Magnet Release
Poison
Your throwing weapons and melee with a weapon equipped poisons the enemy for 0.05*pow damage per second for 5 seconds. Can stack up to 4 times. Any new applications of this debuff resets the timer.
Iron Sand Spikes
Shoots a wave of iron sand spikes, impaling the enemy for 0.6*pow damage and putting a stack of poison debuff. Automatically tracks the closest magnetised target.
Scattered Showers
Fires a wave of iron particles, magnetising the enemy and putting 2 stacks of poison on the enemy.
Toxic Shock
Stimulate the poison in enemies bodies, causing 0.35*power damage and stunning them for 0.5 second for each stack of poison in their body. Clears poison stacks on affected targets and make them immune to poison for the next 5 seconds.
Iron Sand Gathering
Fires a huge triangular block of iron, dealing 1.8*power damage.
Iron Sand Rain
Create a cloud of iron sand around you for 5 seconds, slowing down, dealing 0.1*power damage, magnetising and putting a stack of poison on them for every 0.5 second they are in the cloud.
Iron Sand Unleash
After a short delay, many spikes rise from the ground in a massive area around you. These spikes last 8 seconds and passing through the spikes deal 0.6*power damage, causing two stacks of poison and slowing for 3 seconds. Enemies struck by the initial growth of spikes stuns them for 2 seconds.
Magnet Release: Golden Sand
For the next 8 seconds, your iron sand becomes gold, dealing 40% increased damage. Your throwing weapons deal double damage and use power in its damage formula. Your poison also stacks twice as fast and you can have up to 8 stacks of poison while this ability is active.
Iron Sand Cluster
Spikes grow on the ground in a circle, impaling anyone hit for 1*power damage and putting 2 stacks of poison on the enemy. The spikes last for 1.5 second, trapping anyone inside. A huge metal block falls from the sky after, crushing everyone in the area for 2.5*power damage.