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| | Clan balances and bugs | |
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Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: Clan balances and bugs Mon Jan 18, 2016 10:10 pm | |
| Alright so i'll make this quick. I'll be sharing my insight about the current clans listed here below. If you have a bug to share, feel free to comment down below. I'll make sure to edit this thread. - Medic:
-Thoughts: I believe Medic is currently underwhelming and lacks the needs to shine as a good clan to play with. Currently it requires a revamp.
-Bugs: The most notable bug that Medics have is the ability to punch with Scalpels through binds such as Ice Prison/Coffin/Shadow Imitation.
Balance: See Medic Revamp
- Copy:
-Thoughts: At first I felt like Copy was just an Uchiha v2. But then I soon found out that Copy Ninja gives me mixed thoughts. You're able to form your own combo's which is a very nice thing. But to a very limited extend. For instance, making a Tai Copy currently is very underwhelming. If you'd have Blank Copy jutsu include Taijutsu attacks like Primary Lotus, this would be much more satisfying. As for Ninjutsu based Copy Nin, I suppose the clan is alright. Even though it's a pain to fight against.
-Bugs: The only real notable bug i've encountered is that Water Clone Jutsu does not properly work as it should be. Upon activation it gives you an armour. However when you're hit, it doesn't spawn any Water Clones. So the jutsu only comes in handy for putting up an armour.
-Balance: Given with the previous nerf, I say Copy Ninja's are balanced. However the cooldown duration on Sand Clone Jutsu is incredibly annoying. Sand Clones have a very good sustainablity as it takes 20% from the casters hp. By the time you manage to kill the clones, the user can respawn them with no problem at all. So that deserves a nerf. The best way to fix that is to make the countdown start after the clones are eliminated.
- Hyuuga:
-Thoughts: I think Hyuuga is a great melee clan. Not much else to share. -Bugs: No major bugs. -Balance: There are two major things that i'd like to point out. 1: Lion Palm has an extremely short cooldown. And it's extremely annoying to get silenced every 2 seconds. So I believe that jutsu needs a slightly longer cooldown. 2: Rotation is a very convenient jutsu to escape damage. However, for a jutsu that counters and blocks everything it has a surprisingly low cooldown as well. It can almost be spammed at any time. So this deserves a higher cooldown as well.
- Uchiha:
-Thoughts: Fun clan to play with. Fun clan to fight against. It's a simple balanced clan. And EMS will buttfuck you. That is all
-Bugs: When Chidori is used right before Dragon Flames, it only activates the Chidori icon, but the jutsu itself does not activate properly. This is only when you use Chidori too soon. By waiting for 0.5 seconds, it seems to work just fine. Another major issue is that Fireball tends to multihit. I'll quote Yomi's explanation down below: Yomi: Oh also if fireball hits clones before it hits a player, it multihits before exploding, which is.. kind of gay
-Balance: I think EMS is a very huge game changer for Uchiha's. But so far as it is an Ultimate, I give it my approval. As for the rest of the clan, I know that it's a burst clan. But getting hit with a Dragon Flames -> Phoenix Flower/Chidori does way too much damage. I think during the Dragon Flames Bind duration, you should do 50% less damage. (the bind only lasts a second or so, but it should be enough not to make the next following attack so overpowered. I know this might make people roll their eyes reading this, but try to imagine an EMS Uchiha using Tsukiyomi (Piercing Gaze) stun -> Dragon flames followed up with Amaterasu Unleash. You'd lose all of your hp in a single second. And if you can withstand that damage, you still need to run away as you keep taking damage from black inferno and the homing Amaterasu.
- Iron:
-Thoughts: Iron is a true basic starter clan. It's simple and fun to play with. Good mechanics. -Bugs: Most bugs have been fixed. So at the moment the clan is okay. -Balance: I believe that compared to other Diamond Passive, Iron has a very underwhelming passive. Balance wise I believe that Golden Unleash should have a longer duration. I think Toxic Shock might need a tweak. But i'm not very familiar with its current mechanics so.. Iron players help me out here.
- Senju:
-Thoughts: Personally I believe Senju stands for Hitler. With their binds, prisons and poison. Not much to add. -Bugs: No major bugs -Balance: The only most notable thing i've seen is that Senju's have an amazingly short cooldown on Tree Root Bind. Personally I say they deserve a slightly longer cooldown on that. Other than that they're alright. Damage wise they're alright. They do have Permanent Sage Mode as their ultimate Diamond passive though, which in my opinion should be compensated with better ultimates for other clans.
- Wind:
-Thoughts: Good basic clan, nothing needs to be touched. -Bugs: No major bugs that I know -Balance: Winds can take a huge chunk of your hp with their wind spams, but on the other hand they die easily. So not sure what to make of it.
- Yuki:
-Thoughts: Another good basic clan, seems perfectly fine. -Bugs: Yuki's major bug is that projectiles are completely off inside mist. This is both frustrating for the opponent and user. -Balance: With the previous Mist duration nerf, this clan is perfectly balanced now. Water Clones however deserves a tweak. Its cooldown should start after the clones are triggered, not when the jutsu is set up. On the other hand I really dislike Yuki's current Diamond Passive as it only gives 25% more damage inside mist. The last thing a Yuki needs is more damage. So i'd prefer to have this passive replaced with a longer mist duration.
- Taijutsu Specialist:
-Thoughts: Probably one of the best ''new clans'' that was made recently. Fun mechanics, great to play with. The only thing that disappoints me is not being able to see the icons from Peacock. -Bugs: Primary Lotus seems to bug movements on the user. This bug happens mostly when Primary Lotus is used on a Shadow clone. Primary Lotus also bugs if it gets interrupted before the kick. Hirudora knocks back and hits allies as well. -Balance: Some players have complaints about Tai Spec regarding their heavy damage. I also think they do a lot of damage, but I don't think they need a nerf per say. It takes some skill to play a Tai spec, and not every Tai spec knows how to play one flawlessly. The only annoying thing that gets me is Primary Lotus in combination with Hidden Lotus. Hidden Lotus is almost guaranteed to hit right after Primary. Combined it takes a lot of damage. I don't really know what to make of it though.
- Sand:
-Thoughts: Great basic clan. Nice offense, nice defense. -Bugs: Sand Tsunami tends to have minor bugs. For instance when you rest during an incoming tsunami and unrest. You're able to walk out. When you are binded within Tsunami by Ice Prison/Imitation, it allows you to walk out as well. Yomi: 1. sometimes when you use sand shell, it automatically deactivates. 2. If you don't burial in tsunami and use barrage instead, you can bug your opponents icon and prevent them from using jutsus
-Balance: Balance wise this clan is fine.
- Kaguya:
-Thoughts: Okay clan.. okay who am I kidding I freaking hate them. -Bugs: No major bugs -Balance: With the previous nerf, I'd say they're fine.
- Nara:
-Thoughts: Since i'm maining a Nara, this could be somewhat biased. It's a fun clan to play with. But a pain in the butt to fight one. The mechanics are kinda derpy from time to time. And its interaction with other clans does tend to leave some bugs. -Bugs: When multiple opponents are hit with Shadow Gathering (The jutsu that pulls people to you), it tends to bug their movements. -Balance: I think they're fine balance wise. But I believe their ultimate Diamond Passive is very underwhelming.
- Snake:
-Thoughts: I've never really liked Snakes, but they're still a good clan. Not much else to add. -Bugs: No major bugs -Balance: They seem to be fine.
Last edited by Chidori on Tue Jan 19, 2016 10:47 am; edited 7 times in total | |
| | | Muaga
Posts : 70 Join date : 2013-02-24 Age : 27 Location : Waterfall Village
| Subject: Re: Clan balances and bugs Mon Jan 18, 2016 10:48 pm | |
| Wind Nerd Suggestions: 1) Gust Reaper; needs to be nerfed from 50% to 25% 2) Twister's interaction with Sickling Wind and Sandstorm; Sickling wind and Sandstorm should only proc Twister when in condense stance and not in hurricane stance. Thereby giving more of an appeal to condense.
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| | | wulf Admin
Posts : 11 Join date : 2013-03-02 Age : 25
| Subject: Re: Clan balances and bugs Tue Jan 19, 2016 7:57 am | |
| - Medic:
* Completely agree, lets just wait for the Revamp, clan needs it.
- Copy clan:
*Personally I'd like to suggest a change to this clan *Their AP variant doesn't have nearly enough jutsu choices *They have both Shadow Striking Snake and Ice prison, these stuns give them a lot of power. *I'd suggest putting SSS and Ice prison on the same custom jutsu choice and Replacing some jutsus with, or simply adding more, AP based Jutsus
- Hyuuga:
*Lion Palm it's cooldown is highly overrated, yes it's 2 seconds, it's also a straight line dash, also it's only 2 seconds because Hyuuga's have 40 Speed, and they hardly have the build option not to get that much. Also, increase the c/d by too much you'll make it even harder not to get 40 speed and you might possibly make them nearly unviable, their other damage comes from 1 tile punching and 1 tile MC, both are heavily reliant on your opponent being silenced by what is for the moment their key move Lion Palm Increase it by too little and they'll just run around a bit till they can silence you again Also on either option Lion Palm is very easy to miss and thus a really annoying thing to try to effectively balande
*Taking that in mind, and I'm sure there'll be those that disagree, but I suggest you keep the c/d for it normally, but if it hits someone then it's c/d gets upped to somewhere around 6 seconds, that way it's still very viable and you can't chain silence. It'll still have a big effect, trust me, but it won't be crippling.
*Now for something else entirely, rapid palms Rapid palm isn't viable, it just is not. You can't hold someone down long enough for your attack speed to matter enough, attack speed matters, untill a certain amount after which it just does nothing. Nobody will stand still that long, and you're not going to stun them to even get that use. Rapid palm needs a buff or a revamp, there is no variaty in Hyuuga, you don't have much of a viable build choice at all and it's sad. I'd like some suggestions on buffs or changes for rapid palm and not just more attack speed because that won't help. One suggestion I do have, I'm hesitant because it might not feel like a good one, is for the rapid palm stance to have what it has now but each and every single one of your punches dashes you 2 or 3 tiles forward, this allows for the option to get way more punches in against your opponent, it'd be a weird and new way of attacking but I think it might be pretty viable.
- Uchiha:
*Don't feel like there's too much to add here, personally I think a lot of their damage comes from the fact that inferno stacks on you which feels OP, but yeah nothing to add
- Iron:
*Iron is a good clan mostly, personally I think some of their damages might be slightly to high after their update but that might verywell just be me
- Senju:
*Nothing to add at all
at least untill we get the first lvl 120 Senju that wrecks us all
- Wind:
*Wind to me is the clan in the best spot, that's all
- Yuki:
*I mostly do agree Still, when a Yuki has you in it's prison they can combo some of their jutsus and deal 2200+ damage in literally one second, I think a slight down in their damage wouldn't do much harm, definitely not a lot, but a little maybe
- Taijutsu Specialist:
I don't have much to add here either.
- Sand:
One bug to add Sand's melee doesn't hit diagonally like punches do anymore, would love to see that fixed
- Kaguya:
Mostly agree here too
- Nara:
Agree mostly, I think their bind heal might heal a little too much, but tbh it's fine
- Snake:
Nothing to add really
This was done on my phone in like 20 minutes, so I'm sorry for the layout and such | |
| | | Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: Re: Clan balances and bugs Tue Jan 19, 2016 10:15 am | |
| I completely forgot about the Rapid Palms on Hyuuga. Thanks for mentioning Wulf | |
| | | Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Clan balances and bugs Tue Jan 19, 2016 4:29 pm | |
| Starting form the best clan and ending with the worst, these what I think could change. 1. Hyuuga - Spoiler:
I am very biased with this clan because I played hyuuga when lion palm had like a 6 second cd and it didn't slow, and when empty palm had like a 12 second cd. I am a firm believer they can live with a longer cd on both empty palm and lion palm without the clan being shit. Also increase the cd on rotations, that move is too good to have that low a cd.
2. Yuki - Spoiler:
Water clones should have the same hp the user had instead of having full hp, the cd should also start when they get hit not when the jutsu is used. Also increase the cd on mirrors and I think this clan will be fine.
3. Kaguya - Spoiler:
Give ferns hs and make it cost like half their chakra because this basically their only chakra move and see how the clan is from there.
4. Tai Specialist - Spoiler:
Give dynamic entry some kind of cd so they arent baby kaguyas. Maybe buff the debuffs on this clan also.
5. Nara - Spoiler:
Give the person caught in imitation 25% increased def and see how the clan is from there.
6. Uchiha - Spoiler:
I feel like uchihas dont give a shit about chakra because of demonic blood so I think they should lose 25% of their current hp + 250 hp. Obviously make it so the move cannot kill you, but this makes that passive more of a double edge sword.
7. Copy nin - Spoiler:
In my opinion there is nothing you can do to copy nin this wipe, I think they need a revamp of which jutsus they can get and which tier they are in. As it is in, almost all copy nins get either sickling wind/Sand clones, SSS, DF, Ice prison, and Fog/DS.
8. Wind - Spoiler:
I think some of their skill tree options should be revamped and add chakra flow, remove wind control, nerf breakthrough so sickling wind gets and intensity of 2 and not 3 so that move isnt unbreakable, and change build up so winds dont think this clan is run away and spam off screen. The new skill could be like ripping gale pushes the user back more tiles and decreases its cd.
9. Iron - Spoiler:
My main problem with this clan is the passive that gives max poison stacks with their first hit. I think nerf that passive (don't know its name) and buff their spear. I really hate numbness but I think thats a problem for another patch.
10. Snake - Spoiler:
Chakra absorption is fucking shit. Make it so they dont regen almost all the stolen chakra back and decrease the cd on it. Also shed skin says it makes the user immune to slows for 3 seconds, this does not happen.
11. Senju - Spoiler:
This clan gets a choice of 3 stances in their skill tree on the first tier, but the problem is the stance caps at 3 points, forcing them all the stances or 2 points in another stance. I think the stances should either be higher up on the skill tree or get a buff and be capped at 5 points. I think the hs requirement to make tree roots (their initial bind) instant it too high. Repercussion roots doesn't work and spreading roots seems useless. So probably when this clan gets a better skill tree they will be better.
12. Sand - Spoiler:
Sand barrage should have a faster missile speed and increase the duration when someone is controlling their coffin.
13. Spider - Spoiler:
I never fight this clan, I dont know what to change.
14. Clay - Spoiler:
I dont fight this clan either, but I think they need cds lower.
15. Medic - Spoiler:
Waiting on that revamp
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| | | ShadowV4
Posts : 72 Join date : 2015-02-15
| Subject: Re: Clan balances and bugs Tue Jan 19, 2016 8:51 pm | |
| Lemme see...in no particular order...
Kaguya too tanky for that dmg. Shouldve one not both. And it obv shouldnt be almost immortal either way.
Tai dmg and jutsu would be fine if it wasnt for that passive making their cd non existant. They can literally use a jutsu every few sec if they have lost some health. That passive should be replaced altogether not just nerfed.
Hyuuga do too much dmg in one session. Either nerf their dmg or their cd on silencing jutsu. And noone uses rapid palms.
Nara Im sorry but this clan is doing far too much dmg for 20 nin. Its also easy for them to catch ppl because of gathering. Besides all their jutsu have low cd. All in all low cd, gathering, high dmg making it op.
Uchiha obv. Depends where you wanna go with this clan. If it wasnt for the df bind, current and ephemeral the dmg would be fine.
Clay fine for me.
Sand is hit coffin and maybe win. Or miss and lose.
Yuki needs a revamp. Their jutsus are based around ice prison. Also mirrors doing too much dmg.
Wind should not slow at all, twister bs. DS needs to be nerfed to hell (come on, its free dmg, you press the macro and get free dmg). In return less chakra problems and more hp. And their densety shouldnt block every shit.
Copy op. DS free dmg. Poison fog you have to be blind to miss, which is op itself. Raiden 5 tiled and slowing like shit. And obv prison, df, sss chaining you to death. If it was up to me Id rename them to Hatake and give them Kakashis jutsu only.
Snake old regen fag with op dmg in only combo they have. Revamp pls.
Iron never needed the buff to begin with. Even back then toxick shock made them op imo. | |
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