For some strange reason when 40 players are online they're divided like this: 5 sandies, 8 soundies, and 27 leafies. This obviously ends in a leaf influence monopolly, and Leaf basicly gets 8 Golden Ages to every one elses 1. To fix this I suggest an influence penalty for a village. Let's say for every player you have more than the other village, you get a % influence penalty. So if Leaf has 22 more people than sand they should be getting an influence penalty for each of those 22. I don't know how much the penalty should be, but something needs to be done.