(Skills from recent clan's skill tree are placed to reduced the work needed to create new icons)
Tier 1:
Flow - Your cooldowns are lowered by 3/6/9/12/15% and your handseal speed is increased by 0.3/0.6/0.9/1.2/1.5 second.
Inner Blood - Health is increased by 3/9/12%.
FastHands - Your throwing weapon speed is increased by 5/10/15%
Tier 2:
Contrast - Enemies are slowed for 0.5/1/1.5 after Toxic Shock is used
Chakra Flow - +50/100/150% chakra regeneration.
Toxic Spikes - Enemies which walk though Iron Sand Unleash is slowed for an extra 0.5/1/1.5 magnitude.
Tier 3:
Toxic Crit - While enemies are poisoned critical chance is increased by hit by 5/10/15%.
Spiked Guard- While user is with the area of Iron Sand Unleash his defense is raised by 5/10/15%.
Blood Flow - Health Regeneration is increased by 10/20/30/40/50%.
Tier 4:
Particular- Scattered Showers can now disorient the target for 1/2/3 seconds but gains an increase cool down of 3/5/7 seconds.
Hybrid - Damage done by a mele with a weapon equipped now deals 10/20/30% of ninjutsu power as damage upon hit with a 5 second cool down.
Anti-Dote - The length of time the enemy is immune to poison is reduced by 1/2/3
Tier 5:
Iron Cloud- While Iron Sand Rain is active chakra cost for all clan jutsus are lowered by 5/10/15%
Weight- If the huge metal block from Iron Sand Cluster hits an enemy that enemy is stunned for 2/3/4 seconds but stun is removed upon being hit.
Human Magnet- Iron Sand Spikes now automatically go to the nearest target with out having to magnetize the target first.
Tier 6:
Iron Skin- When critical state is achieved next attack received damage is reduced by 20/40/60%.
Golden power- Increases the length of Gold Sand Release by 2/3/4 seconds
Iron Sand Mastery- Iron Sand Cluster and Iron sand Rain deals 4/12/20% more damage and has 3/7/10% less cool down.
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