| Yuki Skill Tree | |
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+3Siku Michael Ashford samkiwas 7 posters |
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Dante Guest
| Subject: Yuki Skill Tree Mon Feb 25, 2013 5:53 pm | |
| Flow - Your cooldowns are lowered by 3/6/9/12/15% and your handseal speed is increased by 0.3/0.6/0.9/1.2/1.5 second. Quickdraw - Your attack speed is increased by 10/20/30% Chakra Flow - +50/100/150% chakra regeneration.
Chilled - Enemies are slowed for 2/3.5/5 seconds after ice prison breaks. Needle Strike - You stab the enemy with needles when you melee, dealing 10/20/30% extra damage and 5/10/15% increased critical strike chance. Demon Mist - Enemies in your mist can not run and is slowed down for 0.5/1/1.5 second when they walk through it.
Deadliness - You damage 1/2/3/4/5% of the enemy's maximum health every time you deal damage. This effect can only occur once every 6 seconds. Endure - You enter critical condition state at 20/15/10% hp instead of 25%. Deals 0.75/1.25/2% more damage per 10% hp missing. Pinpoint - Senbons has a 12/18/24% increased critical strike chance. Critical strikes with senbons and needle strike slows the enemy and weakens their damage by 10% for 3 seconds.
Doomed - Enemies trapped inside demon ice mirrors are slowed down by a extra 2/4/6 magnitude. Poison Tip - Your senbons, senbon wave, demon ice mirrors and needle strike deal 8/16/24% of your ninjutsu power over 3 seconds. Twin Discipline - Strength and Taijutsu also increase your ninjutsu power by 1/2/3, and Ninjutsu increase your attack power by 2/4/6.
Ice Mastery - A thousand needles of death, Ice Prison and Iceberg Smasher deal 8/16/24% more damage and has 5/10/15% less cooldown. True Assassin - Take 10/15/20% more damage, but deal 15/25/35% more damage. Needle Dance - Body flicker becomes a instant and has a 34/68/100% chance to fire a senbon wave behind you. Backdash also has a 34/68/100% chance to fire a senbon wave in front of you.
Preservation - You automatically use Water Clone jutsu and take 10/15/20% less damage when you are under 20% hp. This effect refreshes every 20 seconds as long as you are under 20% hp. Rapid Killing - Your damage is increased by 2/4/6/8/10%. Additionally, you instantly regenerate 25% health and chakra and gain 40% increased damage for 5 seconds after defeating a enemy not less than 30 levels under you. Mark of Frost - Ice Prison and Iceberg Smasher leaves a mark of frost on the enemy for 10 seconds. If they get damaged by a thousand needles of death it will trigger the mark, freezing them for 0.5/1/1.5 second and damaging them for 15/30/45% of your ninjutsu power. |
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samkiwas
Posts : 20 Join date : 2013-02-20
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 6:24 pm | |
| lets see some icons of the jutsus | |
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Guest Guest
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 6:59 pm | |
| best skill tree ive made so far imo. though i could have made the little icons better but no one really pays too much attention to them anyways. |
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Michael Ashford
Posts : 193 Join date : 2013-02-09 Age : 28
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 7:01 pm | |
| It looks beautiful. | |
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Siku
Posts : 167 Join date : 2013-02-16 Age : 33 Location : USA
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 8:42 pm | |
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Last edited by Siku on Mon Feb 25, 2013 8:44 pm; edited 1 time in total | |
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Siku
Posts : 167 Join date : 2013-02-16 Age : 33 Location : USA
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 8:43 pm | |
| -I am reminded of Akali. <3 (Especially the twin disciples skill) | |
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Eternal2
Posts : 909 Join date : 2013-02-14 Age : 27
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 10:43 pm | |
| Yeah, this is easily gonna be my favorite clan so far. An agile nin based clan other than Wind and Uchiha. | |
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Guest Guest
| Subject: Re: Yuki Skill Tree Mon Feb 25, 2013 11:02 pm | |
| They require taijutsu, ninjutsu a healthy dose of handseals and int. Speed also helps tremendously and strength is also very effective. Leaves little room for stamina unless you want to sacrifice damage. But because of how this clan works yuki scales tremendously off offensive stats so yuki is quite damaging but would get beaten in a 2v1 situation or if they get outplayed because of how squishy they are. |
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Cheezz
Posts : 268 Join date : 2013-02-10
| Subject: Re: Yuki Skill Tree Tue Feb 26, 2013 1:08 am | |
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Cheezz
Posts : 268 Join date : 2013-02-10
| Subject: Re: Yuki Skill Tree Tue Feb 26, 2013 1:08 am | |
| But Yukis skill tree is sexy af. | |
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samkiwas
Posts : 20 Join date : 2013-02-20
| Subject: Re: Yuki Skill Tree Tue Feb 26, 2013 1:20 am | |
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Zane4345
Posts : 15 Join date : 2013-02-06 Age : 29
| Subject: Re: Yuki Skill Tree Tue Feb 26, 2013 2:34 am | |
| I have to agree with this guy i think it would be really interesting to see a senju clan(Wood based) in the future | |
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Siku
Posts : 167 Join date : 2013-02-16 Age : 33 Location : USA
| Subject: Re: Yuki Skill Tree Tue Feb 26, 2013 2:42 am | |
| There already is a plan to Zane. o.o | |
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Guest Guest
| Subject: Re: Yuki Skill Tree Wed Feb 27, 2013 9:29 am | |
| anyone good with math can double check this for me? its for endure. increase damage by 0.5/1.25/2% per 10% damage missing. variable is percentage of damage increased. 1 is 100% damage. 1.5 is 150% damage etc.
variable+=(1-(attacker:hp/attacker:maxhp))/10*(-0.25+attacker:tier32*0.75) |
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Asanto
Posts : 17 Join date : 2013-02-21
| Subject: Re: Yuki Skill Tree Wed Feb 27, 2013 11:34 am | |
| - Berlin(Troj) wrote:
- anyone good with math can double check this for me? its for endure. increase damage by 0.5/1.25/2% per 10% damage missing. variable is percentage of damage increased. 1 is 100% damage. 1.5 is 150% damage etc.
variable+=(1-(attacker:hp/attacker:maxhp))/10*(-0.25+attacker:tier32*0.75) i believe its wrong... lets replace with some numbers.. maxhp= 1000attackerhp= 900atackertier= 3This way i should get only 2% more dmg variable+=(1-( 900/ 1000))/10*(-0.25+2*0.75) variable+=(1- 0.9)/10*(-0.25+ 1.5) variable+= 0.1/10* 1.25variable+= 0.1/ 12.5variable+= 0.008You don't get the 2% u get less... if im not wrong to get 2% the resulting number should be 0.02 up to a maximun of 0.18 which is an 18% dmg increase got to go to work now but when i come back ill think of something | |
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Guest Guest
| Subject: Re: Yuki Skill Tree Wed Feb 27, 2013 2:01 pm | |
| It should work. Got a good look at it now that you broke it down. The tier32 = the level. IF its at level 3 then according to your formula at 90% hp its
variable+=(1-(900/1000))/10*(-0.25+3*0.75) variable+=(1-0.9)/10*(-0.25+2.25) variable+=0.1/10*2 - left to right. division and multiplication are at the same priority level variable+=0.01*2 variable+=0.02 = 2%
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Asanto
Posts : 17 Join date : 2013-02-21
| Subject: Re: Yuki Skill Tree Wed Feb 27, 2013 2:17 pm | |
| Oh man you are right... Thought the tier var wass trhe % instead of lvl... And i dont know why i multiplicated first xD.. Anyways good formula
BTW berlin im starting with coding is there any chance u can get me working for you in some coding so i can help you out and at the same time i learn new stuff?? I do not ask for any kind of MOD just to help out and learn
EDIT: can i suggest something similar to this but for hyuugas and kags? Like to increase hp regen or attack speed.. Not attack power cause it will be oped | |
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| Yuki Skill Tree | |
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