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 A Few Overall Gameplay Suggestions.

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Eternal2

Eternal2


Posts : 909
Join date : 2013-02-14
Age : 27

A Few Overall Gameplay Suggestions. Empty
PostSubject: A Few Overall Gameplay Suggestions.   A Few Overall Gameplay Suggestions. I_icon_minitimeSun Dec 27, 2015 9:37 pm

Banner Rework

Basically, banners have died out and aren't fought for anymore. To fix this, they should probably get a buff and most importantly, their effects need to be clearly published. I recommend giving each bandum a particular stat that it increases for that village, like one banner does +20% influence gain, and one might be +10% health for that village. Whoever owns the big Bandum of the village receives all of the smaller banner's effects. There needs to be some form of menu to moniter the effects of each banner so people know they're gaining something from it/

Direct Village Wars

So with bandums being a lot more important there needs to be a new way of capturing them to make it a legitimate S-ranked mission. Basically, once after a long cool down a village can declare war on another one, which will be announced to everyone in the opposing village will teleport in front of the defending one and attack and the defenders are all teleported back to the village. The academy students have the option of hiding in the hospital. Once every none academy student is dead then the winner is decided and the bandum is given to the winner. The catch is, if the defending village wins, they steal the other village's bandum, and if their village has less members they can forcefully recruit a few of enemy's members.. This way, underpopulated villages can take more villagers. As for organizations, they should be able to participate as well but the akatsuki are probably gonna win everytime, so if they lose their leader's head should be taken and he should be kicked out from the org.
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