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 Version 2.71 Bugs still around

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Krevoir
Kamaitachi Demulidor
KomuruZukitaki
Maurice
Yomi Snow
Orthoc
Suspicious
ShadowV4
kyle2120
wulf
JeffryXD
Dante
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Dante
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Posts : 97
Join date : 2013-02-04
Age : 28

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PostSubject: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 6:50 pm

Please post all bugs that have not yet been fixed under this thread so I can fix them one at a time. No matter how small, post it here.
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JeffryXD

JeffryXD


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Age : 26

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 6:55 pm

1.Sand's skill tree passive: Imperial Pierce bugs upon maxed instead of lasting 30 seconds(Bug makes it so it last infinite rather than 30 seconds)

2.War villages can bug out by lasting till it goes neutral.Some times people log when the join when war village starts which can bug it that is all I know about it =/

3.Fireball can hit a target multiple times before it impacts them turning into a aoe fire

4.The village that doesn't have GA is able to recruit villagers when they are not suppose to able to

5.Dragon Flames is able to leave a part of its trail locking a tile down on the map


Last edited by JeffryXD on Thu Apr 07, 2016 7:06 pm; edited 3 times in total
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wulf
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wulf


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 6:57 pm

Dragon flames multihits the enemy like Fire Ball used to if there's clones around the target, causing for around 2000-3000 damage on average.
Shukaku Spear/Pike does not stop it's regen cancel after the 30 seconds (depending on skill tree investment) because the game doesn't auto update regen, snake passive doesn't take effect untill you rest + unrest either.
Sand
You can stack mission windows and missions that give you an item can be completed a billion times
More to be added as I remember them

Also look into Hyuuga to see if there's a possibility that they can bug it so they have both rapid and precise palms, there's something iffy going on there

Edit: There's something iffy with strength training, if you train strength and change something about your character while punching it can cause you to punch faster, I'm not 100% sure what causes it but certain stances and sand armour do this, think the old meditation glitch that let you increase your throw/punch speed but only happens with weights on
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kyle2120




Posts : 61
Join date : 2014-07-31

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 7:10 pm

Sand coffin then hitting them and burying (in some sort of combination, could be because of sand barrage if you use it inside) will freeze the player hit

A bunch of jutsus like Sand Coffin, Gathering, Nara Shadow, etc can be avoided if you time a kunai to make it set the loc of one of them to the kunai loc (which is your loc) so it doesn't hit you

Negative energy when you're training speed

Shukkaku's Spear some times bugs regen to where it wont stop for a while

Cooldown HUD object doesn't always display properly (should be recoded or changed into something else)

Yuki prison still some times leaves itself there when you hit someone with it (not sure the exact cause)


Random server crash with no mention in the logs so i have literally no idea what it is (happened twice so far that i know of)

Can challenge people during your death which negates hospital times

Can use shadow clones to escape the hospital

Medic and Hyuuga both randomly regain full chakra when they use some of their moves (not sure which ones)

Can still use moves inside of primary lotus

You gain 128 over and over again if you use skill tree reset NPC

If you hide and try to pick up money, stops the destroy timer but doesn't pick up the money

Medic blind needs to be a temp variable or reset when the player logs back in (not sure if you fixed the infinite hide yet or not, but if not it needs it as well)

Not sure if this one is real or not, however, supposedly you keep your ring stat bonuses if you leave or are booted from akat without taking your ring off

Some times raiden & raikiri trails don't unpool properly (or their animation is messed up), same with Ice Dome

If you mute someone with a decimal as the duration it'll perm mute them

You can use HTML inside of the rename NPC



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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 7:27 pm

wulf wrote:
Dragon flames multihits the enemy like Fire Ball used to if there's clones around the target, causing for around 2000-3000 damage on average.
Shukaku Spear/Pike does not stop it's regen cancel after the 30 seconds (depending on skill tree investment) because the game doesn't auto update regen, snake passive doesn't take effect untill you rest + unrest either.
Sand
You can stack mission windows and missions that give you an item can be completed a billion times
More to be added as I remember them

Also look into Hyuuga to see if there's a possibility that they can bug it so they have both rapid and precise palms, there's something iffy going on there

Edit: There's something iffy with strength training, if you train strength and change something about your character while punching it can cause you to punch faster, I'm not 100% sure what causes it but certain stances and sand armour do this, think the old meditation glitch that let you increase your throw/punch speed but only happens with weights on

All fixed.
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wulf
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wulf


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 07, 2016 8:40 pm

Shurikens appear to have what seems like a delayed death/despawn
A single shuriken can block thousands of yuki senbons, and many other jutsus it shouldn't
to my knowledge this is caused by the object not vanishing immediately upon "death"/collision which leaves it as a dense object on the map for a while, cancelling whatever hits it, I've seen it cancel any other throw (nothing to do with intensity), various dash jutsus, camellia's whip, shukaku spear, and much, much, more
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ShadowV4




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeSat Apr 09, 2016 10:03 am

Shadow Katana still decreasing my hs speed so I cant wear it.
My sexy silver hair still stuck underneath the black cloak.
Chunin vest is worn on top of ember cloak.

These ruining my looks I swear.
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Suspicious




Posts : 97
Join date : 2014-02-01

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Apr 14, 2016 12:42 am

Clay:
*C2 Dragon spawns the Scorched Earth fire at the user's location (which is pretty revealing given that you're supposed to be invisible) instead of the Dragon's final explosion location.
*C2 Dragon's 'mines' do not detonate if the dragon detonates, even if the mine successfully dropped. The mine will be planted but it will just disappear without an explosion after the same delay.
*Recent bug introduced since last patch: C2 Dragon sometimes goes off prematurely without hitting anything (under 3 tiles)
*Inevitable Destruction (damage reduction during and after C4) still doesn't work.
*Two clays fighting literally crashes the server
*Clay Clone no longer stuns at all. It should stun when it's detonated by a player.

Wind:
*Condensed Wind doesn't affect Sandstorm, although the description says it should.
*Activating Hurricane displays the message to everyone around you, even though it should only be relevant to you

General:
*If you die as a Missing Nin and are challenged to a fight in prison, you will be kicked out into Iron after your timer is up, even if you were 'revived' for the arena match, requires relog to fix. Probably just have to count people as 'hospitalized' to fix this.

*The 'I have a mission ready' text displayed in the chat box is still colored black against the black background of the chatbox. Needs to be yellow or something.

*ANBU masks seem to be inexplicably disappearing from inventories
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Orthoc




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeSun May 29, 2016 12:49 pm

I've talked about this before, but I don't think anyone remembers. Here are some of the ones I've found:

Iron Bugs:

Iron Sand Unleash and Corruption: I've found that when you have corruption on and you use unleash, if someone runs through it they gain the corruption effect multiple times. This results in them being able to restore their chakra  greatly from a single corruption. I only ever experienced

Iron Sand Crusher This skill costs chakra upon use, as I assume is intended, yet when actually crushing people it takes further chakra per person hit from the user. While this may not be that big of a deal in a 1v1, if someone were to use clones or the skill were used on multiple people, large chunks of chakra can be taken this way.

Will keep updating as I remember.

Clay Bugs:

Dragon explodes for no reason. This has been stated before, but I've also found that sometimes the snakes on the ground left by a snake's projectile can explode dragon.


Last edited by Orthoc on Fri Jun 03, 2016 3:03 pm; edited 1 time in total
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeSun May 29, 2016 2:29 pm

Uchiha Bugs:
-Fireball and DF still multihits with clones around.
-DF when landed, does not bind them in the center of the fire patch, but rather at the end.
-Phoenix Flower runs into itself/sometimes doesn't fire at all/and are blocked by clones.
-Chidori has a short delay before damage is dealt when landed.
-Disperse can be used during chidori.
-Ephemeral can multihit if the person hit, subs or runs the same direction as it.
-Piercing gaze is dense and can be blocked by projectiles.
-Clones block piercing gaze.
-If you use Amaterasu again while it's on cd, you'll use fireball.
-DF has a lower intensity than PF. And uchiha jutsus in general are blocked by most other things regardless of proficiency.
-Body Illusion doesn't work on a large portion of skills.

Copy Bugs:
-Water clones acts as an armor instead of summoning water clones making copies super tanky.
-Assassinate remains on the map and can stack on itself.
-Raiden and Raikiri can multihit if the person hit subs or runs away from it in a straight line.
-Sharingan Mastery and Deadliness from the skill tree doesn't work.
-Blood Flow might be bugged to give more regen than it says. (Not 100% sure, but it seems like it.)
-Great Dragon Flames can multihit like DF and Fireball when clones are around.
-Raiden and Raikiri lightning trails don't always appear or appears in patches.
-Sand Clones and Water Clones should share a cooldown(at least imo)
-Iceberg Smasher gets the passive from the Yuki skill tree "Mark of Frost"
-Striking Shadow Snake get the passives from the snakes skill tree "Poisoned Fangs" and "Infestation"
-Sickling Wind may get Wind passive "Twister"
-Copys Sickling Wind is 5 tiled, when normal sickling wind without the hurricane stance is only 3 tiled.
-If an enemy throws a projectile just before being hit by raiden, they sometimes don't get damaged.
|When you get Copy's second RB passive, and cap at 120, you get their diamond passive.|

Yuki Bugs:
-Ice dome sometimes doesn't fully appear, or can be cut off by certain parts of the map.
-If someone uses a skill while in ice prison, they can walk out of ice prison, and this causes ice prison to not unpool.
-If you use certain skills just before being caught by ice prison, you can break ice prison.
-Senbon wave can multihit like Ephemeral and Raiden.
-Yuki poison stacks, netting them massive amounts of damage.
-Needles from ice mirrors can bounce off of each other.
-Sometimes Ice mirrors doesn't fully spawn, and lets people run out.
-1K needles sometimes bounce off of each other or doesn't hit at the same time, causing a loss in damage.
-Water clones cooldown starts when the skill is used instead of when the skill is triggered, making yuki sometimes unbearable.
-Yuki passive "Demon Mist" doesn't actually slow.
-Yuki passive "Ice Mastery" makes certain skills have below 50% cdr, making some skills like 1k be super spammable.
-Iceberg sometimes bugs people's icons because of the animation knocking them "into the air"

Hyuuga bugs:
-If a Hyuuga uses 128 on someone just before being trapped in sand tsunami, they can advanced sub out of Sand Tsunami, and this is probably the case for other stuns.
-Hyuuga can get rapid palm stacks while just punching the air and not an actual person/npc.
-Hyuuga's chakra reap works on NPCs.
-Hyuuga can be pulled out of rotation by certain skills(like Clay C3)
-If a Hyuuga uses rotation during certain skills (like rising wind) they can walk around and attack while still being under the effects of rotation.
-Hyuuga passive "Counter spin" causes rotation to drain tons more chakra than it normally does.
-If someone is disabled during 128 Palms, they won't be stunned by it because 128 is a stun and the two stuns cancel.

Spider Bugs:
(Haven't had much time with the clan, so may be missing a ton of stuff)
-Spider web can sometimes break to where you can't use it.
-Great War Bow doesn't always unpool.
-Spider Reign can be used while Cocoon is active.(Not sure if this is a bug, but I heard it mentioned as one before)
-Can use cocoon on people who are invisible.

Nara Bugs:
-Nara passive "Nightmares" can make Nara cooldowns go below 50%(despite not showing)
-People can sometimes punch in imitation.
-Endgame and strangle can be used in the same bind.

Wind bugs:
-Wind shield ignores slows and most stuns.
-Wind bullet can multi hit the same way as ephemeral/raiden/senbon wave.
-Wind passive "Twister" can multihit.
-Dragon Storm can track invisible people who used skills like "Clone Jutsu" or "Hidden Mist"

Iron Bugs:
-Irons with the corruption passive steals chakra when corruption is used.
-Scattered Showers, Iron sand spike and and possibly Iron Sand Gathering can multihit the same way as ephemeral/raiden.

Taijutsu Specialist Bugs:
-Can use other skills during Primary Lotus.
-Clones block Primary Lotus.
-Tai spec can heal off of npcs with melee and skills with the "Life Force" passive.
-Dynamic Entry can only hit one person despite being 3-tiled.(Which isn't bad, but if the person is surrounded by clones, and you try to hit that person, and you stand right in front of them and use dynamic, sometimes it will hit the clone and not the person.

Kaguya Bugs:
-Kaguya can heal off of npcs with melee and skills with the "Bloodlust" passive.
-Kaguya can stack Pines and Bone Golem.(Not sure if that's a bug or not, but it is weird)

Sand Bugs:
-Sand Shield sometimes deactivate instantly when used.
-If you use certain skills just before getting hit by sand coffin, you can move around while in it.
-Sometimes after barrage, burial can't be used.
-If you get caught in Tsunami while meditating, you can get up and walk out of tsunami.
-If you use a skill that stuns locks you in place just before getting caught in tsunami, you can advanced sub out.
-If you advance track into tsunami, you can advanced sub out.
-Sometimes after the initial stun from coffin, the enemy remains stunned and unable to move or attack.

Senju Bugs:
------------------------

Medic Bugs:
-Despite scalpels having a semi-aoe melee, it can only hit one enemy at a time, so if you're surrounded by clones, you can not attack the person until the clones are cleared first.

Snake Bugs:
-Striking Shadow Snake sometimes doesn't unpool properly.
-Binding Snake Glare can only hit one person at a time, the icon will appear around other enemies, but they won't actually be binded.
-SSS can multi hit in the same way as ephemeral.

Clay Bugs:
-Clay dragon sometimes explodes on it's own.
-Clay clone doesn't stun.

General Bugs:
-Shuriken don't unpool right away.
-War bugs in a variety of ways, mostly if people join after the initial 30 seconds of notice. Or log out after joining.
-Death times can be avoided with arena.
-Missing nin don't get extra jail time from bounties.
-Kazekage and Hokage Powered doesn't work completely.(chakra cost reductions don't work)
-Anbu leaders lose their masks and suits when made into an anbu leader.
-Anbu sometimes lose their masks.
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Maurice

Maurice


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeMon May 30, 2016 11:29 am

Medic bug.

They can enchanced strength punch while stunned.
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeMon May 30, 2016 9:45 pm

-Fireballs side hitbox sometimes doesn't register.
-If you throw a projectile before getting hit by another, it makes it go through you instead of hitting you.
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KomuruZukitaki

KomuruZukitaki


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeTue May 31, 2016 1:06 pm

Taijutsu Specialist


  • -When you use Hidden Lotus on a Clay Clone it freezes the user like the old Primary Lotus Freeze.


I haven't found out if it works on any other jutsu but it has happened to me more then once.

I'm not sure if this next one is a real bug or not but ill put it just in case.


  • -Hirudora doesn't always register it's hitbox when you use it in front of someone [like 1 tile in front of you].


I've tested it outside of arena it hits all the time but when we are fighting and moving a lot and I use it in their face it never ever registers.


  • -Dynamic Entry doesn't always register the hitbox on the sides.


I'm putting this in the same position as Hirudora, Inside Arena I miss Dynamic by just sliding next to the person or something like I said in previous posts. But I test it without all the movement and it just works every time.


  • -Dancing Leaf Shadow should be nerf'd [I'm not saying this so people can stop talking about "You're only saying that because you want proof that you request change for Tai Spec"] the jutsu itself is actually pretty cool in my opinion, but at certain time's it's just honestly free hit with damage boost and with tai spec's high burst it's likely to end a fight if the tai spec doesn't make any aiming mistakes.


Cripple - Hitting the same enemy 3 times in a row within a 5/ 3 seconds time window will slow them for 2 seconds.

[added a time limit for the cripple bar to fill so it is more of a rush to get the cripple and to require combos to achieve DLS]

Dancing Leaf Shadow - While an enemy is crippled you will dash behind them at inhuman speeds. Using this jutsu will drain 15% stamina every use. Must be facing the enemy and they must be within a 3x3 tile range.

-Hidden Lotus at times doesn't always hit the enemy[I'm still confused about the range but I'm unsure if the range is the same on the sides as front and back or if it converts like if a range is 4x3 then if u turn it would be 3x4 if you could Dante please tell me the range of Hidden lotus on both South and North view and East and West View].

Tai jutsu users should use Stamina for their jutsu's. Surprised
----------------------------------------------------------------------------------------------------------------------------
Copy Ninja

Me and Icy are not completely sure aout this so I'll just ask it here.


  • -Chakra Rain recovers nearly the same amount of HP the enemy loses. [Doesn't regen HP if they still have chakra]



Icy wanted to know if Chakra Rain is suppose to drain HP because the tool tip lacks that description.


  • -Sand Clones CD should begin after the Clones are destroyed.





  • -When I used Penegrine Falcon Drop It didn't do any real damage, needs a buff. [if it isn't AP based then I'll understand because i had a ap copy and i was told that it was AP]
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeWed Jun 01, 2016 7:12 am

Unsure if this is was intentional but:

-Back when snakes were the strongest clan, an hp regen cap of 30 was put in place to indirectly nerf them, and SL powered. But, the 2nd Snake rebirth passive allows the cap to be passed. The regen from the passive isn't doubled by SL regen's boost, but the base regen is and in the case of most melee clans, it gets to be too much at times.
-Also, while the Akat rings boost doesn't show in the stats tab, it has a similar effect.
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Kamaitachi Demulidor

Kamaitachi Demulidor


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeWed Jun 01, 2016 7:17 am

Wow! Amazing work, guys! (That yomi huge post tho O_O )

Just a reall small help. There is another KAguya bug: Clematis whip go through your shadow clones (Normal), but if you hit it, the clones will block the drill attack.  
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KomuruZukitaki

KomuruZukitaki


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeWed Jun 01, 2016 2:53 pm

Kamaitachi Demulidor wrote:
Wow! Amazing work, guys! (That yomi huge post tho O_O )

Just a reall small help. There is another KAguya bug: Clematis whip go through your shadow clones (Normal), but if you hit it, the clones will block the drill attack.  

Pretty much old Primary without the freeze bug
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeWed Jun 01, 2016 3:47 pm

Thanks for reminding me, Kamai:

-Clematis locks the user in animation, so if you use a multi hit skill just before the whip hits you(like hirudora) it'll destroy a kag for the duration of clematis.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 3:47 am

Yomi Snow wrote:
Uchiha Bugs:
-Fireball and DF still multihits with clones around.
-DF when landed, does not bind them in the center of the fire patch, but rather at the end.
-Phoenix Flower runs into itself/sometimes doesn't fire at all/and are blocked by clones.
-Chidori has a short delay before damage is dealt when landed.
-Disperse can be used during chidori.
-Ephemeral can multihit if the person hit, subs or runs the same direction as it.
-Piercing gaze is dense and can be blocked by projectiles.
-Clones block piercing gaze.
-If you use Amaterasu again while it's on cd, you'll use fireball.
-DF has a lower intensity than PF. And uchiha jutsus in general are blocked by most other things regardless of proficiency.
-Body Illusion doesn't work on a large portion of skills.

Most of these are now fixed. It's worth noting that because Amaterasu and Fireball are the same jutsu, just using different things if you're in Ms/Ems, Fireball is used instead of Amaterasu if Amaterasu is still on cooldown. They should not share a cooldown technically, if Amaterasu is not on cooldown, it will be used before Fireball can be used, and Fireball will still have a cooldown regardless. I made it this way on purpose. Intensity is something I have to redo entirely because of object pooling, and I'll get around to that in a little while.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 5:32 am

Yomi Snow wrote:

Copy Bugs:
-Water clones acts as an armor instead of summoning water clones making copies super tanky.
-Assassinate remains on the map and can stack on itself.
-Raiden and Raikiri can multihit if the person hit subs or runs away from it in a straight line.
-Sharingan Mastery and Deadliness from the skill tree doesn't work.
-Blood Flow might be bugged to give more regen than it says. (Not 100% sure, but it seems like it.)
-Great Dragon Flames can multihit like DF and Fireball when clones are around.
-Raiden and Raikiri lightning trails don't always appear or appears in patches.
-Sand Clones and Water Clones should share a cooldown(at least imo)
-Iceberg Smasher gets the passive from the Yuki skill tree "Mark of Frost"
-Striking Shadow Snake get the passives from the snakes skill tree "Poisoned Fangs" and "Infestation"
-Sickling Wind may get Wind passive "Twister"
-Copys Sickling Wind is 5 tiled, when normal sickling wind without the hurricane stance is only 3 tiled.
-If an enemy throws a projectile just before being hit by raiden, they sometimes don't get damaged.
|When you get Copy's second RB passive, and cap at 120, you get their diamond passive.|

Most of these are now fixed. I could not replicate some of the above bugs in my private testing, like the Sickling Wind one or the Assassinate one. I'll have to look into those further, but all the other bugs should be gone.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 6:48 am

Yomi Snow wrote:

Yuki Bugs:
-Ice dome sometimes doesn't fully appear, or can be cut off by certain parts of the map.
-If someone uses a skill while in ice prison, they can walk out of ice prison, and this causes ice prison to not unpool.
-If you use certain skills just before being caught by ice prison, you can break ice prison.
-Senbon wave can multihit like Ephemeral and Raiden.
-Yuki poison stacks, netting them massive amounts of damage.
-Needles from ice mirrors can bounce off of each other.
-Sometimes Ice mirrors doesn't fully spawn, and lets people run out.
-1K needles sometimes bounce off of each other or doesn't hit at the same time, causing a loss in damage.
-Water clones cooldown starts when the skill is used instead of when the skill is triggered, making yuki sometimes unbearable.
-Yuki passive "Demon Mist" doesn't actually slow.
-Yuki passive "Ice Mastery" makes certain skills have below 50% cdr, making some skills like 1k be super spammable.
-Iceberg sometimes bugs people's icons because of the animation knocking them "into the air"

Most of these are now fixed, or better put, should be fixed. It's difficult to test these on my own, but from what I've seen, they seem to be working now. I was unable to replicate the 1k Needles bug and the Iceberg Breaker bug. All other bugs I was able to replicate and fix in my testing.
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 12:10 pm

Almost forgot one, not sure if it was posted but:
-Cooldown lies, I'm pretty sure it's something as simple as the time not matching up with the skill icons, but it gets frustrating especially those times when it becomes the deciding factor in a fight.

And I imagine it would be hard to replicate, since a lot of these things don't happen too often. But I'm sure you got them fixed.
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Krevoir




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PostSubject: Sandies   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 12:16 pm

Sandies can F Attack while invisible and F Attack after using Transformation Jutsu.
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Dante
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Posts : 97
Join date : 2013-02-04
Age : 28

Version 2.71 Bugs still around Empty
PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 4:49 pm

Yomi Snow wrote:

Hyuuga bugs:
-If a Hyuuga uses 128 on someone just before being trapped in sand tsunami, they can advanced sub out of Sand Tsunami, and this is probably the case for other stuns.
-Hyuuga can get rapid palm stacks while just punching the air and not an actual person/npc.
-Hyuuga's chakra reap works on NPCs.
-Hyuuga can be pulled out of rotation by certain skills(like Clay C3)
-If a Hyuuga uses rotation during certain skills (like rising wind) they can walk around and attack while still being under the effects of rotation.
-Hyuuga passive "Counter spin" causes rotation to drain tons more chakra than it normally does.
-If someone is disabled during 128 Palms, they won't be stunned by it because 128 is a stun and the two stuns cancel.

Most of these are now fixed. It's worth noting that the rapid palm stacks was made that way on purpose, as it is sometimes hard to land melee without a little boost. This can be changed if need be at a later time. I was unable to replicate the 128 palms bug, I'll have to look into it further.
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Dante
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Posts : 97
Join date : 2013-02-04
Age : 28

Version 2.71 Bugs still around Empty
PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 4:59 pm

Yomi Snow wrote:

Spider Bugs:
(Haven't had much time with the clan, so may be missing a ton of stuff)
-Spider web can sometimes break to where you can't use it.
-Great War Bow doesn't always unpool.
-Spider Reign can be used while Cocoon is active.(Not sure if this is a bug, but I heard it mentioned as one before)
-Can use cocoon on people who are invisible.

I was unable to replicate the Spider Web not working. Though I've heard it's happened, I will have to take a look at someone who is bugged with it to see what's causing the problem. I don't want to completely remove one of Spider's techs from them when they use Cocoon on someone, as an alternative, I just severely reduced the kunai damage from Spider Reign against Cocooned targets. I don't see a problem with people being able to Cocoon invisible targets, if you're able to land a web on them while they're invisible, I think you should be rewarded. Everything else is fixed.
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Suspicious




Posts : 97
Join date : 2014-02-01

Version 2.71 Bugs still around Empty
PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitimeThu Jun 02, 2016 5:12 pm

Dante, please consult my clay section instead of Yomi's, as it is more comprehensive.
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Version 2.71 Bugs still around Empty
PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around I_icon_minitime

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Version 2.71 Bugs still around
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» Copy Nin Bugs
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