Clay's talents Dangerous Game and Cauterize make them quite suitable for fighting at low hp, but the threshold between 'bleeding' and 'Cauterize bonus' is very very small. This means your damage reduction kicks in when you're slow as fuck and can't afford to take damage.
I think the 'bleeding' threshold is about 20% hp, so I suggest that the threshold for Clays should be lowered to 17/14/10% with each level of Cauterize, so there's a bigger margin for 'error' as a Clay, especially given that we damage ourselves with c4 and the like.