| Bone Bullets and Senbons | |
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+5Shadow Eternal2 Calvin16 Maurice Krypto406 9 posters |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Bone Bullets and Senbons Sat Feb 08, 2014 4:40 pm | |
| Can we change their intensity to like .25 They are spammed so fast you can't beat them. | |
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Maurice
Posts : 118 Join date : 2013-04-26 Location : Texas
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 5:01 pm | |
| I'd have to agree. A senbon has stopped my great fireball. Like...how? | |
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Calvin16
Posts : 51 Join date : 2013-05-20
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 5:08 pm | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 5:58 pm | |
| If high level jutsus like say Dragon Flames could break right through someone's senbons, then senbons would become useless as fuck. Think about it, everytime a Yuki would use senbons an Uchiha would just use DF, GG. If you hate em so much then get 30 HS/TAI, problem solved. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 6:01 pm | |
| So your saying your senbons should be able to stop df and pf? There is no way their intensity in general should be on the same level as a jutsu. | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 6:30 pm | |
| On the show, no. But for the sake of game balance, yes. But I will say that intensity should be INT + TAI + HS instead of TAI or HS (whichever's higher) + INT. Because clans that get like some HS and some tai are at a disadvantage when it comes to jutsu intensity. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 6:41 pm | |
| So a yuki's senbons should get priority over uchiha's df and pf? If anything it should be the other way around. Or have them throw slower so pf can actually hit them. | |
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Shadow
Posts : 1586 Join date : 2013-02-12
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 7:15 pm | |
| Well as much as I hate to see my df getting blocked by senbons/bullets or kunais/shurikens Eternals right. It would make them useless and too risky to use against uchihas. I actually love to fight senbon spamming yukis just so I can use body illusion. If theyre just standing at one point for too long while spamming just use body illusion and you can fuck em up pretty fast. | |
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Maurice
Posts : 118 Join date : 2013-04-26 Location : Texas
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 7:16 pm | |
| Eternal, I have to dis-agree on this notion.
Senbon are actually useful. With pretty much no CD between uses and their lack of using any energy, one can use it constantly without stress.
While the moves that it's stopping take chakra which in turn fatigues the user. I could go into more detail, but I shouldn't have to. | |
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Guest Guest
| Subject: Re: Bone Bullets and Senbons Sat Feb 08, 2014 9:53 pm | |
| Oh yea this is a bug. At the same level spammable projectiles should never defeat a full powered jutsu. That's just ridiculous. |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 12:17 am | |
| Well if you do this, senbons are gonna suck again. I find myself never even using the G key as it is, since it's hard to hit with them consecutively. Weapons need a rework imo anyway. | |
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Zanos
Posts : 671 Join date : 2013-02-05
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 1:05 am | |
| - Eternal2 wrote:
- Well if you do this, senbons are gonna suck again. I find myself never even using the G key as it is, since it's hard to hit with them consecutively. Weapons need a rework imo anyway.
So a spammable, fast, moderate damage, ranged, and free ability "sucks"? Yeah alright. | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 2:12 am | |
| - Zanos wrote:
- Eternal2 wrote:
- Well if you do this, senbons are gonna suck again. I find myself never even using the G key as it is, since it's hard to hit with them consecutively. Weapons need a rework imo anyway.
So a spammable, fast, moderate damage, ranged, and free ability "sucks"?
Yeah alright. You've never been a Yuki so you don't know exactly what I'm talking about. I think the only time I really find it safe to use senbons is once you're in mist, or you've slowed your opponent some kind of way. Or if you're fighting a noob. | |
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Guest Guest
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 7:34 pm | |
| i dont understand. theres cooldown on jutsus but theres no cooldown on senbons. when you're fighting do you just get blanketed by jutsus the whole time or something? |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 10:18 pm | |
| You can always hit senbons, but one doesn't do much dmg so you wanna hit like 5 to make sense of actually using it. On my Uchiha, if a Yuki even thinks about standing in front of me spamming senbons for more than 2 seconds, I'll use DF/PF and GG. Because unlike some people I have enough proficiency to break through Yuki senbons.
Weapons in general just can't be used on certain clan. If you use them on a windy or Iron you are either retarded or have some cat like reflexes. Because the moment you try to stand there and throw them, someone throws a jutsu barrage at you, if not they just kite em like Itachi. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 10:26 pm | |
| I have 35 nin, 20 hs, and 27 int. I don't understand how my proficiency is lower than a yuki's if they get both tai and hs. | |
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#Austic
Posts : 1289 Join date : 2013-03-01 Age : 29
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 10:29 pm | |
| I'm sorry but projectiles should block some jutsu, but shit like Phoenix Flower? nah. Should just be based off how it would actually work.
Example: Bone Bullets would block Dragon Flames bc the string is shot first or w/e, so it would just block the string.
But a move like Phoenix Flower, where it's just fucking fire, it shouldn't block but still go through and hit | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Bone Bullets and Senbons Sun Feb 09, 2014 10:34 pm | |
| I never said it shouldn't be able to block it anyway, I'm just explaining to people that weapons aren't just some spammable free move that some lucky clans get to use. | |
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Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Bone Bullets and Senbons Mon Feb 10, 2014 4:10 am | |
| I have 35 nin, 28 tai and 19 int.That may be a higher proficiency than yours krypto. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Bone Bullets and Senbons Mon Jun 30, 2014 1:26 pm | |
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Suspicious
Posts : 97 Join date : 2014-02-01
| Subject: Re: Bone Bullets and Senbons Tue Jul 01, 2014 8:17 am | |
| Uh, guys, if your Fireball is being popped by a Senbon you need higher intensity.
On that note, it seems like any form of damage will pop a fireball prematurely. Fireball should work on its own intensity so it pops only when a projectile that can destroy it hits it, or it hits a solid object. At the moment it's at '-1' intensity which is supposed to be passthrough, but just ends up being 'explode upon contact'. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Bone Bullets and Senbons Tue Aug 05, 2014 8:05 pm | |
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