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| | Medic Skill Tree | |
| | Author | Message |
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Hyamoto
Posts : 243 Join date : 2013-02-24 Location : Sleeping bag, Anywhere
| Subject: Medic Skill Tree Mon Apr 08, 2013 4:10 am | |
| Here, we discuss, suggest, ect. about what could be or what we think should be on the medic skill tree.
My own thought would kind've be obvious. One that increases the % of how much you heal, maybe like 10/20/30% more? | |
| | | Kidogima
Posts : 103 Join date : 2013-04-02 Age : 31
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 4:41 am | |
| one later on for how often the healing waves come out for the leveled up version of the heal | |
| | | Destructo
Posts : 298 Join date : 2013-03-16 Location : Uk
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 11:59 am | |
| Some ideas from the back of my head. If you disagree with my figures and percentages, feel free to suggest your own.
(These are just Med-only passives, doesn't include the general ones.)
Prescription - Increases hospitalization time of killed enemy players by 10/20/30/40/50% (Berlin did state, that he was planning on nerfing down Hosp time a little - just saying.)
Knowledge - (Originally I was going to suggest something like the Intelligent stat, has an effect on some of the medical jutsus and all, but...) Increases the effect of Pre-Healing jutsu by 0.5/1seconds as well as increase it's chakra cost by 20/30%
Paralysis - Chakra Scalpel has a 25-30% chance of damaging the nerval system of an enemy, leaving them at your mercy and paralyzed for 0.7/1/1.5seconds
Deathly toxins - Increases the poisonous effect of Needle Barrage by, 0.5/1/2seconds and Poison Fog by 1/2/3seconds.
Dark Arts - You learn the Forbidden Dead Soul Technique, this jutsu grants you the ability to summon two shinobis (Chunin npcs) which you have recently killed, with 25%of your health and 15% of your attack and ninjutsu power. With a 30/25/20% of your chakra, cost.
Contamination - Poisoned enemies, have 10/20/30/40%chance of contaminating other enemy players up to 3tiles from them. Effects lasts for 3seconds.
Emergency Treatment - Heals up to 100-150% of your ninjutsu, to any nearby allies in a critical condition, with an increased chakra cost and putting your Healing and Pre-Healing jutsus on a x seconds cooldown.
My figures are shit, mathematicians, please work your magic.
Last edited by Destructo on Mon Apr 08, 2013 3:55 pm; edited 1 time in total | |
| | | Kyuz
Posts : 1003 Join date : 2013-03-03
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 3:53 pm | |
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| | | Destructo
Posts : 298 Join date : 2013-03-16 Location : Uk
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 3:54 pm | |
| Nah, Dead Soul and Edo Tensei are similar but different.
And Dead Soul is a legit, medical ninjutsu. | |
| | | dazbuzz
Posts : 16 Join date : 2013-04-06
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 4:12 pm | |
| I am no pro an NNG, so i cannot really suggest much. But id like to see a passive that increases the effect of pills. Maybe even allowing the Medic to create a special pill when the skill is maxed out(Say 3/3 or 5/5). On a long CD ofcourse.
Are Medics considered a DoT kinda Clan? If so, you could add something similar to a Warlock(World of Warcraft) Haunt spell. That refreshes Poison on a target. Give them the ability to crit, something like that.
But like i said, i am not expert on the mechanics of NNG, so the ideas may be terribad. | |
| | | Hyamoto
Posts : 243 Join date : 2013-02-24 Location : Sleeping bag, Anywhere
| Subject: Re: Medic Skill Tree Mon Apr 08, 2013 5:59 pm | |
| - Quote :
- Prescription - Increases hospitalization time of killed enemy players by 10/20/30/40/50% (Berlin did state, that he was planning on nerfing down Hosp time a little - just saying.)
Probably change the name, and then percentages to 5/15/25%, because negative karma can REALLY add up. - Quote :
- Knowledge - (Originally I was going to suggest something like the Intelligent stat, has an effect on some of the medical jutsus and all, but...) Increases the effect of Pre-Healing jutsu by 0.5/1seconds as well as increase it's chakra cost by 20/30%
Pre-Healing reduces damage by up to 80%, though I could see maybe a 0.5/1/1.5 second extra further down the skill tree list as per 15/25/35% more chakra. - Quote :
- aralysis - Chakra Scalpel has a 25-30% chance of damaging the nerval system of an enemy, leaving them at your mercy and paralyzed for 0.7/1/1.5seconds
20/40/60% chance to do damage and stun for X seconds, where X is [Player Int Vs Enemy Str+stam/2] with a limit of 3 maybe? - Quote :
- Deathly toxins - Increases the poisonous effect of Needle Barrage by, 0.5/1/2seconds and Poison Fog by 1/2/3seconds.
Increases time of being poisoned by needle barrage and poison fog by 0.5/1/2 seconds. Atleast I think so. - Quote :
- Dark Arts - You learn the Forbidden Dead Soul Technique, this jutsu grants you the ability to summon two shinobis (Chunin npcs) which you have recently killed, with 25%of your health and 15% of your attack and ninjutsu power. With a 30/25/20% of your chakra, cost.
Actually, I like how this is as is. - Quote :
- Contamination - Poisoned enemies, have 10/20/30/40%chance of contaminating other enemy players up to 3tiles from them. Effects lasts for 3seconds.
This might be a bit tricky, but I'd say effect lasts as long as poison is active. - Quote :
- Emergency Treatment - Heals up to 100-150% of your ninjutsu, to any nearby allies in a critical condition, with an increased chakra cost and putting your Healing and Pre-Healing jutsus on a x seconds cooldown.
Healing should work fine, so I don't really see a necessity for that. | |
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