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 Version 2.71 Bugs still around

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Krevoir
Kamaitachi Demulidor
KomuruZukitaki
Maurice
Yomi Snow
Orthoc
Suspicious
ShadowV4
kyle2120
wulf
JeffryXD
Dante
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Dante
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Posts : 97
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Age : 28

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 5:30 pm

Yomi Snow wrote:

Nara Bugs:
-Nara passive "Nightmares" can make Nara cooldowns go below 50%(despite not showing)
-People can sometimes punch in imitation.
-Endgame and strangle can be used in the same bind.

I tinkered with the nara cooldowns and changed Nightmares from a % cooldown reduction to a flat 2/4/6 seconds reduction, and their cdr is now applied after the flat reductions instead of before. As for the punch bug, I can't replicate it because it seems to happen very rarely. I'll have to know what specifically is causing the problem when it happens. I don't think I'm going to change the endgame/strangle thing, because it seems a bit crippling. But that is something I could do in the future if we need to.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 6:00 pm

Yomi Snow wrote:

Wind bugs:
-Wind shield ignores slows and most stuns.
-Wind bullet can multi hit the same way as ephemeral/raiden/senbon wave.
-Wind passive "Twister" can multihit.
-Dragon Storm can track invisible people who used skills like "Clone Jutsu" or "Hidden Mist"

The Wind Shield grants 50% CC reduction, so that might be why it's seeming to negate stuns/slows. Wind Bullet and Twister are fixed. For now, going to leave DS alone. Not sure what I want to do with it right now.
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Yomi Snow




Posts : 25
Join date : 2013-06-01

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 6:30 pm

Copy End Game Bugs:
-Chakra rain restores massive amounts of hp to the caster.
-Water Tornado still does insane damage at times.(Lowest I've seen it take me is -100k)
-Black Clouds only lasts for .1 second.
-Panthers(not sure if this is a bug or not) does weak damage and doesn't stun.
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Dante
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Posts : 97
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Age : 28

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 6:33 pm

Yomi Snow wrote:

Taijutsu Specialist Bugs:
-Can use other skills during Primary Lotus.
-Clones block Primary Lotus.
-Tai spec can heal off of npcs with melee and skills with the "Life Force" passive.
-Dynamic Entry can only hit one person despite being 3-tiled.(Which isn't bad, but if the person is surrounded by clones, and you try to hit that person, and you stand right in front of them and use dynamic, sometimes it will hit the clone and not the person.

All fixed.
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Dante
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Posts : 97
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Age : 28

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 6:42 pm

Yomi Snow wrote:

Kaguya Bugs:
-Kaguya can heal off of npcs with melee and skills with the "Bloodlust" passive.
-Kaguya can stack Pines and Bone Golem.(Not sure if that's a bug or not, but it is weird)

Fixed the healing off Npcs.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 7:02 pm

Yomi Snow wrote:

Sand Bugs:
-Sand Shield sometimes deactivate instantly when used.
-If you use certain skills just before getting hit by sand coffin, you can move around while in it.
-Sometimes after barrage, burial can't be used.
-If you get caught in Tsunami while meditating, you can get up and walk out of tsunami.
-If you use a skill that stuns locks you in place just before getting caught in tsunami, you can advanced sub out.
-If you advance track into tsunami, you can advanced sub out.
-Sometimes after the initial stun from coffin, the enemy remains stunned and unable to move or attack.

Should be all fixed. Will require additional testing to confirm though.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 7:07 pm

Yomi Snow wrote:

Medic Bugs:
-Despite scalpels having a semi-aoe melee, it can only hit one enemy at a time, so if you're surrounded by clones, you can not attack the person until the clones are cleared first.

Fixed.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 7:29 pm

Yomi Snow wrote:

Snake Bugs:
-Striking Shadow Snake sometimes doesn't unpool properly.
-Binding Snake Glare can only hit one person at a time, the icon will appear around other enemies, but they won't actually be binded.
-SSS can multi hit in the same way as ephemeral.

I believe I fixed Striking Shadow Snake not unpooling, though i'm not sure. I'll need to see Binding Snake Glare in-game to fix that. Fixed the multi-hit from SSS.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 02, 2016 7:51 pm

Yomi Snow wrote:

Clay Bugs:
-Clay dragon sometimes explodes on it's own.
-Clay clone doesn't stun.

Should both be fixed.
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Not Gamble




Posts : 22
Join date : 2015-07-14

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeFri Jun 03, 2016 9:09 am

Great D. Flames doesn't do any damage. Or unless its been revised from the last time I told you.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeFri Jun 03, 2016 12:56 pm

Yomi Snow wrote:

General Bugs:
-Shuriken don't unpool right away.
-War bugs in a variety of ways, mostly if people join after the initial 30 seconds of notice. Or log out after joining.
-Death times can be avoided with arena.
-Missing nin don't get extra jail time from bounties.
-Kazekage and Hokage Powered doesn't work completely.(chakra cost reductions don't work)
-Anbu leaders lose their masks and suits when made into an anbu leader.
-Anbu sometimes lose their masks.

Most of these are now fixed. I didn't look too much into the wars, because I intend to recode it anyways in the future.
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KomuruZukitaki

KomuruZukitaki


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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeFri Jun 03, 2016 3:04 pm

-Hidden lotus freezes like how Primary Lotus use to If you use it on a Clay Clone.
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ShadowV4




Posts : 72
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeSat Jun 04, 2016 9:04 am

CD lies still there.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeSat Jun 04, 2016 9:28 am

It's an annoying bug to fix for such a small problem
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Satoshi

Satoshi


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Join date : 2015-01-06
Location : an exoplanet with interstellar wifi connections

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PostSubject: Cool down lies   Version 2.71 Bugs still around - Page 2 I_icon_minitimeSat Jun 04, 2016 12:32 pm

As far as I know, this is relevant for all clans, but may be more noticeable on some. When the jutsu cool down shade disappears, you still have to wait ~2 seconds before you can cast it again. This might not seem like a lot, but it actually is when you're in the heat of a fight and potentially have game with your next jutsu. I've missed many times or took heavy damage because I tried to use a jutsu and ended up just standing there for a second while my opponent moved away.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeSun Jun 05, 2016 3:58 am

https://gyazo.com/1b9cd45052f565e2c64f8b4defdc5adb

Fixed.
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Orthoc




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeSun Jun 05, 2016 12:50 pm

Some bugs I found recently:

Clay Dragon: Shadow gathering can destroy it. If this is intended, then ignore it, but I have also found that the snake things left on the ground by a snake's throw can also destroy a dragon.

Clay Clone: After getting hit by a fog, and having the poison tick once, if a clay clone is created and killed (while blind) the clay clone will die, and a message will appear on the text screen as if a player was killed.

Part 2: Dynamic Entry deletes clay clones if they get hit by a Tai Spec in dynamic entry.
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeMon Jun 06, 2016 7:46 pm

If you do wind for the second rb passive, when you reach level 120 on the final playthrough, you get wind's diamond passive. Same thing for copy.
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Itsaku




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeMon Jun 06, 2016 10:50 pm

When you're slowed, some jutsus won't work a large portion of the time. They work some of the time, but you're forced to mash your key 50 times for one use. Especially annoying since you're perma slowed when in critical condition.

Timershade is about 2 seconds off, which is extremely annoying and has gotten me killed about 10 times in a row now. Not that I would have won the fight, but I wouldn't have lost then, and if I was fighting someone else I might have won when the timershade is making me die.

Chidori doesn't proc Demonic Blood and tells the Uchiha he doesn't have enough chakra. Probably other jutsus do as well, but I only know Chidori off the top of my head.

Phoenix Fire will ignore Body Illusion being active and hit the Uchiha anyway.

Ephemeral hit through Body Illusion.

Dragon Flames acts wonky if a clone is behind or in front of (just as long as it's along the possible path) the victim. DF will simply go right through the player as if it were a clone, still do damage, but doesn't seem to stun whatsoever. I believe it also leaves the permanent dense piece of itself behind when this happens.


Last edited by Itsaku on Thu Jun 09, 2016 12:31 am; edited 4 times in total
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KomuruZukitaki

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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeTue Jun 07, 2016 7:05 pm

Yomi Snow wrote:


Nara Bugs:
-Nara passive "Nightmares" can make Nara cooldowns go below 50%(despite not showing)
-People can sometimes punch in imitation.
-Endgame and strangle can be used in the same bind.


Well I know it's certain moves like Chakra Burst from Medic the CES stance that turns G into a punch that can still be used in bind :O
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Yomi Snow




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeWed Jun 08, 2016 11:42 pm

-Yuki's hidden mist slows allies.
-Using clones while blinded makes them not functional.
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Dante
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 09, 2016 12:43 am

Yomi Snow wrote:
-Yuki's hidden mist slows allies.
-Using clones while blinded makes them not functional.

Fixed.
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Orthoc




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 09, 2016 12:19 pm

Using Clay Clone allows you to avoid the damage from Iron Sand Crush or w/e it's called.

Tai Spec:

When leveling Taijutsu Multitude, on the second level I saw this:
http://prntscr.com/bebmm8
It went from 50 to 225 hp.
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Itsaku




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeFri Jun 10, 2016 4:16 pm

Hits through Body Illusion:

  • Scattered Showers
  • Iron Sand Cluster
  • Iron Sand Rain
  • Wood Grave
  • Wood Drill (not sure that's the name of the two senju jutsus but you get the idea I hope)
  • C1 Bird
  • C4 Karura
  • Clay Mine
  • Wind Shield
  • Sickling Wind
  • Ripping Gale
  • Sand Tsunami - although I don't think this is an issue, it is worth noting that it alone doesn't proc body illusion, however the next hit will, and the Uchiha will no longer be stunned in Tsunami.
  • Sand Coffin - ditto Sand Tsunami
  • Sand Burial - also does not proc Body Illusion. Again I don't think it should, just found it worth mentioning.
  • Spider Sticking Spit - a note here that if/when these jutsus do proc body illusion, they probably should NOT proc it in spider cocoon.
  • Spider War Bow
  • Golden Spider Spikes
  • Laching Spider(sic)
  • Spider Reign
  • Shadow Possession - Also don't know that this SHOULD be body illusioned but I want the list to be all inclusive.
  • Shadow Strangle
  • Shadow Endgame
  • Shadow Shuriken
  • Shadow Gathering
  • Shadow Fist
  • Poison Needle Barrage


I will update the list as I find more.

Demonic Blood doesn't work if you don't have enough chakra control. The required CC seems to be different for each jutsu as with 15 int and 16 handseals it would never proc for chidori for me. After buffing handseals to 22 it now always does. However, when fighting a Hyuuga, phoenix fire won't even proc demonic blood for me.

Demonic Blood further doesn't proc if the Uchiha's chakra is being drained from an outside source such as from Copy's Chakra Rain or Snake's Chakra Drain/Absolute Drain

Leader timers will sometimes claim the leader is online despite not being. Especially noticable when the leader betrays out of his own village but the timer still claims him as leader.

Wars will sometimes bug. I know it happens if someone joins late (like after it says it's starting and does the count down but before it actually starts) but it sometimes seems to bug out when that doesn't happen. In any case, the bug causes the war to never be won and be considered a draw.

If a Medic uses Cherry Blossom Collision to jump through sand coffin, instead of being caught the entire sand coffin tail and all just disappears as if he were caught, but he isn't.

Disperse can be used in Sand Coffin/Sand Tsunami.

Tai Spec's inability to wear shoes, while hilarious, breaks their ability to do the tutorial. Further I am told the tutorial is bugged right now for everyone, although I am not sure how.

You can spam challenge people to avoid hosp time. You can also open multiple challenge boxes and leave them there.

If you're within 20 levels of Sasuke, he counts for kills.

Endgame mission 1 counts village NPCs.

Hidden Lotus will not always work if used point blank. I don't know what causes this. It doesn't go on cooldown or anything, and acts as if you didn't click it at all.

Shed Skin can escape Spider Cocoon.

Experimental Body passive is supposed to reduce AP and NP gains from stats by 45% in exchange for a flat 45 point boost. It adds 45 AP and NP but does not reduce the AP and NP gained from stats.

Medic's Chakra Enhanced Strength G pound still doesn't break hide when they use it.

Because it has a windup, if you see a Senju using Tree Roots (the cone bind) and use any sort of dash, the roots will appear where you were but you will not be caught in them.

Wood Grave is supposed to spawn centered on where you click after using it. You sometimes have to click 3-5 times before it actually spawns.


Last edited by Itsaku on Sat Jun 18, 2016 8:54 pm; edited 7 times in total
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kyle2120




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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitimeThu Jun 16, 2016 11:33 am

This bug is an easy fix, keep forgetting about it though


If you use DS inside of KHs and it lands on a mission NPC, it will get stuck there until an admin deletes it.
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PostSubject: Re: Version 2.71 Bugs still around   Version 2.71 Bugs still around - Page 2 I_icon_minitime

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