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| | List of Clan Jutsu Bugs / Balance | |
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Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: List of Clan Jutsu Bugs / Balance Tue Mar 03, 2015 8:44 pm | |
| What's up guys. This is a thread dedicated to all of the current clan bugs in NNG. I've listed the majority of the bugs down below. If I have missed any of them, feel free to comment. Behind every Clan, i'll post some stuff regarding balances if I feel necessary. Uchiha- Spoiler:
Fireball Jutsu: -fixed-
Balance thoughts: I've noticed that Uchiha's are capable of dealing very high damage in quick bursts, that can result to an immediate death upon their opponent. As much as I dislike seeing this, their overal balance is good. And thanks to the Ephmeral fix, they have lost their biggest safety net.
Copy Ninja- Spoiler:
Raiden Cooldown bug: -fixed- When you Respec as a Copy, some of their jutsus will disappear. (such as Chakra Scalpel) Water Clone Jutsu: Doesn't activate Chakra Scalpel doesn't work on Hotkeys, unless you manually click it.
By Purplesprite: Blank 2 jutsu and raikiri share the same cooldown on copy. Rally and blank 4 jutsu shares the same cooldown
Nara- Spoiler:
-Imitation deactivation not working: -fixed-
-Shadow Gathering/Sewing to Shadow Imitation bug: After you catch the opponent in Imitation, while they were stunned. It resets their variables, which enable players to throw Kunai inside Imitation.
-Shadow Gathering bug: When Multiple players are hit by Gathering at the same time, they are unable to move and become transparent.
Balance Thoughts: To be honest, I preferred the old mechanics a lot more than the new one. But I don't dislike the new mechanics per say. However, the reach of Imitation makes Nara's more exploitable. On the contrary, those infinite turns can be a huge difference maker if you're swift enough. But of course, every ''infinite'' turn you do, will cost you another tile.
Sand- Spoiler:
- (A-okay clan)
Senju- Spoiler:
-
Balance Thoughts: Senju's seem to be underrated after their Nerf came to motion. However, people give way too less credit than what they stand for. Depending on the right player, you could make Senju's look very good. On top of that, Senju's are insanely strong in raid battles. They are one of the biggest difference makers if you fight alongside allies.
Though a slight decrease in cooldown with Sage Mode jutsu wouldn't hurt a fly to be honest.
Clay- Spoiler:
-Mines: After the mines are placed, it leaves a trail of their icons -Clay Dragon: leaves a trail of mines as well.
Balance Thoughts: Many seem to have an issue with Clay clan, as our players are quick to say ''OP'' on anything that kills them. The jutsu that actually makes Clay look OP is C4. As it does not do dmg overtime, but delivers the entire dmg at once. It does a lot of damage indeed, but there is a delay of activation, giving the opponent enough time to run away. This jutsu is the biggest difference maker.
In other words NNG players: Learn how to fight against a Clan, exploit their weaknesses. Measure their strengths, instead of complaining about them.
Yuki- Spoiler:
-Ice Prison: Has a huge potential of breaking when jutsus like Willow/Camelia are used right before the Prison is hit. The only jutsu that makes sense when Ice Prison breaks is Fireball. When Shadow Coffin/Imitation is used before Ice Prison was hit, it automatically breaks as well. (presumably a problem in variables)
-Ice Prison #2: You can throw kunai's/bones inside Prison.
Musab's theory of why it breaks: The change in icons have a chance of breaking it. Lets say I use ice prison on someone who is resting, landing it would break their rest, so while ice prison landed, their icon changed from sitting to standing up, resulting in ice prison to break same with willow, ice prison lands while theyre slashing around, so when they return to normal, it breaks.
Balance Thoughts: Yuki's seem fine to me, except for the strong ice mirrors. That is all.
Wind- Spoiler:
-
Iron
- Spoiler:
-Iron Rain: Doesn't do any dmg -Golden Iron Rain: No dmg either
Taijutsu Specialist- Spoiler:
-
Balance Thoughts: Seems to me that Tai specs have very difficult combo's to land, and they don't have the right damage for their efforts to land them. Although on the other hand, their critical damage on Dynamic Entree does a lot of dmg.
Suggestion: I think adding this new flavour to Tai would be nice. Sake Drink (jutsu). It will enable the user to enter Drunken Fist Mode. In this state their dmg will be increased (albeit slightly of course), their dodge rate will be increased tremendously, as they will be able to dodge certain Ninjutsu attacks such as Dragon Flames/Clematis/Mountain Crusher etc. Increase in Attack Speed. Run Speed increases by 1. The Drunken Fist will only last 30 seconds. After the mode is over, the user will be in a Hangover state. Their speed is dropped by 1 rank, and their screen will be distorted for a while. Will last 30 seconds as well.
Note to players: Cripple doesn't work on NPC's.
Kaguya- Spoiler:
Hyuuga
- Spoiler:
-
Balance Thoughts: Hyuuga's are capable of dealing quick bursts on their opponents, and manage to do a lot of damage as well. I don't see a reason to nerf their damage though. What I do believe however, is that Hyuuga's can Rotate out of every situation way too often. To the point where you could basically spam rotate as much as you want to escape during critical moments. Therefore, my opinion is to increase the Rotation cooldown by at least 5 seconds.
Medic
- Spoiler:
(We all know what's wrong with Medics. No need to mention it.)
Snake- Spoiler:
Balance Thoughts: As Senju's are the Jews of NNG, Snake is the Hitler of NNG. Sometimes I believe their regenerative abilities are far superior to Kaguya's, and their dmg/stun abilities that have been granted, isn't deserved at all. On top of that, they have an extra life. But after their Edo Tensei fix, they're a lot easier to deal with than before. So, I consider them okay.
And speaking of Hitler, i've seen EthemP play a Snake with Sand Passive + Immortality. But it seems that both of them are reset upon relog. This guy has been abusing the living fuck out of Sand Passive. The Sand Passive should have the same set-up like Jail-time/Hosp time/Shrine time. The timer will count when you're online, and stop ticking when you log off. And when you log back in, it will continue from the last saved checkpoint. On another note though, to make Sand Passive fair, it shouldn't damage the user on AoE jutsus like Fireball.
As for Immortality. The cooldown should start over when you log in.
Last edited by Chidori on Tue Mar 17, 2015 6:47 pm; edited 4 times in total | |
| | | LustGirl
Posts : 15 Join date : 2015-01-07
| Subject: Re: List of Clan Jutsu Bugs / Balance Tue Mar 03, 2015 11:16 pm | |
| What about the density of Shadow jutsu, like Suriken cancelling Iron cluster. Etc.. | |
| | | Dante Owner
Posts : 97 Join date : 2013-02-04 Age : 28
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 4:09 am | |
| These are all the bugs? I thought there were more | |
| | | EthemP
Posts : 34 Join date : 2013-04-05 Age : 26 Location : The Netherlands
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 12:21 pm | |
| Nara bind is infinite if you don't use any jutsu AKA guaranteed dead in teaming. - Quote :
- Balance Thoughts: As Senju's are the Jews of NNG, Snake is the Hitler of NNG. Sometimes I believe their regenerative abilities are far superior to Kaguya's,
in no way snake regen is anywhere close to kaguya regen unless you have some regen RB passive. Kaguyas (almost) have 2x more regen than snakes, and their def is slightly higher aswell. Come with facts next time. - Quote :
- and their dmg/stun abilities that have been granted, isn't deserved at all.
What damage are you actually talking about? We do not have any damage-wise jutsu. After Edo nerf, edo barely does any damage to 20+ stam people. The only way I do damage is with a chakra absorption, striking shadow snake & sky blades combo. By the way, chakra asborption got 1-2 mins cooldown. - Quote :
- On top of that, they have an extra life. But after their Edo Tensei fix, they're a lot easier to deal with than before. So, I consider them okay.
Edo is practically useless so in my opinion remove it and give us a damage wise jutsu that has less than 1 minute cooldown. OR you can buff edo, below here you see the nerf. Right now its fucking weak but last wipe it was strong, so I suggest meeting it half way and buffing it 0.75% max hp. Seems fair to me. - Damage Reduction: 1% max hp ==> 0.5% max hp | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 12:38 pm | |
| - EthemP wrote:
- Quote :
- Balance Thoughts: As Senju's are the Jews of NNG, Snake is the Hitler of NNG. Sometimes I believe their regenerative abilities are far superior to Kaguya's,
in no way snake regen is anywhere close to kaguya regen unless you have some regen RB passive. Kaguyas (almost) have 2x more regen than snakes, and their def is slightly higher aswell. Come with facts next time. I don't think youre only taking the hp regen displayed in the stats tab in account. what about the ridiculous regen when critically hit. It's like snakes get more hp instead of losing when youre hit, espcially when youre on the move and its near impossible to keep hitting. - EthemP wrote:
- Quote :
- On top of that, they have an extra life. But after their Edo Tensei fix, they're a lot easier to deal with than before. So, I consider them okay.
Edo is practically useless so in my opinion remove it and give us a damage wise jutsu that has less than 1 minute cooldown. OR you can buff edo, below here you see the nerf. Right now its fucking weak but last wipe it was strong, so I suggest meeting it half way and buffing it 0.75% max hp. Seems fair to me. - Damage Reduction: 1% max hp ==> 0.5% max hp what are you talking about, Edo is strong... I can confirm. you want Edo's to overpower clans like kag's, that means they will SHIT on clans like mine. its fine the way it is. | |
| | | EthemP
Posts : 34 Join date : 2013-04-05 Age : 26 Location : The Netherlands
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 12:48 pm | |
| [quote="Musab"] - EthemP wrote:
I don't think youre only taking the hp regen displayed in the stats tab in account. what about the ridiculous regen when critically hit. It's like snakes get more hp instead of losing when youre hit, espcially when youre on the move and its near impossible to keep hitting. It ain't shit compared to kaguya - Quote :
- what are you talking about, Edo is strong... I can confirm. you want Edo's to overpower clans like kag's, that means they will SHIT on clans like mine. its fine the way it is.
Edo is strong on you because 1) you're squishy and 2) you probably have 1 stam. Then you got mirrors and mist to avoid edo. Edo lasts 20 secs, mist lasts slightly longer. So what exactly are you talking about edo shitting on your clan? The weaknesses of edo especially lays in yuki. | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 1:06 pm | |
| youre wrong on both points, edo outlasts mist but beside that. what you want is an edo being able to kill me by itself. have some fucking sense of balance. edo is a tool its not supposed to overpower someone. youre trying to use it just to inflict heavy dmg, and not combo with whatever you can. | |
| | | Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 1:27 pm | |
| Edo Tensei is supposed to be a jutsu that supports the user. Just like Shadow Clones/Water Clones/Sand Clones, except on a slightly more powerful scale. And you're supposed to use it to distract your opponent, making him preoccupied with the Edo Tensei. While you're out there to overpower the opponent yourself.
You're almost trying to say that you're entitled to do huge damage on a highly tanky clan. If you want to OHKO people, I suggest you take burst clans like Yuki/Uchiha. Though, lets see how you fair with a character that only has 1 life.
About Kaguyas: Kaguya's don't have any stuns or binds. And they're not capable of slowing their opponents, unless they use Ferns. Which makes them a lot more difficult to catch their opponent, let alone do some decent damage. Because of that, Kaguya's are granted with the highest HP Tier, and the best Defense. Meaning, they will be able to last longer in fights and deal more damage over time.
In contrary to Snakes, who are a lot more all-rounded, in both Support/Raids and 1 vs 1 battles.
Last edited by Chidori on Wed Mar 04, 2015 1:33 pm; edited 1 time in total | |
| | | Dante Owner
Posts : 97 Join date : 2013-02-04 Age : 28
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 1:32 pm | |
| Snake is fine, balance wise, in my opinion. I have my eye on Hyuuga and Uchiha for balance at this point | |
| | | EthemP
Posts : 34 Join date : 2013-04-05 Age : 26 Location : The Netherlands
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 3:12 pm | |
| Hyuuga is fine other than that they need higher rotation CD. | |
| | | LustGirl
Posts : 15 Join date : 2015-01-07
| Subject: Re: List of Clan Jutsu Bugs / Balance Wed Mar 04, 2015 10:31 pm | |
| SENJU: Repercussive roots passive does not work at all Unstoppable force passive is bugged I upgraded 3 times and it still says 0/3 I don't feel like Poisonous Woods passive is working or maybe senju needs dmg buff idk didn't play it before the nerf Sage mode not giving boosts. Tested dmg looks the same. That's with or without Thorn stance. They both must not be working correctly or something.
Damage over all needs buff, I can't seem to do enough dmg to kill people even while performing combos. My healing works just fine.
Last edited by LustGirl on Thu Mar 05, 2015 1:36 am; edited 2 times in total (Reason for editing : update) | |
| | | Cream
Posts : 29 Join date : 2013-05-03 Age : 26
| Subject: Re: List of Clan Jutsu Bugs / Balance Sat Mar 07, 2015 2:16 pm | |
| - Chidori wrote:
Clay
Balance Thoughts: Many seem to have an issue with Clay clan, as our players are quick to say ''OP'' on anything that kills them. The jutsu that actually makes Clay look OP is C4. As it does not do dmg overtime, but delivers the entire dmg at once. It does a lot of damage indeed, but there is a delay of activation, giving the opponent enough time to run away. This jutsu is the biggest difference maker.
Last i remember clay users were able to use substitute while charging C4 to move around and wherever they were when the charging was done is where C4 would go off. | |
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