It's an interesting idea, but the training portion of the game tends to keep more people on at any given time. Additionally, the game's training system has been revamped, and is now a % based system that incorporates your training speed and your village influence, among other factors, to control how fast you can level. While gaining exp will still be very important, it's only half of the grind (the easier half, I might add). Dumping your exp into your stats is going to be the hard part. The only way this would be viable, is to make it so you can rearrange your stats, but then everyone is just going to be the same thing. Which is what we're very much trying to avoid. Unless we put a huge cost on this, it wouldn't be a very good idea. It's worth noting that hard training isn't really going to be the best way to go through the levels. We're instead trying to push people to do missions, and go out and kill animals and other players around your level (yes, we're going to be introducing animals back). Going out and killing animals will grant moderate exp, and killing players will grant a large amount of exp as long as you're not killing weaker people far from your level. Also, we're going to be making missions that gets you outside of your village, whether that be just outside, or perhaps even in enemy villages. We're trying to stray away from the typical train-train-train-train-fight thing NNG has adopted. We want early/mid level game play as well as end-game play. Going back to your original point, this is an idea we'd have to kick around and think about before we can decide anything.