KomuruZukitaki
Posts : 75 Join date : 2015-01-04
| Subject: Taijutsu Specialist Guide Fri Apr 22, 2016 8:48 pm | |
| Taijutsu Specialist Assistance Stats When you're a Taijtusu Specialist you do not want to literally train nothing but Taijutsu(+6% atk speed,+3% dodge, +4% accuracy, +0.5 atk power, +1 proficiency) because that would not help you in the long run without some strength but the attack speed could come in handy at certain moments.
I won't go into detail of my stats because I'm not a fan of people copying others which is the reason why this is being typed. But The only 4 stats that could honestly be touched is Strength, Stamina, Taijutsu, and/ or Speed.Jutsu
- Whirlwind Kick
You Perform a quick Spin Kick, dealing 50(+atkpwer x) damage to nearby enemies and slowing them for 1.5(+intstat x) seconds.
Cooldown: 19 seconds Range: 2x2
Strong Fist Break the enemy's bones when you attack. If you attack the same enemy three times in a row with melee or taijutsu, you will cripple them, dealing 6% of their maximum health and slowing them down for 2.5 seconds, allowing you to use Dancing Leaf Shadow on them. You can only cripple one person at a time. Hitting someone else before completing the cripple will reset the stack.
- Dancing Leaf Shadow
Teleport behind the enemy that you have last crippled, gaining a 20% damage increase on your next melee or taijutsu technique.
Tip!!!!: You must be facing in the direction of the crippled target.
Cooldown: 19 seconds Range: Unknown
Primary Lotus
You dash forward at incredible speed. Connecting with an enemy, you will wrap a bandage around them, kick them into the air, and piledrive them into the ground, dealing 75(+atkpwer x) damage, slowing, and applying movement confusion to them for 1.5(intstats x) seconds.
Cooldown:23 seconds Range: 8 tiles(You're able to turn with the jutsu dash, likely only once!)
- Dynamic Entry
Become invisible for 2 seconds. When you press attack while invisible or when the 2 seconds is over, you charge forward with a fast kick, dealing 70(+atkpwer x) damage, knocking back and stunning the first enemy struck for 0.4 seconds.
Key!!!:Always critically strike.
Cooldown: 16 seconds Range/Distance-of-Kick: 5 tiles( Able to turn)
- Hidden Lotus
You target an enemy within a short distance in front of you. If the enemy is in range you move at inhuman speeds and throw rapid punches that knocks them back from the force. You throw (atkspeed x) over the duration dealing 35(+atkpwer y).
Cooldown: 27 seconds Range:2x3 (in front of you)
- Rising Wind
You kick the enemy high into the air and do 100(+atkpwer z) as they hit the ground.
Cooldown: 19 seconds Range 1x3 or 3x1 (Literally 1 tile in front of you and the side 2 = 3 tiles total)
- Morning Peacock
You dash up the 4 tiles stoping at the first enemy that you encounter you throw 4 punches over 0.8 seconds. You deal 24(+atkpwer x') damage per punch. Your punches are so fast you set your enemy on fire dealing (atkpwer y') over 5 seconds.
Diamond Passive
Hirudora You fire a massive pressurized Tiger in front of you, dealing 60(+atkpwer x'') damage to enemies it collides with and knocking them back. The pressure towards the middle is much higher, increasing the damage to 100(atkpwer y'') and doubling the knock back.
Tier 1
- Iron Fist - Increase attack power by 5/10/15/20/25
(Recommended)
- Momentum - Increase melee damage by 4/8/12/16/20%
(This literally increase the damage of your melee, not the Melee Damage above Jutsu Damage in the Stat Tab)
- Precision - Increase accuracy of melee by 20/40/60%
(For Melee [F key] only)
Tier 2
- Denting Blows - Reduce the defense of anyone you cripple by 10/20/30% for 5 seconds
(Recommended)
- Decisive Punches - Increase the critical strike rate of your taijutsu techniques by 6/12/18%
(Recommended for High Damaged Tai Specs)
- Inner Blood - Increase health by 5/10/15%
(Good for tanky tai specs)
Tier 3
- Life Force - Your taijutsu techniques and melee will heal you for 1/2/3% of the enemies' missing health
(Good for Tai Spec with good regen)
- Taijutsu Master - Take 5/10/15% less damage from attack power centered jutsus
(Not really Recommended because you're not going to fight an AP character every time.)
- Critical Thrashes - Increase the critical strike damage of your taijutsu techniques by 5/10/15%
(Recommended for High Damaged Tai Specs)
Tier 4
- Strength Purolin - Hitting someone with melee or a taijutsu technique will steal 20% of their damage for 3/6/9 seconds
(Recommended for any type of Tai Spec)
- Brute Penetration - Your taijutsu techniques will ignore 5/10/15% of the enemies' defense
(Recommended for any type of Tai Spec)
- Vigorous Will - Reduce the durations of slows on you by 10/20/30%
(A nice perk especially since Tai Specs are Silenced when they are slowed)
Tier 5
- Gates Potential - Increase the duration of Gates by 2/4/6 seconds and increase the positive effects by 5/10/15%
(I don't use this only because Gate comes and goes and I rarely use My heavy hitting Tai Jutsus unless I im confident it will hit)
- Dynamic Hemorrhage - Hitting someone with Dynamic Entry causes them to bleed for 3 seconds. The bleed applies a weak slow, and deals 15/30/45% of the damage of dynamic entry over the duration
(Good Damage over Time perk)
- Hundred Fists - After using a taijutsu technique, gain 50/100/150% attack speed for 5 seconds. Does not stack.
(Again a perk for melee could help defeat clones faster though)
Tier 6
- Taijutsu Multitude - Decrease the cooldown of your taijutsu techniques by 1/2/3 seconds. For every 150/100/50 hp you're missing, decrease the cooldowns by 1 additional second. Cooldowns cannot fall below 5 seconds.
(Got nerfed but it's still useful)
- Alight Penetration - The fire sent forth by Morning Peacock will burn people they go through, dealing 1/2/3% of their max hp as damage
(This doesn't Have any Use anymore this was only for the first Taijutsu Specialist build when Morning Peacock shot out fire.)
- Martial Reasoning - Your taijutsu techniques will execute people below 5/10/15% max hp
(Highly Recommended For people that want to end a fight A.S.A.P.)TO BE CONTINUED
Last edited by KomuruZukitaki on Tue May 24, 2016 6:57 pm; edited 3 times in total | |
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ShadowV4
Posts : 72 Join date : 2015-02-15
| Subject: Re: Taijutsu Specialist Guide Sat Apr 23, 2016 8:45 am | |
| Gimme the ohko combo and your stats/passives
And is whirlwind kick like:
X X X X X X X X X X X X 0 X X X X X X X X X X X X
I dont get what you mean with 2x2. | |
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KomuruZukitaki
Posts : 75 Join date : 2015-01-04
| Subject: Re: Taijutsu Specialist Guide Sat Apr 23, 2016 1:01 pm | |
| - ShadowV4 wrote:
- Gimme the ohko combo and your stats/passives
And is whirlwind kick like:
X X X X X X X X X X X X 0 X X X X X X X X X X X X
I dont get what you mean with 2x2. Yes thats what I mean by 2x2 and no I will not give that combo out lol but if u learn it then it's all good lol
- Komuru Zukitaki wrote:
- I won't go into detail of my stats because I'm not a fan of people copying others which is the reason why this is being typed
Just a btw though if you take or took geometry you would know the coordinates of stuff like if I say 3x4 then just remember
3 = Horizontal ( Left and Right ) 4 = Vertical ( Up and Down )
also is you is you turn to the side then the numbers switch. example below.
3x4 X X X X X X X X X X X X X X X X X X X X X X X X X X X X 0 4x3 X X X X X X X X X X X X 0 X X X X X X X X X X X X X X X X | |
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ShadowV4
Posts : 72 Join date : 2015-02-15
| Subject: Re: Taijutsu Specialist Guide Sat Apr 23, 2016 1:09 pm | |
| I know that. I was confused because I thougth whirlwind kick was just one square around you and not 2 | |
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KomuruZukitaki
Posts : 75 Join date : 2015-01-04
| Subject: Re: Taijutsu Specialist Guide Tue Apr 26, 2016 6:01 pm | |
| Updated the Diamond Passive Adding Skill Tree Help next. | |
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KomuruZukitaki
Posts : 75 Join date : 2015-01-04
| Subject: Re: Taijutsu Specialist Guide Tue May 24, 2016 6:58 pm | |
| dbl post ik but update skill tree <.< | |
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