| map/village | |
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+8Egor Ozirus Krypto406 Vegito05 Kyuz ElpChidori Eternal2 Shadow 12 posters |
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Shadow
Posts : 1586 Join date : 2013-02-12
| Subject: map/village Thu Jun 06, 2013 5:42 pm | |
| i think that the villages should have more open spaces and be bigger overall right now the playerbase is at 40-60 and its already crowded as hell when only 6 ppl are fighting in front of kh(at least in leaf)...once the game is out im pretty sure the playerbase will be doubled and it will be even more crowded inside the villages so bigger villages with more open spaces would be nice :O
(and i also think the distance between sound and leaf is too short) | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: map/village Thu Jun 06, 2013 5:52 pm | |
| More room = Takes longer to do missions. More space can be added once we actually get 100 players, not when we only have 50. The distance between Leaf and Sound is fine, why is that such a problem? And if we did get more space B rank missions would be even lower than C ranks in effectiveness.
Right now let's say I get 300 from boar, which takes a minute to do, and I'm getting about 500 from a B rank, which takes 2-3 minutes to complete. Right now that is a little in the C ranks favor for being more effective, if you make the spaces bigger then it would take 4-5 minutes to do B ranks, which would suck. If that were the case then B ranks would need a serious exp buff.
P.S. They need a buff right now, imo. And with buildings we will have more space anyway. We need inside buildings before we need more Village space. | |
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Shadow
Posts : 1586 Join date : 2013-02-12
| Subject: Re: map/village Thu Jun 06, 2013 6:13 pm | |
| well idc about the distance between leaf and sound rly but we need at least a huge open space in front of the kh | |
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ElpChidori
Posts : 891 Join date : 2013-04-05 Age : 31 Location : The Netherlands
| Subject: Re: map/village Thu Jun 06, 2013 6:34 pm | |
| The KH in Leaf is pretty small indeed. Also we're getting inside KH buildings soon too. Egor is working on that. | |
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Kyuz
Posts : 1003 Join date : 2013-03-03
| Subject: Re: map/village Thu Jun 06, 2013 7:08 pm | |
| I think it'll be fine with the inside of buildings. | |
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Vegito05
Posts : 711 Join date : 2013-05-21
| Subject: Re: map/village Thu Jun 06, 2013 7:11 pm | |
| it will be like back then....enter AOE move call other noobs | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: map/village Thu Jun 06, 2013 7:18 pm | |
| - Kyuz wrote:
- I think it'll be fine with the inside of buildings.
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: map/village Thu Jun 06, 2013 7:18 pm | |
| damn you flood control you failed me. | |
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Ozirus
Posts : 390 Join date : 2013-02-25 Age : 31 Location : Chicago, IL
| Subject: Re: map/village Thu Jun 06, 2013 9:57 pm | |
| Moar room and make the villages moar spread apart. | |
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Egor
Posts : 189 Join date : 2013-03-01
| Subject: Re: map/village Fri Jun 07, 2013 3:00 am | |
| Egor is not working on it. Well, not right now | |
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Divineeclipse
Posts : 24 Join date : 2013-05-05 Age : 30
| Subject: Re: map/village Fri Jun 07, 2013 3:28 am | |
| - Krypto406 wrote:
- Kyuz wrote:
- I think it'll be fine with the inside of buildings.
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Scriblz
Posts : 161 Join date : 2013-06-03 Age : 27
| Subject: Re: map/village Sun Jun 09, 2013 4:49 pm | |
| I think one more village should be added by waterfall mission | |
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ElpChidori
Posts : 891 Join date : 2013-04-05 Age : 31 Location : The Netherlands
| Subject: Re: map/village Sun Jun 09, 2013 5:38 pm | |
| I thought our beloved staff were considering to make a Mist village. | |
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Scriblz
Posts : 161 Join date : 2013-06-03 Age : 27
| Subject: . Sun Jun 09, 2013 6:25 pm | |
| A mist village would be great I hope the staff are working on it | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: map/village Sun Jun 09, 2013 7:12 pm | |
| fuck new villages I want Berlin to focus on clans. | |
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Vegito05
Posts : 711 Join date : 2013-05-21
| Subject: Re: map/village Sun Jun 09, 2013 7:14 pm | |
| - Krypto406 wrote:
- fuck new villages I want Berlin to focus on clans.
^^ Also scriblz, what will be in that mist village? Which clans? Think about it. You couldn't do shit there. | |
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Scriblz
Posts : 161 Join date : 2013-06-03 Age : 27
| Subject: Re: map/village Sun Jun 09, 2013 7:15 pm | |
| No we need one more village too the player base crwods the map like hell | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: map/village Sun Jun 09, 2013 7:33 pm | |
| thats why you wait for the inside of buildings to be added..... | |
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Scriblz
Posts : 161 Join date : 2013-06-03 Age : 27
| Subject: Re: map/village Sun Jun 09, 2013 7:38 pm | |
| Yuki is originally a mist clan so is kaguya | |
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Vegito05
Posts : 711 Join date : 2013-05-21
| Subject: Re: map/village Sun Jun 09, 2013 7:44 pm | |
| So you wanna make a vill for 2 clans.... | |
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Scriblz
Posts : 161 Join date : 2013-06-03 Age : 27
| Subject: Re: map/village Sun Jun 09, 2013 7:45 pm | |
| Nah but maybe it could be a spawn point for criminals and add a way down | |
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Gatome
Posts : 16 Join date : 2013-04-28 Age : 28
| Subject: Re: map/village Tue Jun 11, 2013 8:12 am | |
| Leaf has two clans vegito medic and hyuuga. | |
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Kyuz
Posts : 1003 Join date : 2013-03-03
| Subject: Re: map/village Tue Jun 11, 2013 8:19 am | |
| Actually, im pretty sure Berlin is planning on adding nara and tai specialists in leaf. So that'll make 2+2=4. 4 Clans in leaf. | |
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Gatome
Posts : 16 Join date : 2013-04-28 Age : 28
| Subject: Re: map/village Tue Jun 11, 2013 8:32 am | |
| As of now however I was making a point to Vegito that there is a village with 2 clans and it isn't a big problem. | |
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Vegito05
Posts : 711 Join date : 2013-05-21
| Subject: Re: map/village Tue Jun 11, 2013 8:55 am | |
| I thought Uchiha is from leaf aswell, but guess you know it better. | |
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