| Rod's Official Unoffical Balance thread | |
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+4Mr Scarecrowson Dimitrichu Krypto406 lRoderick 8 posters |
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lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 10:26 pm | |
| Aiight so pretty much Nerf everything and buff me. /thread. Jk. hopefully I can bring some viable nerfs and buffs alongside reasoning of what a clan is and why what I say now should be implented. Being someone who has their own host files I dabble int he clans constantly to the T, bileve me. Ganna be a longer read, so get some popcorn. Sand(Gara)Purpose of clan: - Click me:
Now what I see Sand is, is something that is suppose to be control and tankyness. What they offer in team fights is suppose to be lockdown. In 1v1s they should be an annoying clan that just takes alot to kill, and at the same time is slow enough for you to get your hits in.
Pvp aspect - Click me:
As of now Sands are at the bottom of the barrel -sorta- on mechanics. The clan lacks so little mechanics to where it isnt the mechanics they depend on, its the luck that they get someone to follow them and get hit by the 3 tiled barrage. Alongside this problem is Coffin, inwhich is as fast as normal running rank 1 speed. So people can just laugh at that and run away.
Buff/ Nerfs - Click me:
I see Sand needing Barrage to not be faster, but have a range increase from what it is now, possibley 8 tiles. The HP of Sandies is simply too low. I think as of 60 stam they should have around the highest of HP maybe 3500-4000. Alongside this Coffin needs to be faster inwhich people cant -really- easily run from it. The sand shuriken also is laughable and needs to be on a lower cooldown. As of now the cooldown is too high to proc what its passive is suppose to do.
Edit for krypto: Sand tsunami for what it is in team fights imo is too much. Ina teamfight one sandie can be ignored and -stop- a teamfight to the point of all skill is dropped being one person wasnt attacked and -stops- a fight. That doesn't promote skill, it promotes hiding. And this may be a ninja game, but being this game promotes skill, the tsunami windup time should be lowered and turned into a heavy slow.
Yuki Purpose - click me:
These are the guys that are suppouse to be fast and agile enough to get in and get out at the same time exsplode their target at the misfortune of being squishy.
Pvp aspect: - click me:
As of now Yukis have been flaunted for being skilled based for all the wrong reasons. The insane damage output is called balanced being how squishy they are in hp. As of now Yukis have far too many escpaes in that this is still viable.
A jutsu that if taken damage it is deducted and clones pop up. Ice mirrors which allows you to escape and slow or stun with enough of a range to completely reset a fighting square off Master sub A jutsu that makes you invisible and heals you under a large aoe inwhich in 1v1s the person will never be rid of all the mist
And too top it all off these cooldowns are -very- short being the passives in the skill tree. Yukis dont do much in range of landing abilities. Atleast from what I've seen they dont land much escept for the 3 tiled instant senbon as well as after -many- misses, the 4 by 4 Aoe with a 2 second charge time.
Buffs/ nerfs - click me:
The clan is in -general- balanced with squishyness and damage. The problem is the healing and survivability until finally landing a the Aoe which means you lost. So mist needs to not heal, just cloak the enemy to escape easily from chases; not heal and reset a fight. 'Sweet spotting' has grown too easy with landing the aoe. So I propose the Thosand needles does less damage if you land the aoe. Or, raise the charge up time of the jutsu in that it will be more usefull and done in teamfights instead of a long waged battle but after one aoe skill landed, is a loss. HyuugaPurpose Of clan - click me:
Now this clan is just that get in your fast and Hit you as fast as they can alongside crippling you and making you pay for getting hit if your dumb enough to get caught. Pretty straight forward just that clan that does serious dps or crippling blows.
Pvp aspect - click me:
As of now Hyuuga's Empty palms cooldown is much to high to be a threat to other nin users. It is now 15 seconds, or 7 seconds if you miss the first time. Master sub itself is 30 seconds. With good runners, empty palms cooldown is just not threatening enough to get Nin users worked up about them.
Buffs/ Nerfs: - click me:
Honestly lets just try out for now that Hyuuga gets a bit tankier being its a melee clan. Alongside lets make Empty palms cooldown 10 seconds and if you miss 6 seconds. With this, the stun that hyuuga do needs to be removed. As well as the overall damage needs to be nerfed being hyuugas now have a easier way to stick on to opponents. With this Hyuugas now arent laughed at and kited and nin users can actually fear them a bit.
Edit for Krypto: Lion palms needs to slow. Its a skill shot witha dahs range that needs to be adjusted, very hard to land.
MedicPurpose: - click me:
Medic is that guy that is keeping you alive through all means they can. And in doing this they can dirupt and just become a problem for team fights. In generala supporting clan that wants to help you
Pvp aspect - click me:
As of now Medics are -hurting-, but not enough to be threatened being that they dont have much to stick on to you with. They have a rather large fog that imo its fine, and it doing its job of disrupting enemies. In fights Medics can heal themselves, and this can lead to big problems on a 1v1 aspect.
Buffs/ nerfs - clicki me:
Medics are fine for what they are now. -but- in 1v1s the self healing is just a bit too much and can lead fights on for no good reason. So self healing, needs to be removed. I wont say just nerf healing, because medics need to be doing their job, which is heal others and disrupt. I know there are other problems people personally have, but the biggest problem I see is self healing, and that for a support on the field clan, it is a bit too squishy. So some more tankyness there way is called for. Also confusion, a homing and toggleable jutsu, needs to be removed or reworked. Nothing should be such a wide tiled homing.
UchihaPurpose: - click me:
This is that guy that is tryign their hardest to land the skills they have in their kit. A clan that is more for that raw damage and excels at 1v1 fights with enough reasonable escapes that make them a threat to deal with.
Pvp aspect: - click me:
Uchiha is one of the superior skill based 1v1 dominant clans. If you get hit, its going to hurt, and hurt badly. They dominate fights due to moblilty and illusions that leave the enemy trying to gather their steps.
Buffs/ nerfs - click me:
As of now, I dont want too much of Uchiha touched that isnt skilled based. I mainly speak on Chidori current silencing. It doesnt need to silence. Its a heavy slow, ontop of 2 by 2 aoe that silences. So instead Uchiha current should be a 1 by 1 slow that is just that, not a 2 by 2 Silencing slow. I've seen Uchihas that go 60 stam and dabble in the damage tree, I think Uchihas damage is fine escept for Fireball. The giant Big ole ball you see Uchihas throw, it needs to do a bit more damage only because no one is getting hit by it being its speed. It is more for team fights, and it should be a warrant to not step in that area if you wanna live. KaguyaPurpose: - click me:
This is suppouse to be the clan that can take a HIT. And if you get hit by them, it should indeed hurt you. Being how bulky they can make themselves alongside natural defence imo the clan needs to be a slower based tanky clan. Which atm they are not.
Pvp aspect: As of now every Kaguya stratedgy is: - click me:
Run around -> Dash-> 2 by 2 slowing aoe(Highly spammable). This skillset and choice is far to narrow in that this clan doesnt promote skill and only promotes mundane acts.
Buffs/ Nerfs: - click me:
Kaguya needs a nerf in damage of the Aoe spam. Sorry to put it bluntly, but its too much. I've heard alot of this is from the passives of cleave and bleed. Alongside this, the clan should not slow you. This clan has a 2 by 2 aoe alongside a dash. Kaguya should be a bursty clan, and being the slow that proceeds after cleave the clan doesn't demand much skill or change in strategy. SnakesPurpose: - click me:
These are those really hard guys to kill. Not so much in the damage department, but if you dont target them, they are going to disrupt and hold you down so their allies can pretty much pound you into the ground. As of now, snakes do not follow this purpose.
Pvp aspect: - click me:
The snake stratedgy is -Run around you till Instant aoe pops up-> Swords of kusanagi-> Pound you into the ground with auto attacks. Snakes are also a oponnent that is -very- hard to kill to the degree of 1v1 kills is almost impossible. With this combo alone, snakes have become monsters that have never promoted skill.
Buffs/ Nerfs: - click me:
Snakes need a base chakra boost. They simply run out too fast and its a constant thing I see. Immortality needs to be removed. Sorry to say, but if you can put a snake down, they deserve to stay down and not get back up. The instant 3 by 3(or is it 2 by 2?) aoe that pops up and snares. Keep it in. Snakes need to be promoted as an annoying clan that is holding you down so others can get to you. More regen before they die needs to be removed, it has caused more problems and embellishes their purpose to insane levels. Overall the damage of kusanagi and their base melee damage needs to be nerfed. The damage as we all know is too much alongside posion. Chakra absorption needs a lower cooldown just to promote being annoying and they need to be targeted.
Edit: Also the fact you kill a snake and they revive is fine, I guess. But to be stunned while they have free movement and ability to use jutsus? Thats just silly.
WindPurpose - click me:
The kings of Team fights.A clan that hangs in the background and simple purpose is to slowly dwendle you down to the degree you wish you went after them.
Pvp asepct: - click me:
As of now Winds are one of the god-tier Clans being its range and mechanics. All the jutsus slow. Alongside the easy to land up to 5 tiled aoes with rather fast speed, they can cause a knock up of a stun. Another Lethal blow is that of DS, which is a homing -HURT- you skill. And you're going to feel it if you get hit. -very- fast moving and hard ot react to if your too close.
Buffs / nerfs: - click me:
Everyskill but GSW shouldnt slow. Winds need to be that annoying enemy in the back, and with this they need a overall damage nerf to the wind skills. Even sickling wind which promotes skill shots, but is -very- painful being it a fats moving 3 tiled than can also slow. DS damage needs to obvioulsy be nerfed, pretty hard. Its a homing and heavy hitter. It should be more a skill that windies use to get people off of other allies or themselves to give them breathing room to kite again. GSW, the large Wind slow, can stay in. But. After using said slow the user is stuck in place for 7 seconds. Leaving the allies to rain terror. And the Grand daddy of them All
Irons.Purpose: - click me:
Control. If you bring them to a teamfight they are their to cause as much terrain damage as possible.
Pvp aspect: - click me:
The clan is just overwhelming. Unleash slow and causes poision stacks, Fog causes poision stacks and is a moving 4 by 4 aoe. Numbess and Toxic shock are the -deaths- of anyone caught or hit by them. The Cube is also a 3 by 3 aoe infront of the Iron user, which again another skill that Irons dont have to use much skill for.
Buffs and nerfs: - click me:
Numbess and Toxic shock removed. Iron Cube damage nerfed heavily Unleash wont cause poision stacks or slow but will cause minimal damage if you walk through the spikes Overall Jutsu kit nerfed(Iron triangle, 3 tiled and 1 tile homing jutsus) Iron Fog will not slow nor cause poision stacks, but will heal the user.
Last edited by lRoderick on Mon Jun 30, 2014 9:18 pm; edited 9 times in total | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 10:34 pm | |
| You forgot the wind up time for tsunami is garbage. Compared to ferns which is basically instant with I would imagine no handseals. (I compared it to ferns because they are really similar)
Edit: Fix coffin bug, increase sand barrage speed and range, nerf shukaku pike bleed to 15 seconds max, and make it so you can burial while sand coffin is in the air like it says you can.
Last edited by Krypto406 on Sun Jun 29, 2014 11:09 pm; edited 1 time in total | |
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Dimitrichu
Posts : 5 Join date : 2014-03-30 Age : 25
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 10:39 pm | |
| Snakes-Remove them completely from the game. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 10:55 pm | |
| I also believe lion palms should slow, its not like that move is the easiest shit to land. | |
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Dimitrichu
Posts : 5 Join date : 2014-03-30 Age : 25
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 11:02 pm | |
| @Krypto, People also shouldn't be able to sub after 128-Palms. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 11:02 pm | |
| Binding snake glare isn't instant, it has shows a snake going in the ground. So it has a lil charge up time, but I think you forgot the poison from snake glare and SSS lets you deal 1.5% your max hp everytime you hit them.
Edit: Lets also nerf cursed, it does 40% bonus damage. Also make sky blade's base proficiency 1, I never seen someone break sky blade
Last edited by Krypto406 on Sun Jun 29, 2014 11:38 pm; edited 2 times in total | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 11:03 pm | |
| - Dimitrichu wrote:
- @Krypto, People also shouldn't be able to sub after 128-Palms.
I dont agree with that, only bad hyuugas use palms right away. If lion palms slows and if empty palm cd is lower then people should be able to sub it. | |
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lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 11:16 pm | |
| Willing to edit based off of thread conversation | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sun Jun 29, 2014 11:22 pm | |
| I personally believe poison fog is really strong and needs a nerf cause you can drag it. While CES medic needs a buff cause scalpels is 100% better And Scalpels needs precision fixed, then it needs to be nerfed so the bleed wont stack but refresh. | |
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Mr Scarecrowson
Posts : 10 Join date : 2013-08-04
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:02 am | |
| Off topic from clans we should make missions spam-able so we can atleast level up faster and not just wait there for the next mission to pop up again. | |
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Dimitrichu
Posts : 5 Join date : 2014-03-30 Age : 25
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:04 am | |
| @Snakes-Nerf Cursed Blade,Poison,Damage, Increase HS Time for sky blades, make skyblades only have 3 waves,Less Regen, Increase wind up time for snake glare, and have less HP.
Remove Edo Tensei | |
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King Admin
Posts : 38 Join date : 2014-03-03 Age : 32
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:06 am | |
| Only thing wrong with Kaguya's is the whole "Bone Resource", why he added it? I don't remember... I think it had to do with Willows spam, so how do we fix that? At the moment, Kaguya's don't need ANY Chakra Control/Int/Hs, how about making their moves use Chakra? Bam. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:08 am | |
| I think we make all kag moves uses chakra, and bone bullets is the only thing that takes bone resource. @King | |
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King Admin
Posts : 38 Join date : 2014-03-03 Age : 32
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:11 am | |
| - Krypto406 wrote:
- I think we make all kag moves uses chakra, and bone bullets is the only thing that takes bone resource. @King
Fuck Bone Resource, it's just "Energy". I mean, if that's the case I feel like jutsu spamming should lower energy of everyone, fatigue is poorly added in this game. Remove Energy! Remove Bone Resource! | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 12:16 am | |
| Ok then I think when kags use snap regen, it should take half the current cd time off. Its mainly to help clematis and ferns. Also this would make snap regen's cd 90 seconds and unaffected by cdr. | |
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Dimitrichu
Posts : 5 Join date : 2014-03-30 Age : 25
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 2:53 pm | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 4:10 pm | |
| I agree whole-heartedly on Hyuuga (As long as their damage is nerfed with the buff), Sand, Snake, Medic and especially IRON! But a couple of things might fit better.
Uchiha - Remove every slow/stun they have, except chidori current but as a result give DF only a 6 second CD when it misses and yes, buff fireball. #Skill Problem Solved.
Wind - Don't over nerf them, they aren't that op since they're squishy. DS needs a nerf but the charge up time/HS time should be reduced as a result. And Without sand storm slowing it should just be doing more damage.
Kaguya - Take it from someone who loves the clan but this clan does not need a simple nerf but instead it needs a rework. Kaguyas should be agile/fast and should be a clan designed to run around and around until they finally hit and can unleash a deadly combo.
So, I say remove every slow but change willow so it is only a 1 tiled aoe and not a 2 tiled one but instead willow stuns for like 1 second or w.e. Give camelia a much longer CD/remove that damn invisibility, and lastly buff clematis, since it should be on par with iron block, chidori, mt crusher etc. Would basically allow Kaguyas to run around, rarely getting hits until they finnally get that one hit in and can do considerable damage in the small window they have. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 5:30 pm | |
| - Eternal2 wrote:
- Kaguya - Take it from someone who loves the clan but this clan does not need a simple nerf but instead it needs a rework. Kaguyas should be agile/fast and should be a clan designed to run around and around until they finally hit and can unleash a deadly combo.
I 100% disagree with you, we've reworked them enough and its just best to nerf them instead of reworking them. - Eternal2 wrote:
- Uchiha - Remove every slow/stun they have, except chidori current but as a result give DF only a 6 second CD when it misses and yes, buff fireball. #Skill Problem Solved.
I also 100% disagree with this. What I wanna see is clone explosion replace current, but clone explosion should not reverse your controls or slow you at all. I also wanna see fireball have impact damage, most uchihas just throw a kunai just to have the fire on the ground. | |
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lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 7:06 pm | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 7:29 pm | |
| If you are gonna nerf Yuki damage Rod and survivability at the same time, there must be an hp boost thrown in there somewhere. Because before mist healed all I can say is that Yuki SUCKED ASS! Period. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 7:38 pm | |
| Or nah. Mist is basically invis for like 20 seconds, water clones basically gives you 2 free hits at least (its on before the fights on and the crit condition water clones), and iceberg smasher does and insane amount of damage for how easy it is to land in combo with 1k needles. | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Rod's Official Unoffical Balance thread Mon Jun 30, 2014 8:01 pm | |
| Alright, I'm just gonna go back to just giving my ideas, I'm afraid of arguing too much and turning this into one of those huge nerf threads. | |
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Krypto406
Posts : 1546 Join date : 2013-02-07 Age : 27 Location : Maryland
| Subject: Re: Rod's Official Unoffical Balance thread Sat Jul 05, 2014 8:47 pm | |
| Ok you fixed precision, but you didnt make it so the bleed didnt stack. So now medics prolly out melee hyuugas again. | |
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Dark Hunter
Posts : 7 Join date : 2014-07-07
| Subject: Re: Rod's Official Unoffical Balance thread Tue Jul 08, 2014 2:36 pm | |
| Ok so I never really played for long. Always just got on for a few days then left again. And I just got a high lvl now and fought those clans. So dont be harsh if Im wrong. My opinion about buffs and nerfs is: Wind slows too much its aoe and spammy. Kaguya is a tank with too high aoe damage and half of the time they are invisible. Uchiha has a bit of everything slows damage and defense jutsu. Hyuuga is just op with high damage and slows and wont let you use jutsu and rotation. Iron and snake own me every time. thats all for now. | |
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Guy
Posts : 391 Join date : 2013-06-11
| Subject: Re: Rod's Official Unoffical Balance thread Tue Jul 08, 2014 3:39 pm | |
| Some of these I agree with, some of them I don't. First off, for irons. You say irons should be a control clan, and then you propose taking out everything that gives them any control. For kaguyas, you propose making them a melee clan with 0 slows, when all it really needs is for invisibility to be taken out, and maybe a nerf to cleave. The invisibility makes no sense any way you look at it. Making GSW freeze the user in place for 7 seconds afterwards is just bad, and will destroy wind clan if the changes you propose are put in. Snake and uchiha I agree with. For medics, rupture(pretty sure thats what you meant by confusion) should be a dash, like it was first supposed to be. Hyuuga damage needs to be nerfed, hyuugas now have a ton of slows making it hard to avoid empty palms, lion palms, 128 palms, and then disable if they hit you. Yukis should not have a charge up time increase on ice prison, the rest i dont have an opinion on. I agree with sand as well. | |
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