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Naruto: Next Generation

Unleash Your Inner Ninja ! ©2013 Naruto: Next Generation
 
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 "This day will forever live on in Infamy."

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Shinigami

Shinigami


Posts : 10
Join date : 2015-02-20
Age : 25
Location : Hell

"This day will forever live on in Infamy." Empty
PostSubject: "This day will forever live on in Infamy."   "This day will forever live on in Infamy." I_icon_minitimeSun Mar 13, 2016 10:17 am

Now, with all the new content coming in future updates, why not address something which a lot of us feel strongly about? Missing Nin are a rare breed, and are usually only seen on people who are farming kills for End Game missions, or on people trying to rebirth, but in the actual world of Naruto, Missing Nin were a large part of the series as a whole. They were the bad guys, the bounty hunters-- if a village needed cheap dirty work, they hired a Missing Nin. Missing Nin hunted bounties and went on suicide missions far more often than Shinobi from villages did, and this is an aspect I hope to bring to the game. Gentlemen, I invite you to join me in the Age of Infamy.

With all the coming bonuses for getting a GA, and everyone's desire to have more of a mid-game, it would be neglectful to leave out Missing Nin as a whole. We may not gain influence over the Daimyo's for better mission success rates, and we may not be looked up to by civilians of a village, but Missing Nin are often infamous. Zabuza of the Demon Mist, for example, and the Demon Brothers. They were hunted by Hunter Nin because of the secrets they held from their villages.

Suggested ideas to extend mid-game is that Iron Village should become a true hub for Missing Nin. They should be able to take missions to hunt certain players based on their bounties, or get the Raiding missions that even Akatsuki members can do. For these missions, they would gain Infamy much like villagers gain Influence. Infamy would work on a 3-to-4 way scale, depending on how villages are controlled.

The War Villages are some of the most graphically pleasing places to be, so why not allow Missing Nin to capture them and then govern them as if they were actual minor villages? This would extend game content, and add a new element to the game-- switching control based on who is stronger and holds on to the village instead of an outright challenge of a Leader. Of course, this would require groups of Missing Nin to be able to organize, and this idea also highlights another detail-- Squad formation. We all have the Squad tab, but yet, none of us can use it effectively. Why not all Missing Nin to form squads to capture villages and govern them until they are kicked out by the 'Big Three'? The rulers of these villages would just be glorified Missing Nin with bragging rights, and don't need boosts, a suit, or Powered, but it gives Missing Nin a reason to organize.

On top of this, it would allow people to play more as a Missing Nin than just a villager taking orders from a Kage. Kage and Leaders can be incompetent but strong, and this allowed people to choose their path and this mechanic would bring us all one step closer to a more complete and struggle-inducing NNG. The same rules would apply for Akatsuki and capturing War Villages, but in this manner, each 'group' of Missing Nin/Akatsuki would be allowed to control ONE village, so as to not monopolize the others. The benefits granted to the Missning Nin would simply be the ability to do missions for that village and increase their Infamy, and to have a place to spawn that isn't Iron village.

So if all the villages are controlled by Missing Nin, then the struggle for Infamy would be a 4 way struggle between four groups, not too unlike the difference between the three way struggle for Leaf, Sand, and Sound. This would allow the perks of GA that will be added in later to have a greater affect on the most amount of people in game as possible, and that would motivate everyone to be diverse while still striving to be the best.
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