More village vs village interaction.
This idea is based souly around village to village interactions.
5 minutes and the npcs vanish. Winning side gets exp.
A race to 10 kills. The number of kills needed are doubled by every 5 Jounin online within the village.
Were constantly bored online and you know you complain about boredom so don't knock the idea if you aint postin any. AND KAGE ARE ALWAYS BORED WITH NOTHING BETTER TO DO.The command: "Wage War"
The cost: 3 inf & Kage immobility for 2 minutes, requiring the kage to be hidden or stealthy for his/her late appearance.
Requirement: 3 Jounin from enemy village. Kage has to be within enemy village walls to use. Village can not already be in a war.
The goal: Keep the enemy village from reaching x amount of kills(10 x every 5 or less jounin) in five minutes.
ExampleKazekage is now online
Kazekage heads to leaf because InfinityShake(Anbu) Goku(Anbu) and another well known jounin+ are online. Kazekage hides behind a tree or hides within Leaf walls and uses the command "Wage War"
LEAF AND SAND ONLY are alerted about the war with something like.
The Sand village has waged war on The Leaf village!- Here is why only the villages involved are alerted:
In the real world...How can a village know of an attack on another village without a source for that info?
Basically for another village to get involved, which might I add getting involved bares no reward. They would have to see the war happening and tell they're village.
Everywhere a leaf npc is within leaf, 2 equal leveled Sand NPC are spawned creating a 2 on 1 scenario for each leaf npc.
The Sand npc should have double health then average village npc with half the amount of damage delt.
That way the fights last longer. And the Sand npc cant kill the leaf npc alone.
The sand npc spawn 20 seconds after being killed in the same location.
Killing a sand player is equal to killing a sand npc, thus lowering the amount of kills needed just as killing a sand npc would.
The Kazekage is stuck in place for 2 minutes leaving leaf a chance until the boss battle(kage) happeneds.
After two minutes the villages are alerted with.
The Kazekage has joined the War!!The kazekage enters leaf to see his villagers fighting leaf ninja, both player and npc. A war between both villages. Ready to make sure his village wins, or dies trying.
His/Her goal? Kill all leafies to prevent 10(depending on how many jounin from leaf are online) of his/her village npc from being killed for five minutes.
Two outcomes.
1) Enemy village is swamped by the attack, every member of your village within enemy walls are rewarded exp from a mission called "Winning the War". Your village gains 3 inf + the inf gained from killing people.
2) Enemy village defeats 10 or more npc before 5 minute mark. Your within village walls during the enemy over coming the challenge, Every enemy ninja inside the village gains exp for a mission called "Winning the War" Enemy village is rewarded 3 inf for ending your villages attack on them + the inf from killing players only. And if your not lucky the enemy village kills you adding 5 more inf to they're winnings for a total of 8+ inf.
Winning the war mission will only give players on the winning side exp if they are in the village after the 5 minute mark of the war or after the last npc/player required to be killed is killed.
The timer is what should trigger the inf gain.
Once the timer goes from 5:00 minutes to 0:00 minutes, Sand gains the inf.
If the timer is at 0:01 or higher and 10(doubled by every 5 jounin online) npc/players are killed
Leaf gains inf and the timer is stopped.
With the concept of only being able to do this with 3+ jounin on. And not being able to do this while another village is "Waging War" It makes it very fair for a village as a whole.
With the concept of 2vs1 npc battles becoming 2 vs 2 NPC x2 vs NPC+Player. The fact that the attacking kage will be stuck for 2 of the 5 minutes when the command is clicked. Makes it easier for the village to win and easier for younger leveled players to gain easy exp.
And might I add this
Not only would this make for 1 new automated mission completions (like capping a bandum) that being "Win the War"
Not only would it be a fun mini game to have put in.
Not only would it create the first real Mission vs Mission scenario for NNG.
Not only would it create a Kage + His/Her own village interaction sequence.
It gives people something to look forward to each hour and makes for a good naruto feel.
A kage could try and be tough and do this all by himself, taking on the whole village with just npc to help. Simulating more of a war feel.