Whirlwind Kick
Attack the legs of enemies around you. Everyone around you gets knocked back and slowed for 2 seconds.
Strong Fist
Passive: You try to break the enemy's bones when you attack. If you attack the same enemy three times in a row with melee or taijutsu, you will cripple them, dealing 6% of their maximum health and slowing them down for 2.5 seconds, allowing you to use Dancing Leaf Shadow on them. You can only cripple one person at a time.
Dancing Leaf Shadow
Teleport behind the enemy that you have last crippled, gaining a 50% damage increase on your next melee or taijutsu technique. You must be facing in the direction of the crippled target.
Primary Lotus
Shoots a bandage in front of you. If it lands on a target, you enter Gate of Opening for 10 seconds, increasing your attack speed by 100% and become immune to slows. You then wraps the bandage over the enemy, dashed towards them and kicking them into the air. You then piledrives them into the ground, dealing massive damage, slowing them down and causing movement confusion for 2 seconds.
After the gate's buffs are over, you receive the Tired debuff for 30 seconds, reducing your attack speed by 50%.
Dynamic Entry
Become invisible for 3 seconds. When you press attack while invisible or when the 3 seconds is over, you charge forward with a fast kick, knocking back and stunning the first enemy struck for 1.5 seconds. Always critically strike.
Hidden Lotus
Activate your fourth gate, Gate of Pain. The gate lasts 10 seconds and you turn red, ignore "Tired" debuff, is immune to slows, move at maximum speed, and deal 20% more damage with your melee. Target the closest enemy within two tiles, and move at inhuman speeds while repeatedly punching them with such force that they fly back.
The amount of punches scales with attack speed. After this jutsu is over, you receive the Muscle Tear debuff for 30 seconds, reducing your damage output by 25%.
Rising Wind
Dashes towards the closest enemy and kicks them high into the air. This ability can miss. When the ability is activated, it calculates how far the enemy is away from you, and that's how far you dash. So if they're running in the opposite direction, you will miss.
Morning Peacock
Activate Gate of View for 10 seconds, turning your skin red, increasing your damage by 25%, increasing your movement speed to cap speed, and gaining 100% melee accuracy. You dash forward 3 tiles, or stop early if you run into someone on the way. Upon colliding with someone, you and the enemy is stunned for 1.6 seconds, and you throw 8 punches over those 1.6 seconds. You punch so fast that your target is set ablaze. After this jutsu is over, you receive the Body Destruction debuff for 30 seconds, increasing the damage you take 20%.
Taijutsu Skilltree
Tier 1Iron Fist - Increase attack power by 5/10/15/20/25
Momentum - Increase melee damage by 4/8/12/16/20%
Precision - Increase accuracy of melee by 20/40/60%
Tier 2Denting Blows - Reduce the defense of anyone you cripple by 10/20/30% for 5 seconds
Decisive Punches - Increase the critical strike rate of your taijutsu techniques by 6/12/18%
Inner Blood - Increase health by 5/10/15%
Tier 3Life Force - Your taijutsu techniques and melee will heal you for 1/2/3% of the enemies' missing health
Taijutsu Master - Take 5/10/15% less damage from attack power centered jutsus
Critical Thrashes - Increase the critical strike damage of your taijutsu techniques by 5/10/15%
Tier 4Strength Purolin - Hitting someone with melee or a taijutsu technique will steal 20% of their damage for 3/6/9 seconds
Brute Penetration - Your taijutsu techniques will ignore 5/10/15% of the enemies' defense
Vigorous Will - Reduce the durations of slows on you by 10/20/30%
Tier 5Gates Potential - Increase the duration of Gates by 2/4/6 seconds and increase the positive effects by 5/10/15%
Dynamic Hemorrhage - Hitting someone with Dynamic Entry causes them to bleed for 3 seconds. The bleed applies a weak slow, and deals 15/30/45% of the damage of dynamic entry over the duration
Hundred Fists - After using a taijutsu technique, gain 50/100/150% attack speed for 5 seconds. Does not stack.
Tier 6Taijutsu Multitude - Decrease the cooldown of your taijutsu techniques by 1/2/3 seconds. For every 150/100/50 hp you're missing, decrease the cooldowns by 1 additional second. Cooldowns cannot fall below 5 seconds.
Alight Penetration - The fire sent forth by Morning Peacock will burn people they go through, dealing 1/2/3% of their max hp as damage
Martial Reasoning - Your taijutsu techniques will execute people below 5/10/15% max hp