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 Regen cap we want

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ShadowV4




Posts : 72
Join date : 2015-02-15

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PostSubject: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 4:07 pm

30 stamina gives you around 12 regen. So I think that having a cap at 15 for regen is fair. If this "low" regen makes the regen bosses like tai, snake and kaguya underpowered they could just get more health. So that they do have more time to kill an enemy but not too much that it becomes op.

Also the snake 2nd passive could be changed to something like 15% more health instead of increasing regen even more.
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>Tevin<




Posts : 66
Join date : 2013-05-31
Age : 24

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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 6:38 pm

Regent cap terrible idea
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ShadowV4




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 7:45 pm

Sadly its not. Its already there. Somewhere at 30. So apparently we do need regen cap. And right now 30 is and always was too high.
And you still havent commented on why not giving them more health in return to give them the second chance you want so badly. And only a second not multiple
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>Tevin<




Posts : 66
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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 9:20 pm

OK then, decreasing the cap and giving more HP in exchange. Why I think this a bad idea? Because clans such has uchiha with the potential to do percentage of your HP gauge as damage + other things added to damage calculation but let's look at what is called True Damage which ignores defence and on nng does a percentage base DMG examples include
Tier 2 Uchiha passive rampage. Phoenix can do 3% true damage from 1 hit and the others add up to 18% not including the influence of nin pow,  crit , jutsu DMG etc ..
Yuki passive deadlines and poison tip are also true Dmg
More clans have true damage in some way but bk to the point I don't have much time , So what I'm basically saying is that more HP wouldn't be that beneficial because some clans especially squishy ones have methods of melting down your HP
And what can the tanky clans do regent at half the rate they use to? Especially since the clans with great true damage have significantly low CDs and tanky clans will always get hit because that's why they were designed as tanks. Now if you reduce HP regent why not go ahead reduce chakra regen then since we are gonna have a harder time fighting , why should you be so comfortable.
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>Tevin<




Posts : 66
Join date : 2013-05-31
Age : 24

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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 9:22 pm

Also if HP buffs do happen your gonna have another problem Clay 2nd rb passive
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Guy

Guy


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Join date : 2013-06-11

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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 9:30 pm

Tevin wrote:
tanky clans will always get hit because that's why they were designed as tanks.

This statement gave me cancer. Literally, I am in the hospital typing this. Your choice of clan doesn't automatically designate how often you are going to get hit, your skill at dodging and movement does. Granted, there are some moves that will hit regardless of your skill, but there aren't many, and none of them (as far as i know, i could be wrong), do % damage.
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>Tevin<




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeSun Jan 10, 2016 10:39 pm

So the current tanky clans are hyuuga sand senju and kaguya based on their damage based defense , regeneration and defensive skill. Now a kag and a hyuuga are close ranged and melee so now tell me if you back off a little watching them come at your face your telling me you won't get atleast 1 touch off on them hungry and sand literally leave them self wide open same for senju although they can pretty much heal back up but they are really chakra puddles. Btw clay and wind have a passive each which allows % dmg
BTW if you are wondering why tai spec and snakes arn't tankt because they're base defense makes dem a bit squishy
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Guy

Guy


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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeMon Jan 11, 2016 8:26 am

1. Sand aren't tanky anymore. They have at most average defense, below average regen/healing(they have no healing from skill tree), sand shell is more likely to get you killed than save you, and sand armor is hardly worth using anymore.(this last part may change when the level cap increases.)
2. Any melee that runs at your face deserves to get hit, thats not how you play. Hyuugas dont get in close unless they can silence before the enemy can use jutsu, and kags use camellia to get in, willow, and get out. I will say that melee requires a bit more skill to not get hit with, but its still based on skill.
3.Senju can heal using jutsu, a regen cap would hurt them in no way whatsoever.
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ShadowV4




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Join date : 2015-02-15

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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeMon Jan 11, 2016 10:02 am

Holy shit Tevin, like holy shit.
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>Tevin<




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeMon Jan 11, 2016 9:50 pm

I am pretty sure hyuuga silence doesn't affect energy centred attacks and taijutsu also when a kag camelias they tend to get hitvery often. With this 128 lvl cap(I included 1st rb passive) sand can become quite tankt if they're smart. BTW I don't think you notice that the clans I've stated all have slows along with the % damage bonus.
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ShadowV4




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeTue Jan 12, 2016 2:18 pm

Tevin please, please do the math. See how much dmg differnce there is for chidor and pf when you get more hp. Its funny to see how you try everything you can to prevent your high regen getting a nerf.
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>Tevin<




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeTue Jan 12, 2016 7:43 pm

Your just not great with uchiha and wanting to set a regen cap that low is dumb
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ShadowV4




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeTue Jan 12, 2016 8:02 pm

I havent seen a retard like you in this game for a while.
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>Tevin<




Posts : 66
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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeTue Jan 12, 2016 10:32 pm

So umm because I said your bad and your idea sucks also the fact that I'm not wrong about the passives , and now I'm retarded. Learn how to fucking play you asshat. Like seriously though, your bitching over regen when there are more important things to be done. You haven't even tried to reach the level 120 cap and see how much better figthing "broken clans" will be. I really don't see the point in a low asf regen cap. Instead you could simply nerf some SKILL TREE passives , like some of you guys don't try to fully understand these skill tree passives for example kaguya rooted to the bone gives a fixed regent in golem which is possibly what you have a problem with. Also double blades gives a lot of AP which affects snake tier 2 rb passive. Right now the most op thing about tai spec is the passive where if someone is crippled they lose 30% defense and tai spec also has a passive where taijutsu ignores 15% defense so once crippled you can be damaged for -45% of your defense oh and what can you do to a crippled target , dancing leaf shadow ofc and get a boosted damage on your next move and which move would you use , why not tje one where you get % damage with each punch(using a certain passive ofc).

Now hyuugas , the godly melee at this cap. Now first hyuuga precise striking increases your crit chance to the point where your melee can always crit and ignores crit defense and mountain palm the add on increases the damage of critical attacks and lastly shockwave which makes every third melee hit deal increase damage and yes mountain crusher is considered a melee hit and it also has a passive similar to uchiha rampage. More clans to be added I'm going back to studying.

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ShadowV4




Posts : 72
Join date : 2015-02-15

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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeTue Jan 12, 2016 11:09 pm

"Regen op. Add regen cap 15, cause 30 sta = 12 regen."
"No, need high regen to have a second chance."
"Ok, give more health in return so a second chance and not multiple chances."
"No, uchiha got % dmg."
"Pls do the math and see how much uchiha % dmg would increase."
"Your just not great with uchiha and wanting to set a regen cap that low is dumb"
"Retard"
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Guy

Guy


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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 12:29 am

>Tevin< wrote:
I am pretty sure hyuuga silence doesn't affect energy centred attacks and taijutsu also when a kag camelias they tend to get hitvery often. With this 128   lvl cap(I included 1st rb passive) sand can become quite tankt if they're smart. BTW I don't think you notice that the clans I've stated all have slows along with the % damage bonus.

Hyuuga silence does not effect energy centered attacks, that is correct. However, the only clans in the game that use energy centered attacks are other melee. Taijutsu specialists can not use most of their abilities while slowed, and almost everything hyuuga does slows. Kags have pines, which they should be using as often as possible to negate/lessen damage. I didn't even know 120 cap was in, that will help sand tankiness a bit, but sands tankiness has nothing to do with regen, so I'm not sure why they are being mentioned. Yes, I did notice the clans you listed have slows, but so does almost everything in the game.

Onto your next comment.

Rooted to the bone gives 40 hp regen, but it has quite a long cd. It wasn't a problem previously, it isn't the problem now. I do agree with the double blades passive+snake passive, i've mentioned that before in game, and it's the reason I used it on my kag(although senju passive is still better for them anyway in my experience, since the senju passive can't be stopped in any way). I'm not sure why you decide to start talking about damage. It doesn't help your argument at all, it just shows that clans can do a ton of damage(which everyone already knows).

Anyway, I'm done posting for a while, taking a break from the game to get real life priorities straight. Have fun insulting each other. bounce
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>Tevin<




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 6:38 am

I was explaining why these clans are op so I had to list out the mechanics behind them duh ....
And shadow Im pretty sure I said more clans with % dmg
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ShadowV4




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 1:19 pm

Do the math. For uchiha only if youre gonna say too many.
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>Tevin<




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 1:49 pm

I already did for phoenix, if you only read my earlier replies and for chidori is 12% of your missing hp
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ShadowV4




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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 2:17 pm

Do the math. Dont give %. I will do it for chidori you. Suppose you got 2k max and currently 1k health. Chidori will do 120 dmg in %. Now suppose we give you 500 (or 1000) more health and cut your regen. So 2.5k max (or 3k max). If your at 1k currently chidori will now do 180 ( or 240 for 3k max hp). Thats 60 more dmg for getting 500 more health and for getting 1000 more hp thats 120 dmg. Pls look at the numbers and compare them. Even if you now add pf and inferno dmg to this too, it will be more than enough for a second chance. And 15 regen is by far not low if you got a lot hp.
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>Tevin<




Posts : 66
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PostSubject: Re: Regen cap we want   Regen cap we want I_icon_minitimeWed Jan 13, 2016 7:13 pm

Meh well if that does happen and we get more HP then clay 2nd rb passive will be broken with clans like snake kag and hyuuga because 3k HP = 40%+ damage with clay passive so we will run into other problems.
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