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 Medic Revamp (Implemented 3/31/2016)

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ShadowV4
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Dante
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PostSubject: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeWed Jan 21, 2015 1:32 pm

Medic is now 100% attack power and chakra control based. There is no ninjutsu damage anymore.

Medic is now complete with tool tips!

Healing Jutsu - Emit a wave healing for 20/25/30 + 50% of your chakra control to everyone within 4 tiles. The healing is increased by 10% to people below 25% hp. The self-heal is reduced by 20%. Costs 40 chakra and has a cooldown of 20 seconds.
Level 2 - The healing waves will increase the damage of allies by 15% for 4 seconds. Does not stack.
Level 3 - The chakra cost of the healing waves has decreased by 10.
Mastered - Now heals for 5/10/15 + 45% of your attack power.

Cherry Blossom Impact- Jump into the air and land on the ground in front of you. You crush the ground when you land, emitting a shockwave and damaging nearby enemies for 30/60 + 80% of your attack power. Landing directly on someone stuns them for 2 seconds and deals 50% more damage.
Level 2 - The damage has increased by 30.
Mastered - The cooldown has decreased by 15%.

Pre-Healing Jutsu - You receive 40% defense for the next 10 seconds, degenerating by 4% per second. You store 5% of the damage you take while this is active, adding that amount on to your next healing wave, up to a cap of 75.
Level 2 - Defense increased to 60%, degenerating by 6% per second.
Level 3 - The cooldown has decreased by 15%.
Mastered - Defense increased to 80%, degenerating by 8% per second. You're immune to slows while this is active.

Poison Needle Barrage - Fires a wide barrage of poisonous needles that deals 10/20/30 + 60% attack power and stops healing for 2 seconds.
Level 2 - Cooldown reduced by 10%.
Level 3 - You now stop their healing for 4 seconds.
Mastered - Slows the enemy for 2 seconds.

Body Pathway Derangement - Electricity arks through out your body as you charge forward. You flood the body of enemies you hit with electricity, dealing 15/30/45 + 75% attack power damage and severing their electrical ties to their brain, confusing their movement for 3 seconds.
Level 2 - Enemies under the effects of this jutsu have their defense decreased by 20%.
Level 3 - Enemies under the effects of this jutsu lose 5% of their maximum chakra per second.
Mastered - Enemies under the effects of this jutsu lose 75% attack speed.

Chakra Transfer - Buff an ally for 5 minutes or until they die, increasing their offense by 10%. Can buff one person at a time. Can not buff yourself.
Level 2 - Increase buffed ally's defense by 5%. Can buff up to 2 people.
Level 3 - Increase buffed ally's chakra control and regeneration by 25%. Can buff up to 3 people.
Mastered - You gain 10% offense and 5% defense. Increase buffed ally's movement speed and cooldown reduction by 10%.

Poison Fog - Breathes out a field of poison fog in front of you, poisoning enemies caught in it for 3 seconds. Poisoned enemies can not see people and are damaged for 10/20/30 + 20% attack power damage per second. Your melees cannot miss against poisoned targets.
Level 2 - Poison lasts an additional second.
Mastered - Poisoned enemies are slowed for the duration and poison lasts an additional second.

Skilltree was left unchanged for the most part. There is no ninjutsu damage anymore, and a few passives were changed.


Last edited by Dante on Fri Aug 26, 2016 3:38 am; edited 20 times in total
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Guy

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeWed Jan 21, 2015 6:30 pm

This looks good enough to bring me back to the game for quite a while
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Chidori
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeWed Jan 21, 2015 10:17 pm

Even though I've never played a Medic, and most likely never will, I'll be honest and say that this is definitely one of the most exciting update that I can't wait to see. 

The Medic clan truly deserved a revamp after all it has been through. So yes: 2015 is the year of the medics imo. 

And of course, there's no1 else to thank, but for Dante's great efforts in this game. So once again, thank you for putting up with all of this Dante.
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Kidogima

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Jan 22, 2015 11:02 am

welp... since its going full str..... time for... KIDO SMAAAAAASHHHHHHHHHHH
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Jan 22, 2015 12:19 pm

Now I'll be even more op. I suggest fixing the precision passive. I'm not sure if you were already planning on it but now it doesn't seem to add anything, or the scalpel passive. it has someting to do with those passives.
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Chidori
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Jan 22, 2015 2:40 pm

Better than Dante - Luigi wrote:
Now I'll be even more op. I suggest fixing the precision passive. I'm not sure if you were already planning on it but now it doesn't seem to add anything, or the scalpel passive. it has someting to do with those passives.

It's always possible to add some tweaks here and there. No need to worry about being too op. It's called a Revamp for a reason. =)
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Guy

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Jan 22, 2015 10:46 pm

Just one question, does chakra scalpels drain 1% of their current chakra, or 1% of their max chakra?
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Brogoku

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeFri Jan 23, 2015 12:00 am

And Pandora's Box has been opened. The Demon Medic shall return
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>Tevin<




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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeSat Jan 24, 2015 11:46 am

I have started to enjoy medic and sine its no longer a non clan I'll definitely go medic
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Violence

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeSat Apr 25, 2015 5:20 pm

Main issue i see with the clan, has to be the poison needle barrage, whilst it potentially as plenty of other broken combos, or stupid things. The main issue i have is the PSB, because it's a low cooldown, zero chakra cost, projectile that's fairly easy to land, allowing it to stop regen for 7 seconds against a highly mobile melee clan, that casts a large net, is not a healthy thing as it'll allow the clan to kill you in seconds, with little counter play, especially for the other melee clans that rely on their regen to truly shine, in a world with no defense stat, being tanky relies on (defensive jutsus), and hp+regen the regen is what makes them shine, as pure bulk wont keep you alive. Other then that, I see a large issue with the nerve rupture, and scalpels both "obliterating chakra", the fact that you can both steal, and destroy an opponents chakra once again, will lead to low counterplay, and a number of ridiculous builds, like for an example i can see medics not even needing intelligence anymore, as they can just pile in on handseals, and get all their chakra from hitting people, without chakra a lot of clans fall apart, being forced to counter build with intelligence, lowers your capabilities and therefore makes you more prone to not functioning anyway, so it leads to low counterplay, for the rest it's looking really nice, continue the good work.
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ShadowV4




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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeSat Apr 25, 2015 9:53 pm

Really...
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Dante
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeTue Apr 28, 2015 7:22 pm

Intelligence is going to play a big role in the duration of your CC in the next wipe. Crowd control of jutsus, range of AOE jutsus (Tree Roots for example), and damage of jutsus (as it already does) will all scale. Your CC will start off at low durations, which will increase based on your chakra control. All of the jutsus in-game (and future jutsus) will be redesigned to fulfill this purpose. The goal for next wipe is to greatly increase the diversity of people's builds while at the same time trying to retain the clan's special perks that make them different from the others.
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Violence

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Apr 30, 2015 9:09 am

Dante wrote:
Intelligence is going to play a big role in the duration of your CC in the next wipe. Crowd control of jutsus, range of AOE jutsus (Tree Roots for example), and damage of jutsus (as it already does) will all scale. Your CC will start off at low durations, which will increase based on your chakra control. All of the jutsus in-game (and future jutsus) will be redesigned to fulfill this purpose. The goal for next wipe is to greatly increase the diversity of people's builds while at the same time trying to retain the clan's special perks that make them different from the others.


This is a really interesting, and diverse idea (update, whatever you want to call it) and I'm all for it, just as I'm sure you already know, be careful and introduce a minimum CC time, and a maximun, or introduce diminishing returns, or you're going to get hit with some extreme ridicule in game, I don't mean verbally i mean with what clans will be capable of. No one wants to be stunned for more than 3 seconds against a melee clan, or something capable of killing them within that time, as it makes it a condition where someone can win any fight with a single jutsu (their CC). However, taking this aside I still think the medics ability to recuperate chakra, drain chakra, and full out stop chakra regen, on easily landable moves isn't balanced, as it's a low risk high reward situation, especially since they're not hard to land, and have low cooldowns.
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Musab

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeFri May 01, 2015 7:20 pm

Zwei wrote:
Dante wrote:
Intelligence is going to play a big role in the duration of your CC in the next wipe. Crowd control of jutsus, range of AOE jutsus (Tree Roots for example), and damage of jutsus (as it already does) will all scale. Your CC will start off at low durations, which will increase based on your chakra control. All of the jutsus in-game (and future jutsus) will be redesigned to fulfill this purpose. The goal for next wipe is to greatly increase the diversity of people's builds while at the same time trying to retain the clan's special perks that make them different from the others.


This is a really interesting, and diverse idea (update, whatever you want to call it) and I'm all for it, just as I'm sure you already know, be careful and introduce a minimum CC time, and a maximun, or introduce diminishing returns, or you're going to get hit with some extreme ridicule in game, I don't mean verbally i mean with what clans will be capable of. No one wants to be stunned for more than 3 seconds against a melee clan, or something capable of killing them within that time, as it makes it a condition where someone can win any fight with a single jutsu (their CC). However, taking this aside I still think the medics ability to recuperate chakra, drain chakra, and full out stop chakra regen, on easily landable moves isn't balanced, as it's a low risk high reward situation, especially since they're not hard to land, and have low cooldowns.

Well said
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Dante
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeSat May 02, 2015 7:36 am

I've had a lot of difficulty with balance before patches. I can't tell what would be too strong or not strong enough when I test by myself. The idea is, if you want long CC, fine. But you'll lose a lot of your damage or mobility as a cost
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Violence

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeSat May 02, 2015 12:35 pm

Dante wrote:
I've had a lot of difficulty with balance before patches. I can't tell what would be too strong or not strong enough when I test by myself. The idea is, if you want long CC, fine. But you'll lose a lot of your damage or mobility as a cost
at the end of the day, you've got what at the very least appears to be a great group of people working with you, and supporting you so I'm sure it'll work out, I mean it's always been a bumpy road and we've come this far right? And you can always patch any problems that happen.
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Rileykun




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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeWed Jun 10, 2015 2:23 am

Wow I'm excited for this change. It's always sucked for medics who wanted to be good support but not wanting to use scalpels either.
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Youke




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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeFri Jun 19, 2015 6:28 pm

I like these changes except for Mitotic Regeneration, it sucks because it drains lots of chakra so if the user runs out of chakra he will be useless for a long time. Anyways the bonus stat of Mitotic Regeneration isn't good at all, so i suggest it should increase Attack Power, Speed, Jutsus distance, the amount of heals for "x" seconds. After that the user shouldn't be able to use Jutsus for "x" (excluding taijutsu and weapons) and having their Speed reduced by "x %".
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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeFri Apr 08, 2016 3:40 am

I must be reading that wrong because it looks like mastered heal is weaker than unmastered unless you have a LOT more AP than CC


Which you shouldn't.
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Guy

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PostSubject: Re: Medic Revamp (Implemented 3/31/2016)   Medic Revamp (Implemented 3/31/2016) I_icon_minitimeThu Apr 21, 2016 5:40 pm

Dang, medic is finally revamped. Time for me to come back and try it xD.
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