Muaga
Posts : 70 Join date : 2013-02-24 Age : 27 Location : Waterfall Village
| Subject: Guide To Naruto: Next Generation (Work in Progress) Tue Nov 25, 2014 7:37 pm | |
| Guide To Naruto: Next Generation Step 1: Choosing you character - Spoiler:
Upon creating you character you will be given a choice among several clans, in this this section I will identify the play style of those clans. Leaf Village - Spoiler:
Copy Ninja: - Spoiler:
This clan allows your character to use jutsus from other clans and are armed with sharingan. Copy ninjas have a wide range of available jutsus to choose from, making them the most versatile clan in the game which can fit into any role and play style. Village Alignment: LeafSkill Level: Ninjutsu Copy:Easy/Medium Strength/Taijutsu Copy: Medium-Hard Other Points*They can easily win fights using "Assasinate" a jutsu learned by copies which teleports the user behind a nearby opponent. *Copy Ninjas can be built both Ninjutsu based and Strength Based or even a little bit of both if the player chooses. *Relatively fun class to play *Recommended for players with decent knowledge about the game. *They excel at one versus one battles but can be built to manage group fights. Skill Tree: - Spoiler:
Genius - Increase training speed by 6/12/18/24/30%. Sharingan Mastery - Decrease chakra cost per second of sharingan implant by 5/10/15% and decrease cooldown of jutsus by 4/8/12%. Fuuma Shuriken - Your shuriken is replaced with fuuma shuriken. This shuriken has a 12/9/6 second cooldown and deal 3x more damage than a normal shuriken and is faster.
Renown - Increase influence gain by 12/24/36%. Inner Chakra - Increase chakra by 10/20/30%. Momentum - Increase attack power by 4/8/12/16/20%.
Blood Flow - Increase health regeneration by 30/60/90%. Inner Blood - Increase health by 5/10/15%. Impact - Increase ninjutsu power by 4/8/12/16/20%.
Chakra Flow - Increase chakra regeneration by 50/100/150%. Deadliness - Increase critical strike rate by 3/6/9/12/15%. Lightning Mastery - Increase Raikiri and Raiden damage by 10/20/30% and its critical strike chance by 5/10/15%.
Static Shock - Your raikiri leaves behind a field of static as you are charging and when you connect with this ability. The static slows the enemy down heavily for 1.5/3/4.5 seconds. Assassinate - Instantly teleport behind the enemy and stunning them for 0.5 second. Has a 80/50/20 second cooldown. Execution - Deal 15/25/35% more damage to enemies under 30% health
Leadership - Learn the ability rally. When activated you and all nearby allies deal 10% extra damage and take 10% less damage for 4/8/12 seconds. Final Hour - For the next 5/9/13 seconds, your sharingan costs no chakra and your damage is increased by 15% and you have a 20% chance to take 90% less damage from any attack. Tactics - Increase damage and reduce damage by 15% for 4/7/10 seconds at the start of every battle. Increase damage done by 2/4/6% for the rest of the battle. Jutsu List: - Spoiler:
Sharingan Implant Learned: Level 1 Chakra Cost: 30 - Int per second Accuracy +50%, Dodge +40%, -4.5 Handseal time, +10% damage increase, +10% damage reduction, -15% cooldown
Set Jutsu 1 Learned: Level 2 Chakra Cost: 0 Replace this jutsu with one of the following jutsus below. Fireball Jutsu Senbon Wave Sand Clone Sickling Wind
Set Jutsu 2 Learned: Level 10 Chakra Cost: 0 Replace this jutsu with one of the following jutsus below. Striking Shadow Snake Water Clone Peregrine Falcon Drop Phoenix Flower One Thousand Years of Death
Set Jutsu 3 Learned: Level 22 Chakra Cost: 0 Replace this jutsu with one of the following jutsus below. Pre-Healing Jutsu Dragon Flames Chakra Absorption Chakra Scalpel
Raikiri Learned: Level 35 Chakra Cost: 80 Charge forward extremely fast, dealing very high damage to the first person you collide. 2 second handseal time, 1.5 second windup. Must have sharingan active. 30 second cooldown. Level 2: Level 52 - Deal 20% more damage Level 3: Level 90 - Remove windup time Mastered: Level 120 - Your next melee after using this ability stuns the enemy for 1.5 second.
Set Jutsu 4 Learned: Level 45 Chakra Cost: 0 Replace this jutsu with one of the following jutsus below. Ice Prison Piercing Gaze Empty Palm Twin Dragon Weapon Barrage Rasengan
Set Jutsu 5 Learned: Level 60 Chakra Cost: 0 Replace this jutsu with one of the following jutsus below. Great Dragon Flames Dragon's Storm Iceberg Breaker Violent Wind Palm Poison Fog
Raiden Learned: Level 75 Chakra Cost: 140 Make a clone 2 steps to one side and teleport 2 steps to the other side. A lightning blade of 5 squares width bridges between you and your clone and you charge forward 12 steps, slicing anyone in its path. 2 second handseals, 1 second windup time. Must have sharingan active. 40 second cooldown. Level 2: Level 85 - Halfens windup and handseals time. Mastered: Level 110 - Stuns enemies struck for 2 seconds. Copy Ninja Stat and Jutsu Builds: - Spoiler:
Starter Build : Ninjutsu Copy; Stats: 40 Ninjutsu 35 Stamina 30 Speed 20 Intelligence 25 Handseals
Jutsus: Sickling Wind, Striking Shadow Snake, Dragon Flames, Ice Prison, Dragon Storm
Hyuuga Clan:- Spoiler:
Uses the byakugan to destroy the body and chakra with gentle fist. They can deal high damage whilst disabling their enemies. They are one of the strongest clans and can be a threat to anyone in their way. Village Alignment: LeafSkill Level: Medium Other Points*A hyuuga can deal high amounts of damage and can also block the majority of their enemy's jutsus utilizing rotation. *Hyuugas are the strongest mele clan in terms of damage. *Hyuugas can disable enemies stopping them from using jutsus with the exception of escape jutsus such as 'Substitution jutsu." *Hyuugas deplete their enemy's chakra when they hit them. *Hyuugas excel at one versus one battles but can still handle various opponents at the same time. Skill Tree: - Spoiler:
Disruption- Causes your basic melee attacks to debuff the target for 8 seconds, stopping chakra regen, lowering the enemy's chakra control by 50% and increasing enemy's chakra cost of jutsus by 50% Momentum- Physical attacks deal 24% more damage Inner Chakra- Increase maximum chakra by 30% Disable- Each time you melee or lion palms you stack 2 stacks of disable on the enemy. Critical strikes and mountain crusher adds twice the amount of stacks. Once the enemy hits 10 stacks of disable, the enemy gets stunned for 1 second, and debuffed for 10% less defense, -30% attack speed and 1.5 second increased handseals for 10 seconds. Inner Blood- Increase maximum health by 15%. Counter Spin- Rotation hits 45% faster. Chakra Flow- Increase chakra regeneration by 150% Concentration-Increase critical rate by 15% Precise Striking- Learns the ability Precise Striking. While this stance is active your critical strike rate is unaffected by critical strike defense. Your attack speed is fixed to 200% and increases your critical strike damage by 60%. Ultimate Shield-Rotation costs 45% less maximum chakra. Chakra Reap- You heal for 6% of your maximum health and chakra each time you disable a target. Internal Bleeding- Deals 12% of the original damage of melee attacks and mountain crusher every second over 4 seconds. The bleeding damage stacks and refreshes on each application. Deals double damage while in precise striking stance. Power Palm-Empty palm gains 2 intensity and its cooldown is reduced to 10 seconds Byakugan Mastery- Increase dodge rate by 15%, attack speed by 24% and critical rate by 9% Rapid Palms- Learns the ability Rapid Palms. While activated your attack power is increased by [0.5*t] per Speed level. You gain attack speed per punch for 3 seconds stacking up to 10 times. Shock Wave- Causes every third melee attack to deal 60% extra damage and causing double disable stacks while using rapid palms. Pinpoint- Learns the ability Eight Trigram: One Hundred and Twenty Eight Palms. Mountain Palms-Precise striking causes your critical strikes to deal 20% more damage and reduce the enemy's defense by 10% for 5 seconds, stacking up to 2 times. You gain 5% defense for 5 seconds every time you apply this debuff up to 30% bonus defense.
Jutsu List: - Spoiler:
*Level 2: You have learned Byakugan! This eye jutsu is the most important jutsu for Hyuugas. This allows you to see people from up to 20 tiles, see their chakra if they're hiding and is required for your other jutsus to work. You gain increased accuracy and critical strike rate while this is active. *Level 5: You have learned Rotation! This lets you use your advanced chakra control to create a spinning chakra barrier around you, shielding you from all damage and causing damage to enemies around you every second. *Level 8: You have learned Empty Palm! This move knocks back a enemy in front of you and slows them heavily. If they are directly in front of you they will also get hit for heavy damage. *Level 12: You have learned Lion Palm! This move dashes you forward, striking targets in front of you, preventing them from performing jutsus for 1 second. *Level 32: You have learned your fifth clan move, Mountain Crusher. This move will let you charge up chakra to hit the person in front of you for extreme damage. It will always critically strike. *Level 60: You have learned your sixth clan move, Eight Trigrams Sixty Four Palms. This move will create a large circle and everyone that is caught in it will get their chakra nodes clogged, disabling their ability to perform jutsus temporarily.
Hyuuga Build:- Spoiler:
Rapid Palms Stance; 40 Taijutsu 35 Stamina 40 Strength 10 Intelligence 30 Speed
Uchiha Clan:- Spoiler:
Masters of fire. Wielder of the demonic sharingan that gives them near unlimited combat potential. Can defeat any target with sufficient skill. With a wide array of jutsus they are fit for any fight, be it one versus one or group fight. Village Alignment: LeafSkill Level: Medium Other Points*An uchiha can deal high amounts of damage but in turn their jutsus are relatively hard to hit. *They are supplied with 2 escape abilities which can be a game changer if used in the right situation. *Uchihas can ignite their enemies on fire resulting in damage over time. *Their strongest jutsus are 1 tile wide and requires good aim to land. *They have access to Amaterasu through the use of Mankeyo Sharingan, which can deal insane damage if the enemy is caught. *Uchihas are a well rounded clan and can fight any match up. Skill Tree: - Spoiler:
Tier I:
Deadly Focus - Increase jutsu damage by 4/8/12/16/20%.
Eye Control - Reduces chakra drain of Sharingan by 15/30/45%. Reduce the cooldown of Mangekyou sharingan by 5/10/15 seconds.
Genius - Increase experience gain by 4/8/12/16/20% and ninjutsu power by 2/4/6/8/10.
Tier II:
Sharingan Mastery - Increase melee dodge rate by 10/15/20% and attack speed by 15/30/45% You deal an extra 10/20/30% of ninjutsu power in damage with basic attacks, shurikens and kunais.
Fire Mastery - Increases all fire damage by 8/16/24%
Rampage - You chidori deals an extra 4/8/12% of the enemy's missing health in damage. Your Phoenix Flower and Yasaka Magatama deals an extra 1/2/3% of the enemy's maximum health in damage.
Tier III:
Black Crows - Decrease Body Illusion CD by 10/20/30% and Body Illusion increases your defense by 40% while it is active until 1/2/3 seconds after it triggers.
Inner Blood - Increases max health by 5/10/15%
Chain Ninjutsu - Decreases ninjutsu CD by 5/10/15/20/25% Increases chakra cost of jutsus by 8/16/24/32/40%
Tier IV:
Inner Chakra - Increases maximum Chakra by 10/20/30/40/50%
Dark Crow - Steal 40/80/120% of the damage you deal with Ephemeral.
Chakra Flow - Increases chakra regeneration by 50/100/150%
Tier V:
Hatred - Every 50/35/20 seconds the next target you damage will be marked with your hatred lasting 10 seconds. You steal 10% of your hatred target's melee and jutsu damage percentage while it's active.
Disperse - Transform into a flock of crows for 1.5/2.5/3.5 seconds, becoming invulnerable and immune to slows and stuns but can not attack. Can be used while stunned.
Demonic Blood - Increases jutsu damage by 10/20/30%. Increases chakra cost of jutsus by 20/40/60%.
Tier VI:
Inferno - Fire jutsus and flames engulf the enemy in fire, slowing them and damaging them for 50% flame damage every half second for 1/2/3 seconds.
Kaleidoscope - Mangekyou Sharingan lasts 4/8/12 seconds longer.
Vengence - Learns Vengeance. While vengence is active you take no damage from any source and become immune to slows. Lasts 6 seconds. After this jutsu's effects are over, you take 75/50/25% of the damage you would have taken. You can not die from this backlash effect.
Jutsu List: - Spoiler:
You have learned your first fire jutsu, Fireball Jutsu! This jutsu makes you breath out a ball of fire that explodes into flames on impact, dealing ninjutsu damage and leaving a area of flames that deals damage to everyone in it every second." Fireball Jutsu is now level 2! The flames now last longer and the charge time is reduced! Also the fireball size increased. Fireball Jutsu level is now level 3! The flame area increased and last even longer. You have mastered Fireball Jutsu! The flame area is increased, the charge time is reduced and the flame lasting time is increased!
You have awaken your Sharingan! While this eye jutsu is activated, you are able to perform actions that normally would be impossible to do, like falcon drop. While sharingan is active, you gain accuracy, dodge and handseal speed. Your Sharingan has matured to two tomoes! Your accuracy, dodge, handseal time, damage, defense and cooldown speed increased!" Your Sharingan has matured to three tomoes! Your accuracy, dodge, handseal speed, defense and damage increased! Your vision also will not be obscured by chidori and your movement speed increased in sharingan.
You have learned Phoenix Flower Jutsu! This jutsu lets you fire multiple fireballs out of your mouth, dealing ninjutsu damage on impact. Phoenix Flower level is now level 2! You now fire one more fireball and you fire them faster. Phoenix Flower level is now level 3! You now fire one more fireball and fire them more rapidly. You have mastered Phoenix Flower! The fireball damage has increased!
You have learned Piercing Gaze! This move uses your sharingan to slow the enemy heavily for 2 seconds. You may use this move while hidden or transformed, as long as you are facing your target. Piercing Gaze level is now level 2! It now reduces the enemy's defense by 10% for 8 seconds. Piercing Gaze level is now level 3! The ability is now wider. Piercing Gaze level is now mastered. You don't have to face the enemy to affect them now, but it only lasts one second.
You have learned Body Illusion! This illusion temporarily changes your body into an illusion and when you get hit by any attack, your body will turn into crows and fly away and your real body will appear behind the attacker. Body Illusion level is now level 2! You stun the enemy for 0.5 second when this ability activates Body Illusion level is now mastered. The cooldown is reduced by 15%.
You have learned Chidori! This powerful ability charges lightning-like chakra in your palm, and boost you forward. Anyone you collide with gets hit for heavy piercing damage. Chidori is now level 2! The handseal time and charge-up time has decreased by 40%. Chidori is now level 3! Your vision is now steady while using it. Chidori is now mastered! The charge-up time is decreased by 90% and the damage increased by 30%.
You have learned Ephemeral. This move fires a wave of crows that deals high ninjutsu damage and slowing the enemy for 2 seconds. Ephemeral is now level 2! It now prevents the enemy from seeing friends or foes for 2 seconds. You have mastered Ephemeral! The crows are now invisible for the first 3 steps.
You have learned your third fire jutsu, Dragon Flames Jutsu. You shoot a quick wire forward binding the first enemy struck for 1.5 second. If it hits a enemy, you set the wire in flames and replace your body with a clone, dealing ninjutsu damage to the enemy. Dragon Flames is now level 2! The flame damage of fireball jutsu and dragon flames is increased by 25%. You have mastered Dragon Flames! This jutsu leaves a patch of flames under the enemy after the bind is complete.
You have learned Chidori Current. This move emits a chidori around your body, paralysing and damaging everyone around you. Chidori Current is now level 2! It now slows for 2 seconds. You have mastered Chidori Current! It now does 20% more damage!
You have unlocked your Mangekyou Sharingan. When this ability is activated, you gain immense power for 12 seconds and a new set of powerful jutsus. Your vision gets damaged with each use of this jutsu and you must rest for one minute to recover for each time you use this jutsu.
Mangekyou Effects
Fireball Jutsu -> Amaterasu - Like fireball jutsu but deals 50% more damage and instant. The flames are black and lasts double the amount of time. Phoenix Flames -> Yasaka Magatama - The fireballs are tomoe shaped and deal 10% more damage. Each additional fireball hit deals 10% more damage. Piercing Gaze -> Tsukuyome - The enemy's vision is also obscured by a genjutsu of them being pierced in Tsukuyome world. Body Illusion -> Kagutsuchi - Instead of bursting into crows, you burst into Amaterasu flames, dealing moderate ninjutsu damage to the enemy. Ephemeral -> Same Dragon Flames -> Same Chidori -> Amaterasu Unleash - Similar to current Amaterasu but can only hit once per second and the damage is toned down. The speed is increased though. Chidori Current -> Susanoo - Creates a ribcage of Susanoo that slows enemy that attack you while reducing damage taken by 50% for 6 seconds. The formation of the ribcage causes a shockwave that does the same effect as Chidori Current. Inferno - Black and deals 20% more damage.
Uchiha Build:- Spoiler:
40 Ninjutsu 35 Stamina 30 Handseals 20 Intelligence 30 Speed
Sand Village - Spoiler:
Sand Manipulator: - Spoiler:
Uses sand to create the ultimate defence and literally crush enemies. They can attain very high damage bursts and defence in exchange for speed. Sand manipulators can form a sand cloud to travel quickly (Press K). Village Alignment: SandSkill Level: Hard/Challenging Other Points*Sand Manipulators have "Sand Armour," a jutsu that provides protection from attacks based on the users maximum health, as a result increases their survivability. *Their stronger jutsus require the user to be immobile while casting. For example: Sand Coffin and Sand Tsunami. *Can be a frustrating clan to play if not relatively skilled with aiming projectile jutsus. *Recommended for players with decent in-game experience. *Sand Manipulators are relatively good in both one versus one and group fights. *Generally not a popular choice amongst players. *Catching someone in sand coffin can often mean game over for the enemy. Skill Tree: - Spoiler:
Lingering Sand - After 3 melee and sand shuriken strikes within 5/7/9 seconds to the same enemy, their legs get covered with sand. You can then use sand burial to slow them heavily for 3 seconds for 30/40/50% damage. Inner Chakra - Increase maximum chakra by 10/20/30/40/50%. Impact - Increase damage by 4/8/12/16/20%.
Decrease the chakra cost to maintain Sand Shield to 4.5/4/3.5% of maximum chakra + 15/10/5 chakra per second. Chakra Flow - Increase chakra regeneration by 50/100/150%. Cripple - Sand burial slows the enemy with a level 3/6/9 magnitude for 3 seconds and sand shower's slow duration is increased by 1/2/3 seconds.
Sadism - Enemies trapped in sand coffin take 30/15/0% less damage instead of 50%. Relentlessness - You gain 1 relentlessness stack from hitting sand shuriken and 5 stacks from hitting shukaku's pike up to a maximum of 10 stacks. You deal 0.75/1.5/2.25/3% more damage with sand shuriken and shukaku's pike per relentless stack Tap Sand Reserve - Learns Tap Sand Reserve. This ability taps your stored sand reserve, regenerating 20/30/40/50% of your maximum chakra instantly.
Sand Barrage - Replaces sand shower with sand barrage. Sand barrage deals 120/160/200% sand shuriken damage and has 5/10/15% less cooldown Improved Sand Shield - Sand shield cooldown decreased to to 5/4/3 seconds. Initial cost to activate sand shield is decreased to 7/6/5% chakra. Doom - Sand burial from sand shower and cripple drags the enemy back to you 1/2/3 tiles
Hemorrhage - Sand burial and shukaku's pike causes the target to bleed for 1% their maximum health for 3/5/7 seconds. Damage is halfened for sand shower and cripple sand burials and for additional hemorrhages while a hemorrhage is active. Improved Sand Armour - Sand armour's casting time and chakra cost is reduced by 20/35/50%. Suffocation - Sand coffin lasts 1/1.5/2 second longer and deal 1% of the enemy's current health in damage every half second.
Ultimate Defense - Your sand armour automatically refreshes upon reaching under 20% health. The sand armour has 50/100/150% of normal sand armour durability. Annihilation - Your sand burial from sand coffin or sand tsunami instantly kills enemies with less than 10/15/20% health. Imperial Pierce - Enemies struck by your Shukaku's pike take 20% more damage, can not regenerate health and leave a trail of blood for 10/20/30 seconds.
Jutsu List: - Spoiler:
*You have moulded a sand gourd with your chakra. While this gourd is equipped your punch is replaced with a ninjutsu based sand attack. *You have learned Sand Shuriken. Your throw button now shoots out sharp bursts of hardened sand. They have the damage and speed of kunais, aiming capabilities of shurikens and gets stronger with ninjutsu power. *You have learned Sand Suspension. Your throw toggle button now creates a cloud of sand that suspends you in the air and increase your movement speed to max. The cloud dissipates when you get damaged or attack. *You have learned Sand Shower. This jutsu fires a shower of sand that covers the enemy, slowing them down for 2 seconds and allowing you to use Sand Burial on them. *You have learned Sand Burial. This jutsu causes your sand that is covering any enemies to implode violently, dealing massive damage." *You have learned Sand Shield. While activated you become immobile and forms a shield that reduces damage by 90% and piercing damage by 50%. You can still use most attacks inside this shield but you can not use mobility jutsus shortly after you deactivate it. *You have learned Sand Armour. This jutsu forms a armour of sand that protects you from all damage until the armour is broken. This jutsu has a long casting time and heavy chakra cost so it's best to be used before fights. *You have learned Sand Coffin. This jutsu creates a controllable wave of sand that encases the enemy with large amount of sand on contact. While trapped, the enemy takes 50% less damage except for sand burial, which will do 100% more damage. *You have learned Shukaku's Pike. You can create a pike out of the hardest minerals of the earth, and throw it for massive piercing damage. *You have learned Sand Tsunami. This jutsu creates a massive torrent of sand towards you, burying anyone struck and knocking them towards you. The sand turns into quicksand that quickly sinks anyone that tries to walk in the sand. Buried targets take 150% more damage from sand burial. Sand Manipulator Build:- Spoiler:
40 Ninjutsu 40 Stamina 30 Handseals 15 Intelligence 30 Speed
Sound Village - Spoiler:
Medic:- Spoiler:
Can heal and buff allies with their ninjutsu as well as they can cripple and poison their enemies with the use of chakra scapels. They are a valuable asset to any village and shouldn't be taken likely as they are also great duelist. Village Alignment: SoundSkill Level: Medium Other Points*When a medic uses scapels their mele range increases by 1 tile, making landing hits easier. *Medics have the advantage in long/drawn out fights as they have high sustain due to their jutsu 'Healing Wave.' *Medics are great in group fights as they supply buffs and heals to their team. *When using medic it is recommended to switch between stances during fights. Chakra Enhanced Strength for stun and Chakra Scapels for damage. *Medics can be considered the Support clan of Naruto: Next Generation. *Medics can impair both movement and sight, making jutsus harder to land on them. Skill Tree: - Spoiler:
Tier 1: Healing Mastery - Increase healing effectiveness by 6/12/18/24/30%. Combat Discipline - Increase damage dealt by 4/8/12/16/20%. Self Preservation - Increase defense by 4/8/12/16/20%.
Tier 2: Chakra Scalpel - Stance - Your melee deals an extra 20% ninjutsu power in damage and causes them to bleed for 2/3/4/5 seconds for 10% ninjutsu power per second. Chakra Enhanced Strength - Stance - Increase your attack power by 10/20/30/40. Your secondary attack smash the ground in front of you, dealing heavy physical damage to everyone within 2 tiles radius from the center and slowing them for 2 seconds. If you hit an enemy directly in the center, you stun them for 2 seconds and deal additional physical damage. Inner Blood - Health is increased by 5/10/15%.
Tier 3: Precision - Increase chakra scalpel's effective range and cause Nervous System Rupture to last 1/2/3 seconds longer when applied to targets suffering from any sort of bleeding. Inhuman Momentum - Reduce the charge time of the secondary attack of Chakra Enhanced Strength by 30/60/90%. Increase physical damage by 15/30/45% while pre-healing jutsu is active. Inner Chakra - Chakra is increased by 10/20/30%.
Tier 4 Inner Flow - Health and chakra regeneration is increased by 2/4/6. Triage - Your healing jutsu is 25% more effective on targets under 25/40/55% health. United Strength - For each person that you chakra transfer, your attack and defense is increased by 0.3/0.6/0.9/1.2/1.5%.
Tier 5 Mitotic Regeneration - While activated your health regeneration is set to 40 health per second and chakra regeneration to -25/20/15 per second. Your defense is also increased by 30% while this is active. When you deactivate this stance for every second you were in this stance, your defense decreases by 1%. This debuff lasts for 30 seconds. Enhancer - You can buff 1/2/3 more targets with Chakra Transfer. The chakra transfer persists after death and degenerates at -25/50/75% speed while the person is recovering. Oath - Healing wave causes additional healing equal to 8/16/24/32/40% of the original healing over 5 seconds.
Tier 6 Archangel - Slows are 66/33/0% effective while under pre-healing jutsu. Reduce cooldown of pre-healing jutsu by 5/10/15%. Eternal Power - Your chakra transfer lasts 2/4/6/8/10 more minutes. Cycle of Life and Death - While Oath is active on you, your damage over time effects deal 10/20/30% more damage. While an enemy is poisoned, your Oath heals for 10/20/30% more.
Jutsu List: - Spoiler:
Healing Jutsu - Emit a wave healing for 40% of your ninjutsu to everyone within 3 tiles. Costs 30 chakra. Level 2 - Can emit waves of healing every 1.5 second up to two times if you stand still. Level 3 - Can emit up to three healing waves while moving. These healing waves costs 60 chakra total. Mastered - Will keep emitting healing waves every 1.5 second as long as you stand still. These extra healing waves costs 30 chakra + 10 chakra per additional wave.
Pre-Healing Jutsu - You receive 40% defence for the next 2 seconds. Level 2 - Defense increased to 60%. Level 3 - Lasts 3 seconds. Mastered - Defense increased to 80%.
Poison Needle Barrage - Fires a wide barrage of poisonous needles that deals 50% attack power and poisons them for 60% ninjutsu power over 6 seconds. Level 2 - Cooldown reduced by 20%. Level 3 - Poison damage increased by 40%. Mastered - Slows the enemy for 3 seconds.
Nervous System Rupture - Dash forward, tampering the nerves of the first enemy you collide with. their movement keys will be reversed back and forth every 0.1-2 seconds for 5 seconds. Level 2 - Slows the enemy heavily for 3 seconds after the nerve overload ends. Level 3 - Decrease handseal speed by 40% during nerve overload. Mastered - Decrease attack speed by 50% during nerve overload.
Chakra Transfer - Buff an ally for 5 minutes or until they die, increasing their offense by 10%. Can buff one person at a time. Can not buff yourself. Level 2 - Increase buffed ally's defense by 5%. Can buff up to 2 people. Level 3 - Increase buffed ally's chakra control and regeneration by 25%. Can buff up to 3 people. Mastered - You gain 10% offense and 5% defense. Increase buffed ally's movement speed and cooldown reduction by 10%.
Poison Fog - Breath out a large fog of poison. Anyone inside will get poisoned for 2 seconds. Poisoned enemies can not see any target or ally and is damaged for 20% ninjutsu damage per second. Level 2 - Slows poisoned enemies down. Level 3 - Creates a even larger poison field. Mastered - Poison lasts for 4 seconds.
Chakra Scalpel - Stance - Your melee deals an extra 20% ninjutsu power in damage and causes them to bleed for 5 seconds for 10% ninjutsu power per second.
Chakra Enhanced Strength - Stance - Increase your attack power by 40. You can press G to smash the ground in front of you, dealing 100% attack power damage to everyone within 2 tiles radius from the center and slowing them for 2 seconds. If you hit an enemy directly in the center, you stun them for 2 seconds and deal an additional 120% attack power in damage.
Mitotic Regeneration - Stance - Sets health regeneration to 40 health per second and chakra regeneration to -10 per second. Increase defense by 30%. When you deactivate this stance for every second you were in this stance, your defense decreases by 1%. This debuff lasts for 30 seconds. Medic Build:- Spoiler:
40 Ninjutsu 35 Stamina 25 Taijutsu 15 Handseals 10 Intelligence 30 Speed
Others that contributed to the making of guide: - Spoiler:
Grabbin Cuffs
Last edited by Muaga on Fri Nov 28, 2014 1:54 am; edited 1 time in total | |
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