Being hospitalized : Change Recover time to 30 seconds for all player and remove the chance of it being higher/lower. This way if you die, its 30 seconds, but its only 30 seconds. This is a pvp game, people want to get back to the world and for lower level players who get killed easily, waiting a 100 seconds is annoying, especially when you didn't stand a chance. This also benefits higher level players so they aren't sitting in a hospital forever while their bandum is being captured.
Money : Chance to earn 0-5 ryo for killing npcs(-NOT- including animal npcs). 0 being very common, occasionally get 1 or 2, 3-5 would be rare to see and more than likely on higher level npcs. This is so low level players can make money without having to kill players(harder than it sounds) as well as a slight reward for higher players raiding villages
Bug Fixes : Multiple hairs don't work, heath isn't displayed properly after being in a hospital, occasionally can't rest