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| | Rod's Revamp / Balance Suggestion thread | |
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+7Chidori EthemP Muaga kyle2120 Ohadx Musab lRoderick 11 posters | Author | Message |
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lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Rod's Revamp / Balance Suggestion thread Fri Jan 09, 2015 11:40 pm | |
| Before I say anything, I would like to thank Dante for putting on the big boy pants and through the spam and ooc annoyances as well as his own irl problems, he has used some time to perfect NNG. Without him the game would be as it was about a year ago, which was what it was a year before that. So on behalf of the NNG community Dante, Thank you for your dedication and implementation to the game via Berlin's hiatus. With that said, I hate that the direction of the game is ignoring the balance being the game is in Beta. Sure, some needed nerfs have been done, and I thank you for that Dante. Nonetheless the balance of the clans has not been touched appropriately. As touching -numbers- is not balance. It's lazyness and a bandage on a gash. The game's current problem is mechanics and how easy it is to do these mechanics. Inwhich below I will exsplain in the most unbiased way I possibley can. And to spite some possible Bias, I'll start with Uchiha. - Uchiha:
Uchiha
Purpose:
Uchiha's purpose is to be illusive as well as deal off decent damage.
Problem:
Uchiha is given too many free illusive abilities as well as not taxing enough to do alot of damage. I also feel I'm running around too often due to the cooldowns of my abilities. They may seem low, but with how easily I can miss and be -shut- down to attack again, seems unfair being the skill cap of my clan. Some say I'm good at dodging. Really, it's the fact Im running around in circles because I've already used my jutsus. I miss alot, because the clan is pretty damn hard, and not given too much of a open road after using said cooldowns.
Fix:
Demonic blood: This is perhaps one of the -biggest- problems to Uchiha. This allows you to do -30%- as much damage as normal, in return of using 3x as much chakra. The problem here is how taxing Demonic blood is, whihc is none at all. Sure when the cap was 120 it was a choice to use it. But now? With this cap, a Uchiha should -never- run out of Chakra to the degree that Demonic blood matters. So I suggest, and this is rather urgent, that Demonic blood takes -much- more chakra than it does now. Because as of right now? Uchihas do so much more damage as if for free with this level cap.
Disperse : Uchiha has a 100% reset the fight ability. Not only is it cheap to just -leave- and run away. But it is pretty Hyuugas rotation, but you can move for more than enough time to leave a fight or reset the slows that were done on you. Really, I wish this was removed and replaced. But for now, just make it to where you can't move with disperse. As well as it last .5/1/1.5 seconds.
Crows: Pretty much a jutsu used to fill up your hp bar. The fact it heals off of clones is ludicrous and outrageous. So I suggest make it a one time heal on contact ability. As well as lower the cooldown by 2 seconds, as I find myself few chances to use it with the current CD
Chidori current: This should not cancel. Makes almost no sense why it does cancel really. Hyuuga -wishes- they had a 2 tiled aoe that cancels and slows. And for Uchiha to have it? That's just not fair. I think the cooldown should also be lowered by 2 seconds.
Piercing gaze: Lower the cooldown by 2 seconds
Dragon flames: Slap a bit more damage on this. Although it does give the stun, in this game it is extremely hard to land and you won't get any serious long distance ones to where the stun duration matters. I should know of all people.
'Sharrigan master' (Tier 2- Jutsu 1) : No one is using this . Please give me something else instead. Like.. I dunno--lower cooldown on piercing gaze?
Health: I have 1800 hp at 20 stam. That is far too much health for such an illusive clan. I rival Yuki in illusive abilities and I can become -much- tankier than them.
Conclusion: I want Uchiha to be a clan that when I hit you it -hurts- alongside being it is a aiming clan, make its arsenal open with low cooldowns. As the clan has a high skill cap and takes alot of work to perfect. At the same time when I use jutsus and miss I should be -taxed- for it. And with demonic blood atm? The player base is suffering for it almost a meaningless taxation for this much damage. And perhaps toss on some damage nerfs as I am asking for lower CDs. So lower Demonic blood multipler from 3 to 2 for lower CDs all around.
- sand:
Sand
Purpose: Tank , Crowd control
Problem: The clan has been -stomped- to the ground in terms of balance. I dare say the clan has the -highest- skill cap in the game , and has been given no helps in eons.
Fix:
Sand shell: 100% damage Immunity on fixed duration. Forced duration actually.
Sand burial: The ability moves as fast as speed 1. So techincally you can't be hit by it if you never turn around. Give it speed 0 , as well as the highest density possible as it is easily countered by some skills, such as clones(They tank the burial). Cooldown lowered by 3 seconds
Sand shower: Too slow. Far too slow actually. Make it speed 1 and a lowered cooldown of 2 seconds.
Sand Tsunami: Eh-- If I see a Sand use this in a fight, literally that means free kill. So uh--maybe more defence while using it?
Sand shurikens: Lower cooldown of 1 second.
Hp: 3k base hp at 40 stam. I say this because the clan stands still for some pivotal skills. So they need to be able to take a -hit-. Sure some will roar and scream about sand Armour. But honestly, by how many sand's I've beaten because of them standing still, it's just not fair for them.
Conclusion: Sand is a clan that bases alot of it's main damage off a skill inwhich they stand still. This isnt good and isnt fair. With one of the highest skill cap clans there should be some serious consideration for the clan to be buffed. Not in terms of damage, as the damage is fine if not already insane(You can chain sand burial to another sand shower...kinda gay...). Instead considerations of cooldowns and tankyness need to be favored for this clan.
- hyuuga:
Hyuuga
Purpose: Get in your face and -stay- in your face.
Problem: I feel Hyuuga is -getting- there, but still not there yet. In terms of them having the ability to stay on people. As really witht he lack of sticking -every- single Hyuuga is forced to use precision strike. There is no longer diversity of Hyuugas because of this.
Fix: Slap some more base defence on them. Or add it to there skill tree instead of rapid palms, as sadely no one uses rapid palms anymore, and for a decent reson. And for the love of god please make TAIJUTSU STAT give TAIJUTSU COOLDOWN, that would help this clan -so- much.
Conclusion. TAIJUTSU STAT give TAIJUTSU COOLDOWN. PLEASE.
- Medic:
Medic
Purpose: Ability to keep the team alive and deal out their own decent damage.
Problem: The clan lacks slows. And to make up for it they have a I dare say Pre snake level of survivability. With the stacking of serious defence as well as self healing.
Fix: Right now I don't really know what to say about Medic other than the fact the only gateway of hurting you they have is a instant giant aoe slow and damage(Fog). I say lower the range of Fog to about 3 by 3. And.....I -really- hate that Medics can heal themselves and stack the defence buff. Like really, the cheap tactic of running in circles and waiting on healing CDs is extremely annoying.
Conclusion: 3 by 3 Fog, less self healing for -yourself-. And give them a slow somewhere in there. Like a 3 tiled one, such as ephermal.
- kaguya:
Kaguya
Purpose: Get in your face, leave your face.
Problem: Eh---. uh---.Hmm.....
Fix: Does Kaguya need fixing? I mean it lacks a proper slow. But the clan does -alot- of damage and can link defece buffs together...eh?
Conclusion: Ganna need a Kaguya to exsplain the downsides of the clan.
- Yuki:
Yuki Purpose: Kill you easily, kill me easily. Problem: Yuki is.... lets be honest here guys. The only thing you're really being hit by is the big Aoe then needles of death. I don't think the clan should be so leaning on this. Really, I think Musab Or Muaga should talk on this . - Muaga wrote:
- Yuki
Problem: Relies too much on Ice Prison to the point where it can be considered a necessity in order to get an average kill. It poses as a one of the clan's major problems, a yuki only needs to land Ice prison and everything comes easy after but if ice prison can't be landed then the yuki is most likely going to lose.
Fix: Change mark of frost to have a high magnitude slow instead of freeze when activated, increase damage from Ice Mirrors by alot and a slightly reduced c/d, 1k needles needs to be changed so that yukis don't run till ice prison is off c/d. Maybe something like how it's done in the Naruto video games for consoles (https://www.youtube.com/watch?v=_16-9ZuovKw 0:56 for the jutsu) The mechanics for the jutsu can be done similar to how dragon fire is done, where ice shards are sent towards the enemy and upon contact they receive high damage from the 1k needles. In turn allowing yukis not rely too much on ice prison.( Since 1k will be made easier to land the damage should be reduced to 60% of what it currently is). Also, slightly reduce the range of ice prison if these changes are made.
This is the best i could come up with. Will be hard to 'fix' yuki with out completely changing it. Even my suggestion for a fix seems ridiculous. Fix/ Conclusion: Leaving this up to Musab or Muaga .
- snake:
Snake
Purpose: Annyoing, Tank, disruption
Problem: I don't think 'annoying' has been pushed hard enough in the role that Snake is suppouse to be. It's cooldowns as well as situation as of now is, nerfed and forced into combat.
Fix: Never played snake, neevr going to play snake, but Imma guess the jutsus that they are called
Chakra drain: This needs to drain 2x as fast and needs a 2 second lower cooldown. Snake grab: This should have a lower cooldown of 2 seconds as well so they are able to grab more often and move people around etc etc. Edo: Needs to be tankier and last longer, but nerf the damage. It's pretty much a homing damage skill and I hate homings. Still I want it to last and be mroe effective. So making it slow slightly as well as last longer and be tankier adds on to the 'annoying' role. 3 tiled sword thing: Lower cooldown by 2 seconds so they are able to do it more often. It -really- doesnt do that much damage. And with Snakes not having a proper slow, this is sorta needed.
Overall give Snakes maybe 10% more defence, cause ? I want them to be annoying, but not super damgey.
Conclusion: With these fixes Snakes will fuffill there role and not be just another copy and paste do damage and run in circles clan.
- clay:
Clay
Purpose: Area of Control
Problem: Being what Clay is made up of right now, the clan is simply unfair. I say this on the grounds that your time window to kill a Clay is -extremely- low. Me Being a Uchiha , a clan that you have to actually aim with, to see this clan utterly irks me. This clan pretty much consist of reskinned other jutsus but slapped with invisibility on them. And one of the biggest problems with the clan is the -time window to kill them- is far too low. The clan is like a yuki but you do damage while you're invisible. This isn't having control, this is just having unfair mechanics, so much to where you do more than -control- the fight.
Fix: A hidden thing people don't see that makes Clay so strong is the way they can chain invisiblities together in that their cooldowns will be up and they will have the time window to kill you when they want it. I.E As a Uchiha I toss some random Fireballs around to make people run from it, to then run from me and give me time to wait on cooldowns. Clay? Clay has so many 'run away' from me jutsus that not only is their time window to kill them low, but their cooldowns are coming up when needed. Along side most if not all Clay jutsus being aoes? They need a all around damage nerf on all spectrums. I'm all for stuff that looks cool, Dante. But this clan promotes that in NNG you don't need to aim.
C2 Dragon: This is pretty much a reskinned 'Sand burial'. Except with this one, its much faster, argueabley stronger, and easier to land. And to tie it in one nice package it makes the user invisible. So really, this is just another ' run from me jutsu' , inwhich there is no counter attack to it other than to run away and allow the clay user to let cooldowns come up being the time window you had to kill them is nearly void during the time of this jutsu being used. I spiel that this skill doesnt allow you to be invisible, allowing counter attack. And being it's diversity, speed and all around effectiveness, you should take more damage while rooted and using the skill.
C4 Karakura: Really, this is just Medic's fog, just it does much more damage and you can move with it. The effect of it slowing though wasnt taking from the code of it. Really, this is yet another jutsu that is under the 'run away from me' jutsus. A jutsu with enough duration as well as damage that you won't be hitting the clay user for enough time as well as running away because of it. Yet another skill that gives Clay illusiveness and lowering the time window to kill them. I suggest that before you use the skill you are rooted for 5 seconds instead of 2. Allowing somewhat counter play. You should also take more damage while you are using the jutsu for it's duration as the skill is a -giant- aoe and extremely cheap being it also slows(I.E use lightning flash to automatically teleport ontop of someone with the Jutsu)
C4 spiders and birds: Another jutsu that promotes that you don't need skill. These are 2 cone -instant- jutsus. Sure spiders is not as instant as birds, but it's just fast enough that if you are pointed int he right direction of your enemy and how close you need to be to attack someone else, you -will- land this ability. Being my own combatual exsperience to look at these 2 jutsus and see how they are mechanically done? It's laughable to consider it skill related. I spiel to lower the damage of both of these by 20% of whatever the base damage is.
Clone exsplosion: Yet -another- jutsu that allows you to be invisible giving you free 3-4 seconds of being invisible and allowing jutsu timers to be up. On a pretty low cooldown already this makes the invisiblity chaining all the more possible and unfair to clans that have to actually try and aim.
Conclusion: Clay is a clan that is too easy and has too much control. To add on to such damage and control they can chain invisiblities and 'run away from me ' jutsus that the time window to kill them is unfair on all grounds. I spieled above some skills shouldnt allow invisiblity as well as damage nerfs that are I dare say are urgent.
- wind:
Wind
Purpose: Control, Aoes
Problem: This clan.......My goodness. This clan promotes not having skill almost as worse as Clay. Atleast though with wind, you don't go invisble during the aoes.
Fix:
Wind / sand storm: Remove 5 tiled Sand and wind jutsus. 5 tiled? 5??? That is absoulty ludicris for how low the cooldowns are on these skills. Either leave 5 tiled or nerf the damage of both these skills by 30%. You can say the damage is low already, but I've felt it, and it isnt as low as it should be. Especially with how fast the skills move? Literally laughable that this clan hasnt been touched only on the grounds 'wind is squishy'. From me maining Uchiha and Hyuuga? To see a clan like this literally hurts me.
GSW- I have 1854 hp. Standard defence outside of a village, and this from a capped wind I've seen 400-450 damage done on me, and this wasnt even a -crit-. The skill is a -giant- aoe that is almost instant. And me being a Uchiha I keep distance. But that doesnt matter when you have slows like Wind does, as well as passives. So the whole ' just be further away when he uses it' spiel? that doesnt work in this dojo. This jutsu being how easy it is to land needs to be nerfed by -atleast- 40%. And instead it needs to have the mechanic of -knocking- people away from you, a long distance away. Wind needs more survivablty and pressing G isnt going to cut it.
Air bullet: It has a range of 5 tiles in terms of homing. There is no reason why this skill should do so much damage. Damage nerf of 30%
Passive: Forgot the passive, but I know it's near the bottom to where if you get hit they have a chance of spinning in the air? Yea that % really doesnt mean much when Winds can use Windstorm so often, as well as with 5 tiles?
Health: 2400 hp at 40 stam. People wanna complain about a clan with such massive aoe control having low hp? Fine, give them more hp
Chakra: Wind has chakra problems apparently, so give them more base chakra gained with int.
Wind shield: Forgot what its really called, but they have a passive to where they gain more defence? I remember it being garbage as well as waste too much chakra over a fight, so the cost of using ti should be lowered.
Density: All Wind Jutsus should be the lowest level of density. As Being the jutsu as so easy to land , as well as so fast, that they null -anything- you throw toward them. I.E I have to aim Pheonix fire, but a wind? Cancels my pheonix fire when it makes constant with wind / sand storm. That is just plainly unfair espically with how low these cooldowns are.
Conclusion: The clan does -too- much damage for how wide a range it has in skills. To combat this I spieled that GSW has the mechanic to know people away from them, Tai jutsu Kick level of knocking people away, for lowered damage. All in all the jutsus that Wind can use are so easy to land that there is -no- reason they should do that much damage. Everything about this clan promotes that you don't need to be skilled to play it. and I dare say this because I play Uchiha, and to look at Wind espically with its lower cooldowns and more range? Yea, I'm surprised this clan hasnt been touched before.
- Tai spec:
Tai spec
Purpose: Dps, mobility
Problem: This clan Does too much damage for really how easy the clan is.
Fix: At first I really didnt know how to nerf or revamp Tai spec. I've read the skills and done the skills etc etc. What I didnt do though was fight people extensively with the clan. Basically because the clan consist of too much cheapness on paper.
A rush fast enough to rival teleport, atleast it puts the person facing you, which is naturally deadly.
A baby / reskinned Chidori current. So much to the fact I think it does everything Chidori does, except it doesnt require mastering and doesnt make a sound, but is easier to land and more illusive. On contact it slows, and all you need is some kind of slow to easily land the homing rush kick.
And once you do the kick you can tie Bandage Lotus to it.
And at the end of it all because they are in range after being slowed again, you can do the homing stun and root 'Gates'.
Tie all this together with the slow resistance doesnt stop them from moving enough to stop their advance.
I'm starting to realize why I lose to this clan. Not because of some kind of out playing, cause I know when I've been outplayed. But after playing with the skills on my own Scroll Fed Tai spec, this clan is deadly beyond deadly. Tied together with enough damage and chainable comboes that you will end up bleeding or atleast near it.
Conclusion: This clan is much easier than what it may seem. Even myself at first when I saw the clan and tinkered with it I thought it was behind in terms of mechanics and ability to harm people. But theres a -reason- why Captain Blood keeps winning the tournies. Theres a -reason- why Tai spec is still being cried about. Because the clan can do -so- much with the easy chainable comboes. Which arent really comboes. I mean Give me, a Uchiha, the homing rush instead of Body Illusion. Conclusion to this? For sucha easy clan, the Damage needs to be nerfed. And nerfed hard. Much harder than before. I like the mechanics of it, some new stuff brought to the table(Excluding the reskinned skills) But this clan is just too easy and can do too much damage.
- copy:
Copy
Purpose: Diversity
Problem: 1 Problem. Only -one- problem with this clan. The damage as of right now? -maybe- too much. But I think the main problem sits with the -easy- combo it can pull off.
Fix: REMOVE ASSASSINATE AND ...whatever that wind thing is. Instead? Give them body illusion and a weaker piercing gaze. I say piercing gaze because the clan lacks a proper slow for the ski8ll demand it -could- have.
Conclusion: I -emphasize- that assassination is removed. Its what stops this cool diverse clan from actually requiring skill. to make up for it to add to their arsenal, give them a weaker piercing gaze. Just some other form of cc to aid them.
- Senju:
Senju
Purpose: ??????Survivability???
Problem: Senju is a complicated clan for me. Cause I really don't see the ryhme or reason for the clan. It's purpose I don't really see. Because right now It's everything in 1. Surviveability, damage, lockdown, tanky ability, low time window to kill. -Everything- nicely tucked in one clan. Making it one of the most cheapest lazyiest slapped together clans I have ever seen . I will say though, cool animations and Icons. So theres that.
Fix: I really.... Don't know how to fix this clan. It's problems revolve around the amount of lock down they have alongside the damage they can dish out -with- this lockdown. I'd hate my words to sound bias But come on now. The clan has the ability to homing stun, not root. But -stun- you. Alongside this an inescapable Prison? With the ability to run around trees that can heal you? That you can chain with the 100% damage defence? Like I don't understand this clan. What is the -purpose- and disadvantage that this clan has? It almost has -no- time window to kill them. The clan is so imbalanced that you can't balance it. The only fixes I really see here is:
Remove the automatic Stun of tree roots Lower -all- damage by 30% Skills arents allowed to slow people.
Conclusion: These may sound extreme in terms of nerfs. But literally this clan is so terrible in terms of being put together that these are -called- for. In no means do I want to insult Dante. but Jesus Christ this clan is just, another blatent saying that NNG doesn't require skill and it's skill direction is being pushed aside for what looks cool. And I'd be a damn liar to say the clan looks lame. And the mechanics on paper sound pretty damn cool. But to be on the victim side of things? Sadness, just so much sadness.
- Iron:
Iron
Purpose: Control
Problem: I hate this clan. I hate it, so very much. I wish my vocabulary spanded to how much I utterly hate this clan. This clan is just. Damn. I can't even fault Dante for this, cause this was Berlin's demon.
Fix: REMOVE. NUMBNESS.
Instead? Make Iron's Iron Sand spike and scattered showers slow. Both have such low Cds and are easy enough to land that they will have open ample ability to land Iron Triangle and Iron cube.
Iron Sand Rain no longer slow. I don't think it slowed before. But if it did or does, no longer.
Conclusion. FOR THE LOVE OF GOD DANTE. FREE NNG OF THIS DEMON.
In retrospect. Isn't it funny the game has progressed so much that we actuall can complain / spiel revamps for clans now? If you get anything from this Dante, understand your contribution has meant alot and implemented alot in terms of where NNG was.
Last edited by lRoderick on Fri Jan 16, 2015 6:50 pm; edited 13 times in total | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Rod's Revamp / Balance Suggestion thread Sat Jan 10, 2015 3:13 am | |
| | |
| | | Ohadx
Posts : 69 Join date : 2013-02-05 Age : 110
| Subject: Re: Rod's Revamp / Balance Suggestion thread Sat Jan 10, 2015 1:40 pm | |
| Sand doesn't really take a lot of skill because of their Doom passive...they could get a buff if that passive was removed I guess. | |
| | | kyle2120
Posts : 61 Join date : 2014-07-31
| Subject: Re: Rod's Revamp / Balance Suggestion thread Sun Jan 11, 2015 2:44 am | |
| Kaguya: To much damage while being to tank as well as they do IMO.
Snake: The problem with snake is simply their edo does to much dmg. Can't really nerf/buff anything else until that's sorted out.
Yuki: Yuki does a fuck ton of dmg. It's not as easy to kill a Yuki as people think. Yukis can always goes into their mist and start healing up (which they do a lot).
Sand: I can kill pretty much everyone with my sand so any further buffs are probably going to get it nerfed. Then again, you do have a point that Sand Coffin is pretty slow. Though, Sand Coffin is still faster than Naras shadow bind shit. Also, if you increase the HP of Sand users, it increases the defense ability of their sand armor. Sand armor is based on the users HP.
What you said about Medics is what the real problem with Senjus are.
EDIT:
I agree with the Tai Spec nerf...Forgot to mention. I believe their Skill Tree bonuses are a bit much. They have defense pen on top of dmg % bonus on top of ap bonus on top of stealing damage from their opponent. | |
| | | lRoderick
Posts : 698 Join date : 2013-03-21
| Subject: Re: Rod's Revamp / Balance Suggestion thread Mon Jan 12, 2015 1:49 am | |
| Had to make a edit to Tai spec. A rather urgent one. | |
| | | Muaga
Posts : 70 Join date : 2013-02-24 Age : 27 Location : Waterfall Village
| Subject: Re: Rod's Revamp / Balance Suggestion thread Mon Jan 12, 2015 4:57 pm | |
| Yuki Problem: Relies too much on Ice Prison to the point where it can be considered a necessity in order to get an average kill. It poses as a one of the clan's major problems, a yuki only needs to land Ice prison and everything comes easy after but if ice prison can't be landed then the yuki is most likely going to lose.
Fix: Change mark of frost to have a high magnitude slow instead of freeze when activated, increase damage from Ice Mirrors by alot and a slightly reduced c/d, 1k needles needs to be changed so that yukis don't run till ice prison is off c/d. Maybe something like how it's done in the Naruto video games for consoles (https://www.youtube.com/watch?v=_16-9ZuovKw 0:56 for the jutsu) The mechanics for the jutsu can be done similar to how dragon fire is done, where ice shards are sent towards the enemy and upon contact they receive high damage from the 1k needles. In turn allowing yukis not rely too much on ice prison.( Since 1k will be made easier to land the damage should be reduced to 60% of what it currently is). Also, slightly reduce the range of ice prison if these changes are made.
This is the best i could come up with. Will be hard to 'fix' yuki with out completely changing it. Even my suggestion for a fix seems ridiculous. | |
| | | EthemP
Posts : 34 Join date : 2013-04-05 Age : 26 Location : The Netherlands
| Subject: Re: Rod's Revamp / Balance Suggestion thread Wed Jan 14, 2015 5:44 am | |
| Rod, lowering cooldowns for snake won't make a difference, snake chakra regen is absolutely shit. Even if u have 25 int you'll run out of chakra in a 40 secs battle.. And about your revamp, Chakra absorption does not only absorb chakra but also givea the caster + damage/defense, depending how much you absorb. It lasts for like 7 secs
Here are my ideas: Chakra absorb should cancel the targets chakra regen so it actually makes sense
Snakes need a max chakra + chakra regen buff
Chakra absorb should actually give chakra to the caster, depending how long/much you absorb
I agree with edo, less damage but more tankier and longer last time (currently its 15 secs with skill tree upgrades) (it would be reallyyyy cool if you could have more than 1 edo! would be OP though)
Change (throwing) snake poison to str instead of nin, noone goes a nin snake
Would be cool if you turn into a giant snake (like in sasuke vs orochimaru) after you hit immortality, giving you melee/speed buff + melee hits is very poisonous, disadvantage is you can't use jutsus.
Snake glare bind lasts for 1,5 seconds, could use a buff >3 seconds
Buff Sky Blades damage (weak as fuck) | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Rod's Revamp / Balance Suggestion thread Wed Jan 14, 2015 3:26 pm | |
| Give snakes rinnegan + jinchuuriki powers while youre at it. | |
| | | Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: Re: Rod's Revamp / Balance Suggestion thread Wed Jan 14, 2015 7:24 pm | |
| - Musab wrote:
- Give snakes rinnegan + jinchuuriki powers while youre at it.
Add Sage Dragon Mode to it, and they'll be perfectly balanced. | |
| | | Chidori Admin
Posts : 214 Join date : 2014-03-01 Age : 31 Location : The Netherlands
| Subject: Re: Rod's Revamp / Balance Suggestion thread Fri Jan 16, 2015 5:13 pm | |
| Alright so, I've been wanting to reply to this post seriously, but I never got to it. Rod, I will be sharing my opinions about each and every Clan you've posted, and give my critique to it as well. I will go in more depth of the clans that I believe to have a higher priority in balancing. - Uchiha:
- Demonic Blood: I don't have much to say about Demonic Blood, though I agree that it does sap too much chakra. - Disperse: I agree that it's a cheap move. Though I think lowering the speed of the Bird, is good enough. I believe the Uchiha Clan to be an Escape Specialist clan, and it's a nice move overall, though it has some awkward flaws to it. - Ephmeral/Crows Jutsu: Firmly agreed. This move simply allows Uchiha's to heal which is ridiculous.
- Dragon Flames: I Disagree, When you catch a longshot DF, You can use deadly combinations and kill your enemy easily. In expense, it's a difficult move to land. Though I have seen players land long-shot DF's now and then. This Jutsu is based on your aim and luck. Though using Shadow Clones, alongside with Piercing Gaze + Ephmeral makes it easier. And your idea was to make it stronger, however the combination with Body Illusion + DF is rather strong too.
- Piercing Gaze: Agreed, this cooldown is pretty long. Decrease cooldown.
- Sand:
- Sand Coffin/Burial: Agreed on the density, agreed on speed 0. I disagree with the Coffin cooldown suggestion, as Sands do actually have more ways to annihalate his enemies with Sand Shower, combined with Burial (Passive Pull) + Shukaku Spear. - Sand Shower: Firmly agreed, the jutsu is very slow and has slightly long cooldown. Though, Burial should not be buffed if this Jutsu gets a buff. - Sand Tsunami/Shurikens: Agreed, there's not much to add about this as you've described plenty.
- Hyuuga:
- Defense Buff: I completely disagree on this suggestion. I find Hyuuga's to be one of the most lethal Taijutsu clans. Depending on your playstyle, you can rival Kaguya's and Tai Specs with it. Though it takes a lot of effort to get there. By Nerfing the other clans, Hyuuga's will become way too strong.I agree to make Rapid Palms more relevant again. - Rotation: Increase cooldown on this jutsu by 5 seconds. It's ridiculous how easily Hyuuga's can rotate out of jutsus over and over again.
- Medic:
General Opinion: I find Medics to be one of the most underrated clans, that hasn't been touched by many players at all. And there is a big reason why people dislike using this Clan. Medics have a hard time rivalling Melee clans, and they're being stomped on by the newly added clans as well.
Medic Senbons: This Jutsu could do something like breaking a run, and slow the enemy slightly Fog: Agreed on the range, though the Blindness time of Fog is pretty long on the other hand. Which isn't that much of an issue, but it's the only jutsu being used primarily for Medics. Which is a shame. They could use a second slow as you had suggested.
- Kaguya:
General Opinion: Kaguya's are one of the easiest clans to play. They have great survivabilities and high HP, as well as a huge Regen. I have fought against a lot of Kaguyas to understand what's wrong with them. Their damage is one of the best in game, combined with high defense, high HP and high regen. My solution is to tweak the Regen of Kaguyas, as they already have enough HP and Defense.
- Yuki:
General Opinion: I don't have much to say about Yuki's balance, but they do have a lot of bugs. You can throw Shurikens inside Ice Prison, and Ice Prison breaks when an opponent uses a jutsu like Sand Coffin/Shadow Imitation. Senbon Wave mastery doesn't work either.
- Snake:
General Opinion: I think your suggestion about a few stuff on Snakes are completely off-direction. Snake's have Edo Tensei, which is basically their strongest arsenal: As this jutsu basically creates an auto-homing NPC, with a lot of HP, and high damage when you pick a Clan like Kaguya as its Edo. The user can basically run in circles and regenerate, while the Edo does most of the job. Add some Snake Binds, and Sword throws in it, and violà: One of the easiest clans you have.
- Edo Tensei: I think their HP is okay. But you cannot use certain jutsus on it. Binds don't work on Edo's for instance. Some clans cannot kill the Edo due to their restrictive Clan abilities. So the only way to counter this jutsu, is by running in circles and hope for the Edo to disappear in time. But the cooldown of this Jutsu is very short. By the time the Edo disappears, a new Edo arrives. With a brand new restored HP. How to fix Edo: Nerf the damage, and increase cooldown. - Chakra Drain: No comment - Snake Grab: In compensation of the Edo nerf, the cooldown can be decreased. Agreed
- Clay:
General Opinion: Agreed to most of the things you've written. The chain combinations is very easy, and their damage is pretty high. However, Clay is a very squishy clan and can be killed easily. The main issue is their invisibility jutsu's. Doesn't need much of a Damage nerf, as they are very squishy. I've seen Clays put up a hard time against Kaguya's. In contrary to other clans, they easily stomp on the rest, due to their annoying game mechanics.
- Wind:
General Opinion: I think Winds are fine as they are right now. I see them as the ''less'' annoying version of Clay. They are pretty squishy as well. Though as i can recall, their Dragon Storm is pretty buggy with the Mark.
- Tai Spec:
General Opinion: I don't have much to add about this clan. One of the highest priority in nerfs.
- Copy:
General Opinion: Copies can use a lot of deadly combinations one after the other. As the clan is fine itself, Assassination is the biggest difference maker. I don't mind seeing Copies use Assassination. It's an awesome move in my opinion. But the jutsus that can be combined with it, is ridiculously easy and deadly. My suggestion though: Why not decrease Jutsu Damage for 6 seconds after Assassination is used? Also increase the cooldown by 5 seconds.
- Senju:
General Opinion: Senju.. Senju.. Senju. I've hosted many tournaments, and I can pretty much say that Senju's tend to have the longest battles in game, due to most players running in circles and regenerate with their trees. Like you said: This clan is very difficult to fix, but a cool clan to see regardless. My suggestion is to increase the cooldown on the healing Trees. Also decrease the amount of punches to break the trees by 1.
- Iron:
General Opinion: Don't touch this clan. This clan is an Ultimate Offense clan. They have huge attacks and a great AoE, but their HP is pretty low. They're just difficult to approach.
Extra content: - Nara:
General Opinion: Even though I've played Nara for a long time. I don't have much to add on it. It's a clan that truly depends on: "'If you get the first bind, you take the head-start and advantage in a fight. If you don't, you can get stomped on easily as the clan is pretty squishy'' In contrary, Nara's don't have Chakra Flow passive, and they can easily run out of Chakra if you don't know how to play reserved with this clan. Using Imitation for too long saps a lot of chakra. And the longer the battle drags, the more it's in the disadvantage of Nara's. I've had countless of battles with Nara's against Kaguya/Senju/Snake/Medic, and couldn't defeat them because I ran out of chakra after 3-4 binds. These top tier clans are extremely difficult to kill with this clan. The only way I mostly compensate this, is by capturing War Villages to make myself more buffed. Fighting low/medium tier clans are a bit easier.
Playing this clan against other clans tend to be buggy now and then. Tai specs can somehow dash onto the imitation, and still be able to punch/throw shurikens in Shadow Imitation. Hyuuga's can break out of Sewing and Shadow Gathering Pull, by using Rotation. Not a major issue, as Nara's get to have opponents that are more difficult to kill. Shadow Imitation doesn't work on Edo Tensei and NPC's obviously, which makes it difficult to counter such adversaries.
I only have 1 major remark which is the following:
Shadow Sewing: This jutsu bugs when used in Kage Houses or when it hits an object with a certain density like: Training Dummies. The jutsu no longer works and the only way to fix it is by relogging. (Which is highly annoying when you're in combat.)
| |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Rod's Revamp / Balance Suggestion thread Mon Jan 19, 2015 12:39 pm | |
| As you already know I don't really like any of the clans Dante added.
Here's a gif I recorded of what a senju can do to me: http://gyazo.com/351597d12522cd2725ac0b6faa3438b1 Note that the senju does have all 3 villages that gives him a boost, but still, this fucking move gets me to 1/4 hp. without the buffs it's still below 1/2 hp.
You can't say that ice prison is easier than roots because of handseal time for roots, because ice prison has handsealtime too. thing is, once youve executed the handseals, roots is instant, where as an opponent can easily run outside of ice prison's range when the move nonstop, like most ppl do. And even then, the follow up on ice prison can be hindered by things such as slows, critical state, clones, objects. Roots doesnt have that, just gotta land roots to do this much damage.
there are other things wrong with the clan too, but this bothers me the most I guess. | |
| | | EthemP
Posts : 34 Join date : 2013-04-05 Age : 26 Location : The Netherlands
| Subject: Re: Rod's Revamp / Balance Suggestion thread Mon Jan 19, 2015 5:30 pm | |
| - Musab wrote:
- As you already know I don't really like any of the clans Dante added.
Here's a gif I recorded of what a senju can do to me: http://gyazo.com/351597d12522cd2725ac0b6faa3438b1 Note that the senju does have all 3 villages that gives him a boost, but still, this fucking move gets me to 1/4 hp. without the buffs it's still below 1/2 hp.
You can't say that ice prison is easier than roots because of handseal time for roots, because ice prison has handsealtime too. thing is, once youve executed the handseals, roots is instant, where as an opponent can easily run outside of ice prison's range when the move nonstop, like most ppl do. And even then, the follow up on ice prison can be hindered by things such as slows, critical state, clones, objects. Roots doesnt have that, just gotta land roots to do this much damage.
there are other things wrong with the clan too, but this bothers me the most I guess. I had all war villages + sage mode, so in total I have 20-25% boost. You have probably around like 1.4k hp, yuki's are supposed to be squishy and take that damage. I assume you took about 900 hp, which by me seems fine with all these buffs. | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Rod's Revamp / Balance Suggestion thread Mon Jan 19, 2015 6:33 pm | |
| You shouldnt be asuming too much. Even without villages just this one move, burial, gets me below 50%. a fucking instant bind. | |
| | | Dimetri
Posts : 1 Join date : 2013-04-25
| Subject: Re: Rod's Revamp / Balance Suggestion thread Tue Jan 20, 2015 1:01 am | |
| Would be nice if most of these were implemented. | |
| | | Cream
Posts : 29 Join date : 2013-05-03 Age : 26
| Subject: Re: Rod's Revamp / Balance Suggestion thread Tue Jan 20, 2015 1:03 am | |
| - Chidori wrote:
- General Opinion: Copies can use a lot of deadly combinations one after the other. As the clan is fine itself, Assassination is the biggest difference maker. I don't mind seeing Copies use Assassination. It's an awesome move in my opinion. But the jutsus that can be combined with it, is ridiculously easy and deadly. My suggestion though: Why not decrease Jutsu Damage for 6 seconds after Assassination is used? Also increase the cooldown by 5 seconds.
Seems legit. | |
| | | Dante Owner
Posts : 97 Join date : 2013-02-04 Age : 28
| Subject: Re: Rod's Revamp / Balance Suggestion thread Tue Jan 20, 2015 11:04 am | |
| - Musab wrote:
- As you already know I don't really like any of the clans Dante added.
Here's a gif I recorded of what a senju can do to me: http://gyazo.com/351597d12522cd2725ac0b6faa3438b1 Note that the senju does have all 3 villages that gives him a boost, but still, this fucking move gets me to 1/4 hp. without the buffs it's still below 1/2 hp.
You can't say that ice prison is easier than roots because of handseal time for roots, because ice prison has handsealtime too. thing is, once youve executed the handseals, roots is instant, where as an opponent can easily run outside of ice prison's range when the move nonstop, like most ppl do. And even then, the follow up on ice prison can be hindered by things such as slows, critical state, clones, objects. Roots doesnt have that, just gotta land roots to do this much damage.
there are other things wrong with the clan too, but this bothers me the most I guess. I'm not trying to sound rude here in any way, but you can go play NLG if you don't like the clans I've added. They have a raw 2.0 source, before I changed anything. Seems like a no brainer to me. If you don't like the direction I'm taking the game, no one's forcing you to play it. I will add though if you think I'm doing anything different from Berlin, you aren't remembering well. Remember Snake? The clan that has a 2x2 AOE that was a 100% gaurunteed kill? How about Yuki? Yuki can one burst anyone. How about Iron? The clan that had literally the entire screen in spikes, then an undodgable silence and almost an OHKO big iron block of doom? I didn't add any of those, yet I don't hear you complaining about them. I mean absolutely no disrespect, but I'd rather you spend your time doing something you enjoy. You clearly don't like where I've taken the game, so it seems best to go do something else Edit: I do intend to do the majority of the things Rod has listed. Not all, but most of them. | |
| | | Musab
Posts : 435 Join date : 2013-05-02
| Subject: Re: Rod's Revamp / Balance Suggestion thread Tue Jan 20, 2015 8:01 pm | |
| No lie, NLG was great the first time I played it. I'll still log in there from time to time, but Ganite does pay2win so some ppl have multiple clan jutsus and whatnot. They also q.q'd about Yuki so he increased the cd on 4 jutsus, and on top of that he nerfed it's dmg. No disrespect taken. | |
| | | Dante Owner
Posts : 97 Join date : 2013-02-04 Age : 28
| Subject: Re: Rod's Revamp / Balance Suggestion thread Tue Jan 20, 2015 8:37 pm | |
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| | | Cream
Posts : 29 Join date : 2013-05-03 Age : 26
| Subject: Re: Rod's Revamp / Balance Suggestion thread Wed Jan 21, 2015 8:22 pm | |
| - Dante wrote:
- Pay2win, that's a shame.
I give you $1000 for my max hp to forever be 10k... | |
| | | Kazaki
Posts : 13 Join date : 2014-12-27
| Subject: Re: Rod's Revamp / Balance Suggestion thread Wed Jan 21, 2015 8:40 pm | |
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