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 Balancing- Nerfs/Buffs

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Kamaitachi Demulidor
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Yomi Snow
kyle2120
KomuruZukitaki
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Makenshi
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Makenshi




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Join date : 2016-06-05

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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeTue Jun 14, 2016 10:44 pm

KomuruZukitaki wrote:
Makenshi wrote:
Agreed. Although i would prefer they didn't have that shit in the first place but yh.

Welp up to Dante to remove it but we all know that isn't happening Surprised At least it doesnt't stun like Assassinate. Assassinate should be a copy jutsu under ice prison if anything <.< to prevent retarded Ice Prison combos with it although copy's rarely use it.

Just because it doesn't stun doesn't mean it isn't worse or just as bad.
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Makenshi




Posts : 23
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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeFri Jun 17, 2016 5:48 am

Kamaitachi Demulidor wrote:
Gonna leave my opinion here.

Quote :
Uchiha
-REMOVE EMS PLEASE FOR THE LOVE OF GOD.
-Decrease Gaze stun from 2 seconds to 1.5
-Pf semi-homing(slight damage nerf)
-Fireball can be exploded by clicking hotslot again
-I'm neutral about EMS, but it does require a nice nerf.
-I'm fine with gaze being a stun as long the duration gets nerfed.
-Using a kunai to explode the fireball was problably quite fun, but i'm not sure about the toggle. (Even though  I never used uchihas, these interactions are usually cool to use)
Why not make fireball explode after a certain number of tiles? (So you can use the kunai for close enemies and the fireball for further ones?)  that's not as controlled as i would like it to be, and with the crazy wind up time on fireball it's one of the easiest jutsus in game to avoid.

Quote :
Nara
-Increase damage on Gathering but make it slow instead of pull
-Increase cd's
-Slight damage nerf(Naras can basically ohko in one bind)
-The nara cooldowns are really low, i agree with that part.
-Taking off the pull might be too much, may we opt to lower the after-pull stun instead?Naras never had this pull b4 and i know this isnt the same nara as b4 but the pull really is bs. i wouldn't mind if it got lower stun but didn't pull
-Agreed.

Quote :
Wind
-Decrease Sandstorms slow intensity(The clan is full aoe for gods sake)
-Increase cds on Sickling and Sandstorm
-Change GSW back to old GSW
-Remove or drastically lower sicklings def debuff
(LOL Kyle, i didn't know about that hurricane bug. Dayum)
-The slow is quite strong, why not a decreasing-over-time effect?(the clan is full aoe so i think just decrease in intensity is fairer)
-Against the Sickling cooldown one. Neutral about the Sandstorm.(could be my intense hatred for wind. I did try to be as unbiased as possible tho)
-Never really got to fight many winds in older versions. I don't remember how the old GSW was, can't help =\(was a barrage of sickling winds)
-A debuff would be nice. (not because of the clan itself, but for the incoming defense system changes)

Quote :
Medic
-Poison fog blind and slow duration decreased to the same level as ephemeral
-Increase healing Wave cd to 20-25 secs
-Nerf damage on scalpels
- No idea about this one.the blind and slow easily last 5 seconds aswell as doing decent damage - with the buffs from pre healing and healing wave it easily almost halfs my uchiha
- Agreed.
- Small nerf?

Quote :
Taijutsu Specialist
-Ok the arguement is that tai spec is a "skillshot" clan but that doesn't justify the fact that they deal such high damage
-Brute Penetration gives 15% defense penetration this is the same as itachi ring, Reduce to 5-10% at rank 3
-Iron Fist gives 25 ap at rank 5- no other clan (Uchiha, Snake ect) gives this much. (Uchiha only gives 10 at rank 5). reduce to 15
-Decisive punches and critical thrashes both lowered
-Strength Purolin steals 15% of opp's damage everytime you hit them. Lower to 5%
-Cripple reduces def by 30% and then factor in the defense penetration and damage stealing along with a critical hit. this is gonna add up to some srs damage, decrease defense debuff to 15%

(The problem with their damage is that they have so much damage amplification added up through several diferent ways :T .  Removal of defense, Damage steal, High free AP, Defense PEN and Jutsu Crits)
-True, we can't nerf them too much though.
-10% is a nice one (?).
-Due to the fact that Raw AP usually counts for more than % damage, 15 at rank 5 seems fine. (Maybe 20. Depends on the Defense Pen + Defense Reduction nerf intensity)
- The actual crit chance seems fine.
-The Damage steal does need a nerf <_<
- I dunno... nerfing all of them at once might gut them.the only problem i have with tai spec is damage ad these numbers are not huge changes so id think it will

Quote :
Clay
-Remove stuns and limit slows to Spider and Bird
-Nerf Last Resort to 50% from 75% at rank 3(Int Builds can literally deal 2k+ damage with one C3)
-Decrease wind up time on C4
-Increase tracking speed of spider
-Remove handseal effect from Maiming Shock
-> No useful nerf/buff information here. <-

Quote :
Hyuuga
-Rapid Palms is the main issue with Hyuuga right now. The Ap scaling with speed should be lowered from 1 to 0.5
-Lion Palm cd in Rapid should be increaesd from 3 secs to 4/5
-Rotation cd should be increased from 11 seconds to 20-25
-Remove double stack from shockwave
- Okay, I always said this: "To make Rapid Palms good again, we need the ap scaling back, but with a small nerf"
BUT WHY IS IT SO HIGH?! 0.5 or 0.6 would be the best option.
- 4 sounds okay.
- Sometimes rotation cd IS kinda Bullshit xD. (How about 18 seconds?)
- Is Rapid Palm THAT STRONG now? Never saw someone complaining about the double stack of shockwave O-o

idk maybe i went a lil overboard just ppl been complainin about hyuuga so much i thought i had 2 add more to hyuuga list lol. but yh rapid is that bad atm

Quote :
Iron
-Toxic shock changed from Stun to slow
-Anti-Antidote reduced to 5% per rank rank from 10%
-Metal to Blood reduced to 125% at max rank from 250%
-Golden sand reduced to 30% from 40% dmg increase
-Unleash should be just a slow with no damage and slow intensity decreased
-Corruption should be increased to 20s from 10s at max rank
- That change must be done.
- No idea what is Anti-Antidote.(lowers cd on toxic shock)
- Metal to Blood as 125% looks harsh. 150% IMO.(150 could work i guess)
- Sure.
- I can't agree with no damage, but a small nerf on the intensity sounds good.
- I forgot what is Corruption XD(passive that gives full stack of poison)

Quote :
Copy
-Chakra rain should still break ice prison but add slow effect back
-Black Panther needs a dmg increase
-CLouds and Tornado fixed
-The blanks should be rearranged so that copies cannot get slow and stuns on almost every blank.
-I'm not sure if it's only me, but isn't the combo kinda hard to pull off? (Or it's only against the older players like Phresh, Yomi, Sato, Elp, Kamai, Jeff, etc?)with the amount of CC copy has it's not hard at all
-Buff Black Panther 2016
-Fix Clouds and Tornado 2016
-To be honest, it's a great idea. (People still remember about the Hitman BS Lock-combo?)

more than anything i want them revamped/rearranged so they can't just wtf stun/CC/slow/blind me every second.

Quote :

Snake
-Nerf Poison Fang
-Nerf Experimental body
-Regen nerf
-Not sure about any nerf to snake. Aren't they already getting a direct and indirect nerf? (Like the regen nerf and the defense split-up?)(i made this post b4 dante told me about that)

Quote :
Yuki
-The water clone fix has solved a lot of the yuki problems
-True assassin changed from 30% at max rank to 20%
-Nerf Demonic Ice mirrors
-Great ideas. (Careful with the True assassin, as Kyle said that defense pen will be better than ever)

Quote :
Sand
-Lingering should not be able to be stacked on top of coffin or shower
-Increase speed of sand barrage
-Sand on top of sand, sounds pretty much like gaara xD (Not an actually useful comment)
-I dunno about that one... maybe just a faster start until the speed decreases to the actual?(that could work 2, some sands don't even want an increase in the speed idk why)

Quote :

Snake passive increased from 1 regen per 8 ap to like 15-20 ap or just completely change it. BS anyways
1 regen per 10 or 12 ap? the way i isee it average AP is between 80-120 that's easily pullin 10+ regen  at 15 that will be 6 i would still opt for it to be changed/removed from buffing regen


Quote :
Thanks to Satoshit, Yomi and Icy for helping me with tests and info. Oh and i know some of you fags are gonna be like WHERE IS KAG. So i will tell you that Dante said he has his own plans for kag so i didn't bother with it

To be honest, i didn't give much thought about Kaguya. Any nerf might be good for the game balance. (Dante, i just hope you don't change the gameplay a little too much... KEEPTHEDASHES2016

sorry for late reply didn't see ur request for feedback
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Musab

Musab


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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeFri Jun 17, 2016 7:27 am

every single post is TL;DR
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Makenshi




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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeFri Jun 17, 2016 8:05 pm

Musab wrote:
every single post is TL;DR

get off my topic then noob
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Kamaitachi Demulidor

Kamaitachi Demulidor


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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeSun Jun 19, 2016 3:37 pm

Heya Makenshi! Thanks for the feedback, bro! I will comment on the parts that you wrote something.


Uchiha's Fireball: Now that you mention it... wouldn't it be nice to lower the windup a little bit? I get the feeling that jutsu is almost worth only to kill clones in a fight.

Nara's Gathering: Well, for a jutsu like that (One which seems to have great diference on the players opinions) the most clear way to test for balance would be an actual in-game test (IMO). Removing the pull would mean to leave the stun basically the way it is, due to the enemy being quite far most of the time.
Keeping it would deserve a nerf for the stun.  

Wind's Sandstorm Intensity: Okay.

Wind's Sandstorm and Sickling Cooldown Nerfs: The nope about sickling cooldown nerf continues. The thing is: The Sandstorm might end up underwhelming if it gets nerfed in both slow intensity and cooldown at the same time. Let's not forget the Hurricane cooldown bug, the bugfix could (problably) fix the cooldowns to good levels =).

Wind's Old GSW: Oh... that's... quite dangerous. If it were to get changed, it would definitely deserve a check on damage and a nerf on the defense debuff.

Wind's Sickling Defense Debuffs: Just lowering might be enough, the change level would depend on the other nerfs + If GSW were to be changed. (I completely agree with the point being because of the new defense system =D )

Medic's poison fog: The slow could stay the same, i just think that blinding could surely get lowered.
This reminds me about one thing! Did Dante get to nerf the Poison damage buff on the medic's skill tree? Poison fog + Poison needles with the heal buff was complete madness. (I saw lipton's uchiha lose around 70% on just one combo test of those two jutsus).

That Tai Spec's last topic: A test would be nice. The update will be added in parts, so if undertuned they could still get another buff to balance the situation.

Hyuuga's Rapid Palm: Dayum! I just want to fight against one. The damage must be absurd! lol! Gotta get that new PC as soon as possible [Really lucky since my sister agreed to let me use hers, but without downloading any game xP]

Iron's Anti-Antidote: 10% per skillpoint? Shocked  5%! Twisted Evil

Iron's Blood to Metal: Great!

Iron's Corruption: That one can be harder to judge based on the other nerfs of Toxic Shock. But 20s would be good as a first attempt. (If new toxic shock + corruption ended underwhelming, It can still be changed Smile  )

Copy's Changes: The rearrange would be nice, it's sad to actually get beaten without being able to do one thing in a clan that's not really supposed to be almost full CC-oriented (Which is Sand's work xD).

Snake: lol!

Snake's 2nd Rebirth Passive: Well, I will leave this one for Dante.



#KEEPKaguyaDashes2016
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Makenshi




Posts : 23
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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeTue Jun 21, 2016 6:51 pm

Kamaitachi Demulidor wrote:
Heya Makenshi! Thanks for the feedback, bro! I will comment on the parts that you wrote something.


Uchiha's Fireball: Now that you mention it... wouldn't it be nice to lower the windup a little bit? I get the feeling that jutsu is almost worth only to kill clones in a fight.

Nara's Gathering: Well, for a jutsu like that (One which seems to have great diference on the players opinions) the most clear way to test for balance would be an actual in-game test (IMO). Removing the pull would mean to leave the stun basically the way it is, due to the enemy being quite far most of the time.
Keeping it would deserve a nerf for the stun.  

Wind's Sandstorm Intensity: Okay.

Wind's Sandstorm and Sickling Cooldown Nerfs: The nope about sickling cooldown nerf continues. The thing is: The Sandstorm might end up underwhelming if it gets nerfed in both slow intensity and cooldown at the same time. Let's not forget the Hurricane cooldown bug, the bugfix could (problably) fix the cooldowns to good levels =).

Wind's Old GSW: Oh... that's... quite dangerous. If it were to get changed, it would definitely deserve a check on damage and a nerf on the defense debuff.

Wind's Sickling Defense Debuffs: Just lowering might be enough, the change level would depend on the other nerfs + If GSW were to be changed. (I completely agree with the point being because of the new defense system =D )

Medic's poison fog: The slow could stay the same, i just think that blinding could surely get lowered.
This reminds me about one thing! Did Dante get to nerf the Poison damage buff on the medic's skill tree? Poison fog + Poison needles with the heal buff was complete madness. (I saw lipton's uchiha lose around 70% on just one combo test of those two jutsus).

That Tai Spec's last topic: A test would be nice. The update will be added in parts, so if undertuned they could still get another buff to balance the situation.

Hyuuga's Rapid Palm: Dayum! I just want to fight against one. The damage must be absurd! lol! Gotta get that new PC as soon as possible [Really lucky since my sister agreed to let me use hers, but without downloading any game xP]

Iron's Anti-Antidote: 10% per skillpoint? Shocked  5%! Twisted Evil

Iron's Blood to Metal: Great!

Iron's Corruption: That one can be harder to judge based on the other nerfs of Toxic Shock. But 20s would be good as a first attempt. (If new toxic shock + corruption ended underwhelming, It can still be changed Smile  )

Copy's Changes: The rearrange would be nice, it's sad to actually get beaten without being able to do one thing in a clan that's not really supposed to be almost full CC-oriented (Which is Sand's work xD).

Snake: lol!

Snake's 2nd Rebirth Passive: Well, I will leave this one for Dante.



#KEEPKaguyaDashes2016

Agree for the most part. Everything you said made sense i can live with that
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Not Gamble




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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeTue Jun 28, 2016 6:07 pm

Kept trying to pitch most of these ideas to Dante way back when but I know he has a player base to think about.
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Dante
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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeTue Jun 28, 2016 7:45 pm

Don't worry Gamble, good things are comin' Very Happy
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Not Gamble




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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeWed Jun 29, 2016 2:42 pm

Lol i'm still waiting bby
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Makenshi




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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeWed Jun 29, 2016 6:10 pm

Dante wrote:
Don't worry Gamble, good things are comin' Very Happy

look who decided to reply to the thread >.>
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Kamaitachi Demulidor

Kamaitachi Demulidor


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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeFri Jul 01, 2016 1:14 pm

Balancing- Nerfs/Buffs - Page 2 16qzdp

Hey, he's checking the thread! That's great Very Happy !
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Chidori
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Chidori


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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeFri Jul 01, 2016 7:49 pm

Though it was more worth replying to Gamble's comment than this thread apparently. Oh well
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Not Gamble




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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeSat Jul 02, 2016 12:05 pm

Chidori wrote:
Though it was more worth replying to Gamble's comment than this thread apparently. Oh well

Awww. You want a hug buddy? Very Happy
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Chidori
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Chidori


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PostSubject: Re: Balancing- Nerfs/Buffs   Balancing- Nerfs/Buffs - Page 2 I_icon_minitimeSun Jul 03, 2016 10:40 am

Not Gamble wrote:
Chidori wrote:
Though it was more worth replying to Gamble's comment than this thread apparently. Oh well

Awww. You want a hug buddy? Very Happy

Bro-hugs are always nice Wink
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