand and snake). Of course not all due fairly because I have my own files and can privately host my own game and look over -every- part of the game by my own whims. So I get to find close to every mechanic possible to do x with x clan. And threw not only my private play but also match making with -skilled- others on the main server, I am able to come upon my own(and possibley the only) unbiased opinion.
Hyuuga match up process compared to over clans (Not counting numbness)Iron- Easy to moderate difficulty - Click:
Why easy to moderate? Well Iron is a clan that deny it or not the cube is the most dangerous weapon and most wanted landed, get hit and you're done. The Iron will try its -hardest- to hit you with this, but a hyuuga can just use rotation, causing almost a natural counter. -But- if the Iron is smart, they have Iron cloud on cooldown. So as that hyuuga waste a good amount of chakra on rotation an Iron can just use Cloud while the cage is still up from Cube and get that Hyuuga vaccumed in. The Hyuuga then obviously shouldnt fight and has to run away nonetheless taking damage from -having- to recieve it while still in the Cube Cage, they stay in and continue to use rotationa dn obviously being rotation high chakra usage, they run out of chkra. While Rotation has a 15 second cooldown, The Iron has free whim to use their jutsu which -all- are Aoe. It is a matter of skill of which ones will land, but by matter of chance of this short range fighter to this long ranged, the Long ranged doesnt have to use as much skill and being Iron cooldowns -With- implants, the match up is carried to -moderate- being how hard a hyuuga is forced to take it up a notch in skill.
Snakes, (Not counting defence debuff) Moderate to Hard difficulty - Click:
Apparently Sakes debuff is going to do damage based on how much missing hp the opponent has. In the event of fighting a hyuuga, that hyuuga is forced to play much smarter than the snake has to. Being Hyuuga is short ranged usually you're going to go in when your cooldowns are up, maybe do some empty palms -> Lion palm and try to dip out being the snake just has to poke you down while you attack them back. Being there base melee damage and buffs they get from skill tree, it only takes but so much for that Snake to do some decent damage and come in for one good 3 tiled sword jutsu. A Average Snake will use the Aoe they have to trap that hyuuga and with implants automatically sue their 3 tiled sword jutsu.And with this and Snake's chakra usage, as well as obvious Sustain difference, A snake just has to repeat the Instant Aoe -> few punches -> 3 tiled sword. With this combo the snake almost can just laugh at the hyuuga as it finds a point when to attack.
Yuki, Hard to Impossible in difficulty - click:
Lets face it hyuuga, you run after people when you think you have the chance to attack someone. And Yuki with its massive aoe with almost a 1 second lock down time is looking for you to do it. If this wasnt bad enough Yuki has now -4- escapes. Master sub. Ice dash(dunnoo the name for it, but when you follow them they leave this path below them and they dash away while doing it). Ice clone. Ice Mirrors. The hyuuga only has practically -one- skill to catch up with you,and thats empty palms. Even then, it doesnt silence, so that yuki can just use any one of its kits to get away from this slow. When fighting a yuki it is -sheer- luck you catch them with any or all of these cooldowns. Making this a hyuuga fighting a yuki almost pointess.
(Not counting mang)Uchiha, Moderate to Hard - click:
Its almost the same issue with Yuki's in this, a Uchiha just has so many slows and escapes that with the right skilled uchiha and mastering of cooldowns, you wont get near this uchiha. With Uchihas piercing gaze, Current, Crows; them beating a hyuuga is almost cake. Being the slows of Uchiha is 3 tiled and hyuuga is a -melee- based clan, the hyuuga may straif but naturally they're going to be near. And its only a matter of time untill that hyuuga slips up and all you gatta do is poke down. In order to win, which is possible, the hyuuga has to go up and -beyond- to even think of beating the uchiha. Medic, Easy difficulty ...Ye they're just medics... so....ye.... Sand Easy to moderate difficulty - click:
See in the current state of sand, I mean they're only reliable slow is the -extremely- slow one they have now. So they are fucked by nin clans for obvious reasons. But when it comes to hyuuga it only takes a skilled Sandie to beat a clan that is coming right for you. Then it's the 3 tiled slow and it's a good grip of damage on that hyuuga. Still, sand is bugged and their aren't any sandies skilled enough at the momment that with the bugs they have, beat a averaged hyuuga.
(Double blade)Kaguya Moderate to Hard - click:
Now I know what you're thinking, how is this hard? Well, you must not be a skilled Kaguya if you're thinking this, or even played a kaguya. With the kit of Kaguya they have a -much- easier chance of beating that hyuuga. With thier leaping attack they go invisble for a good amount of time, inwhich they can pop out anywhere and do their 2 tiled aoe jutsu. Sure on condenced you cant spam it, but with -double- blades that hyuuga will get poked down to no end being its low cooldown and with how obviously easier itis yto hit a melee-er. I've played against Kaguyas that arent even -skilled-(played the clan a good amount of whipe) and just leave me helpless. Sure the match up on paper doesnt seem this hard to you, but being how skilled- I am- with hyuuga, I can make this offence that you beating a -double- blade kaguya, is -very- hard. Its more a relying on cooldowns as well, but the kaguyas are -much- lower, so they get many more chances to poke you down. Hyuuga really has to just look for its limited choices. And being my play, their arent many with my cooldowns I currently have.
(Not counting Giant AOE slow)Wind Moderate to Hard - click:
Now I know I'm going to get some flak for this. Because the first thing people are going to come at me is that rotation is the counter to Wind. Which I say isnt the case at all. Being played a windie myself I know the coodlowns for Winds -5- tiled aoe jutsus are much lower than my Rotation. Rotation has a 15 second cooldown. Now that will free you of one DS for the time being. But now this Windie can use its massive range to -easily- hit this -melee- Hyuuga. You will get different answers in the comments below, but thats really because theirs not any skilled windies, sure krypto could come to mind, but he still thinks hyuugas counter wind. Really, this all comes down to the fact that Wind has -Massive- range vertically and horizontally. So this hyuuga has to be -much- more skilled to not only dodge this nin user, but dodge its -massive- range.
Now that we have a feel for how hard Hyuugas has to fight, lets look at the skill tree that the OOC will tell you super stuns and gives so much disruption. Hyuuga Skill Lion palms: - Click:
4 tiled horizontal attack 1 tile vertical
Has a 8 second cooldown. The silence is also for 3 seconds.
- Click:
Rotation
For every second of usage its 30-40 chakra being used Has a 15 second cooldown
Empty palms - click:
15 second cooldown, if missed, 7.5 second cooldown 10 tiled Horizontal 3 tiled vertical
Now on paper, doesnt that sound strong? I wait 15 seconds to land my 3 tiled long ranged slow. -But- if I missed I get 7.5 seconds.
-But- The many people I fight they will say that I spam shurikens for yuki passive(soon to be replaced). Why? Because even at my skill level of how much I've played hyuuga. Againsta average player with 30 speed there is stilla small chance I land empty palms. Rage and cry about me not being skilled enough, but landing empty palms is difficult. I got some grace with the 7.5 , but nonetheless Master sub is still -30 seconds- of cooldown.
So really if I miss every single time of my empty palms I only have 3 chance to land it till master sub is off cooldown. Sure I have -3- chances, but thats if I get the chance on the -DOT- . And this game as it is, is looking for that chance to use a jutsu, and with how easy it is to run from me, the chance doesnt come up often. so the 3 chances can easily be dropped to almost no chances. It's really a feeling you get only if you play a hyuuga for a pwipe. Which.... no one who comments below has.
164 Palms - Click:
-1- minute cooldown Pretty much Insta aoe that last with 20 Tai about 3 seconds Silences for 3 seconds(Not counting while being attacked)
Palms has been nerfed to the -ground-. This skill I can say Is -pointless-. Sure you can say its for team fights like tsunami. But that hyuuga is normally going to have 20 tai. And with that attack speed the palms will be over ina matter of seconds. This skill does 300 Damage , My -ultimate- for this clan, does 300 Damage to a person with 30%+ Defence.
Really, the skill is just used to make people get scared and waste a 30 second master sub. Thats literally its usage, but even then we go back into your very low chances to use empty palms as a follow up.
Now that my kit is out of the way, to the SKill tree. From top left and going right - click:
Disruption This skill ona hyuuga is pointless, it is based on you after hitting this person whomever they are, this effect comes on to them. But this effect doesnt -mean- anything. After you've for -days- been chasing them, you get some hits in and -now- this perk comes in? And - most likely-, and this is a 70% chance, they have matser sub up, so this perk for the next 8 seconds is in effect. But who really has the -open- chance to use -all- of there jutsu on one person in 8 seconds to make this skill even worth using? Momentum- Just gives 24% more damage at maxing. Yay I suppouse. Inner chakra- 50% more chakra at maxing. Derp. Disruption Once again almost another pointless skill. Which only takes effect when I -hit you-. Which is rare. Hard to wrap your minds around this NNG community, but you dont exactly stand still. Oh and that -"Stun for days" You guys like to talk about, I only get 1 second and thats only if you get hit for 10 stacks. Usually you master sub before this one second stun happends anyhow, so. Inner Blood- 15% more hp at max. Derp. Counter Spin- 45% faster rotation ticks at maxing. Another pointless skill since the damage is based off of if you're right next to me. Who is really dumb enough to stand next to a person who is using rotation? Not like the skill slows either. So you get full movement to move out of my faster moving rotation. Not like it gives me more defence or some buff after using it. Nope, rotation just spins faster and you get hit -almost- more times. Absuoltly pointless skill tree perk. Chakra flow- Increase chakra regeneration to 150% upon maxing Almost pointless skill since I have never run below 50% in a 1v1 , unless it was a snake. And that was only briefly since I get sme of myc hakra back. Concentration- 12% more crit rate upon maxing this 5/5 skill Pointless skill, one of the most pointless actually. With byakguan and 120 build hyuuga (20 tai 30 speed) you will crit, Always. Precision strike- No one uses precision stirke because it is terrible. It's like a Windie using condenced wind, the other path is miles better. Ultimate shield- 45% less chakra used while using rotation and get to use rotation while stunned, note it only takes 1 skill in this 3 maxing skill to make you not stunned. So there is no reason to boost this past 1. Chakra reap- A maxing this 3/3 skill you heal for 6% of your maximum Health. Pointless skill once again seeing as the perk only works when you -hit- someone. In 1v1 this will barely be used -at all- because everyone runs around like chickens then 360 no scopes some jutsu at you. Internal bleeding- Note it takes me a solid non stop 10 seconds at full hp with 2000 hp and 30% defence to kill someone with just fist. At about 3-4 seconds I reach maximum rapid palms speed. Counting the fist is just... almost impossible. I've tested this againsta edited player with the follows stats I named. Nonetheless this makes it more clear that this internal bleed is absoulte trash. This is -once- again another pointless skill being its damage and low chances of when it is used. Power palm 12 second empty palm It's still 15 seconds no matter if you boost this to its full maxing of 2/2. More pointless perks on skill tree. Focus up, 3 parter boost Increase crit rate by 9% You crit, always even without this. Increase attack speed by 24% Yay. When I get the chance to hit you I attack 24% faster. Increase dodge rate by 15% I barely fight tai users, and when I do, they never F key me. So this perk is useless. Which what? Makes this perk pointless as well. Rapid palms- In simple terms it makes me punch faster which caps off at 10 stacks. Almost pointless. -almost- pointless. But when I after days of chasing you get to you, I attack kill you faster. Which remember takes a average of -straight- nonstop 10 seconds With 2000 hp 30% defence . Fun fact, people still move when they're being caught without master sub and me somehow catching them. So I have to re-align myself with your tile which takes one second off. You only get stunned for 1 second with a perk I mentioned above, and thats after the 4 seconds it takes me to hit 10 stacks for rapid palms to come into play. So yea it really takes a collected 15-20 seconds of punching. Shockwave- Every 3 punches do 60% more damage. This perk was mentioned when I said it takes 10+ seconds to kill someone who has 2000 hp and 30% defence. Pinpoint- Achieve 128 palms The damage does nothing and the duration of it is 3 seconds inwhich you are silenced 3 seconds after it is done. Most people master sub right after this, and even if I wanted to hurt you with it, it only does 300 Damage at 30% defence. It also has a -minute- cooldown. Yea, awesome perk on the skill tree. Mountain palms Some stupid perk that adds with precision strike stance, but no one uses it because it's ass. SO After all of that listed, Most of my tree is pointless and or is barely used in combat based on the small windows of chances you get to use them. Want me to make a suggestion for hyuuga tree? You could remove -everything- on this tree and just give me : Chakra flow Inner chakra Rapid palms Mommentum Inner Blood shockwave Ultimate shiled Everything else is pointless and would have me only take an extra 2-3 seconds to kill someone with 2000 hp and 30% defence. Want a suggestion to replace all these pointless other perks? Just give me more sustain.
And the biggest subject everyone wants to go over, is the Yuki Passive. The biggest scapegoat that just everyone loves to use. - click:
The yuki passive -right- now is the only thing that keeps a hyuuga able to slow you enough to punch you. The slow that is mentioned in Hyuuga tree as 'Disable' -does not- slow you enough to attack you. It simply makes you cut to rank 2 running for a brief second 3 times in a 10 second interval with 10 stacks. With 30 speed, you are almost not affected by Disable enough to notice. And empty palms is only 3 seconds in duration and if it hits you its 15 second cooldown... so....ye.. So yuki passive when we start hitting you is literally all we've got. And with the rework coming inwhich you are only slowed on crits every 3 seconds ona 12 second cooldown, we've got nothing. Since empty palms crits, and is also 3 seconds, the passive goes to that. Alongside the Slow counter rebirths, a hyuuga will -NEVER- touch you even after they somehow land empty palms (Btw the first 2 boxes are pretty much the same thing, except the second gives a stun perk) With these changes coming Hyuuga will be officially mechanically impossible. It was close, but yuki sorta saved it. But now, fore truly will be -impossible- to beat people with.
Retrospect: Going to make this more Direct. Berlin, you may not play the game much and you pretty much have to go on the opinions of what you see on the fourms and hopefully.... not on the ooc. I am telling you that every comment that is against what they see above is pointless banter of how I am wrong. I can -tell- you that everything I have stated has been anaylzed over and over and over and actually told by a real hyuuga(literally the only 120 Hyuuga work mentioning is -just- me). Being as you dont see Ayuki or Gluscap posting below, there is almost no one to get relieable information off of. The point of this thread is to point out it's just not fair. I have to raise my skill to sucha par to get on the level of other clans and their mechanics. I may not be -seriously bugged(still have bugs in my skill tree ) but this clan seems a 3rd of the way there to being set. | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Thu Feb 06, 2014 10:13 pm | |
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| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Hyuuga is Too OP Thu Feb 06, 2014 10:48 pm | |
| - lRoderick wrote:
- (literally the only 120 Hyuuga work mentioning is -just- me). Being as you dont see Ayuki or Gluscap posting below, there is almost no one to get relieable information off of.
I read the thread, but if your gonna use this as an argument then why can people comment on wind's jutsus? Cause I was the only 120 capped windie, only I can give "relieable information" correct? No cause thats fucking retarded, people who fought the clan understands the clan enough to give "relieable information". | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Thu Feb 06, 2014 10:56 pm | |
| - Krypto406 wrote:
- lRoderick wrote:
- (literally the only 120 Hyuuga work mentioning is -just- me). Being as you dont see Ayuki or Gluscap posting below, there is almost no one to get relieable information off of.
I read the thread, but if your gonna use this as an argument then why can people comment on wind's jutsus? Cause I was the only 120 capped windie, only I can give "relieable information" correct? No cause thats fucking retarded, people who fought the clan understands the clan enough to give "relieable information". | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:24 am | |
| To -be a clan- and to fight against a clan, is 2 different things.
Then again, I don't exspect either of you to understand that. Ever, actually.
And seeing you confirmed Morons react to Yuki and it's mechanics, I exspect these kind of comments from the both of you. | |
| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:33 am | |
| - Krypto406 wrote:
- Cause I was the only 120 capped windie, only I can give "relieable information" correct?
Then answer that question please. | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:37 am | |
| You have to look at it from both sides, it's simple really. Rod thinks he's above people cause he made edited chars for 5 minutes | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:37 am | |
| - Krypto406 wrote:
- Krypto406 wrote:
- Cause I was the only 120 capped windie, only I can give "relieable information" correct?
Then answer that question please. It would be the case if you were the only 120 windie. But Ideally based on when I was on my server, only I, you or (Not really yomi, too much clan skipping) could give a sensible answer to Windie balance. Then again based on your experience as Windie not to many others could give a answer of your par, my answer based on exsperience should be overlooked based on yours; purely my exsperience.
Last edited by lRoderick on Fri Feb 07, 2014 12:40 am; edited 1 time in total | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:38 am | |
| - Emp wrote:
- You have to look at it from both sides, it's simple really. Rod thinks he's above people cause he made edited chars for 5 minutes
I have my own files I dabble and play with for hours actually. And I don't think I'm above anyone, I just see farther than you do with this particular subject. I.e You could tell me more about Uchihas than I could tell you. | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:39 am | |
| - lRoderick wrote:
- Emp wrote:
- You have to look at it from both sides, it's simple really. Rod thinks he's above people cause he made edited chars for 5 minutes
I have my own files I dabble and play with for hours actually. And I don't think I'm above anyone, I just see farther than you do with this particular subject. I.e You could tell me more about Uchihas than I could tell you. You aint said shit though | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:41 am | |
| - Emp wrote:
- lRoderick wrote:
- Emp wrote:
- You have to look at it from both sides, it's simple really. Rod thinks he's above people cause he made edited chars for 5 minutes
I have my own files I dabble and play with for hours actually. And I don't think I'm above anyone, I just see farther than you do with this particular subject. I.e You could tell me more about Uchihas than I could tell you. You aint said shit though Let me make this more practical for your thirsty as well as tunnel vision mind can understand. - Click:
Shut up.
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| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 1:17 am | |
| Dude musta forgot Hyuugas stun lock | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 1:55 am | |
| - Emp wrote:
- Dude musta forgot Hyuugas stun lock
It doesnt amaze me that there is a complete lay out of hyuuga right in your face, and you still refuse to read it and say something as oblivious as this. Your stupidity has reached new bounds, when I truly thought it couldnt get any further. | |
| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 1:59 am | |
| My main thing is that you complain about everything in the skill tree and call it useless. Then why do you have so much sp into useless shit. Because if it was as useless as you claim there is no reason to even put a single point into it. Edit: at the end you said just give you more sustain. Why would you need sustain? Cause you have to run for years to catch people as you claim, how would sustain help? | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:11 am | |
| - Krypto406 wrote:
- My main thing is that you complain about everything in the skill tree and call it useless. Then why do you have so much sp into useless shit. Because if it was as useless as you claim there is no reason to even put a single point into it.
Edit: at the end you said just give you more sustain. Why would you need sustain? Cause you have to run for years to catch people as you claim, how would sustain help? 1. Being on my own private files I have tested using only the perks I listed, which is why I listed them. You practically dont have to put points into the perks I listed as pointless and useless, you really don't . But just for kicks and 2-3 seconds faster of killing someone, why not. 2. You havent played a hyuuga(or properly read this thread apparently), so you wouldnt understand. You possibley also don't know what sustain means (in this situation). | |
| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:34 am | |
| I assume sustain would be lifesteal. | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 9:24 am | |
| This points out once again when you know someone has exstesively played hyuuga. If you had any remote knowing of the Hyuuga clan then 'life steal' would mean nothing.
By sustain I mean more hp and more defence for obvious reasons. | |
| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 10:15 am | |
| So you want hyuuga to be tanks that can kill anybody if they catch them once? | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:37 pm | |
| - Krypto406 wrote:
- So you want hyuuga to be tanks that can kill anybody if they catch them once?
I already knew being your tunneled vision and general not knowing about hyuugas that'd you'd only see the words 'more regen ' and 'more defence' then come to the conclusion of your blatent exaggeration of a statement. You have lost my faith of ever having a sound balance conversation with you. | |
| | | Maurice
Posts : 118 Join date : 2013-04-26 Location : Texas
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 12:50 pm | |
| I'll have to ask you all to excuse me seeing as I didn't take the time to read all of the info given; I'm at work right now.
But simply posting about the last few comments made; Rod is stating they need more defense and Health because they, unlike a decent portion of the clans, have to close in face to face with the enemy 85-95% of the time.
So they'd need a bit more sustain to carry them through the fight unless they'd get batted off in the long run.
But I've also seen multiple times that if a Hyuuga catches the opponent 7/10 times that person is going to be in deep trouble and loses a large portion of their health IF they Hyuuga is set-up correctly. I've witnessed this myself when I played as a Hyuuga, however that time was short.
So I'd have to agree with them gaining a bit of Sustain, but not a large increase in such area. A moderate increase if anything, especially with the Rebirth passives being removed and replaced. | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:31 pm | |
| Rod doesn't have an answer, so he tries to insult you lol | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:33 pm | |
| Why would a clan that stops it's opponent from attacking (and moving) need more sustain? I'm guessing so you (the hyuuga fanboy) can just run through jutsus | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:37 pm | |
| - Emp wrote:
- Rod doesn't have an answer, so he tries to insult you lol
It's moreso your dislexsia doesnt pick up criticism and with your limited vocabulary you take it plainly as an insult. | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:41 pm | |
| - Emp wrote:
- Why would a clan that stops it's opponent from attacking (and moving) need more sustain?
I'm guessing so you (the hyuuga fanboy) can just run through jutsus Yet another example of the point of view of someone who hasnt played hyuuga. Its even worse it comes from the 3rd dumbest person on nng. Nontheless since you like responses to ur stupid and non eperience as hyuuga accustion here it is: You don't get one simply because you just like krypto have not played hyuuga to a grand extent. So any logic i give to you it is simply twisted and churned in your own opinion instead. | |
| | | #Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Hyuuga is Too OP Fri Feb 07, 2014 2:42 pm | |
| - lRoderick wrote:
- Emp wrote:
- Why would a clan that stops it's opponent from attacking (and moving) need more sustain?
I'm guessing so you (the hyuuga fanboy) can just run through jutsus Yet another example of the point of view of someone who hasnt played hyuuga. Its even worse it comes from the 3rd dumbest person on nng. Nontheless since you like responses to ur stupid and non eperience as hyuuga accustion here it is:
You don't get one simply because you just like krypto have not played hyuuga to a grand extent. So any logic i give to you it is simply twisted and churned in your own opinion instead. - Emp wrote:
- Rod doesn't have an answer, so he tries to insult you lol
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